Red Pikmin
| |||
|---|---|---|---|
| Scientific name | Pikminidae rubrus | ||
| Family | Pikmin | ||
| Resistance | Fire | ||
| Attack strength | Above average(?) | ||
| Mobility | Average(?) | ||
| Throw | Average | ||
| Digging speed | |||
| Carrying capacity | 1 | ||
| Size | Body length: 33mm | ||
| Pikmin 4 Piklopedia number | 111 | ||
| Voice actor | Hajime Wakai[1] | ||
Red Pikmin (赤ピクミン?) are a red species of Pikmin with the special abilities of fire resistance and strong attack power. They are the first Pikmin type seen or discovered in all games by the main playable leaders, and are usually considered the "main" type of Pikmin due to their relatively simple traits and early discovery. They are cultivated via the Red Onion (or the master Onion), and like Yellow Pikmin, Blue Pikmin and Bulbmin, their buds and flowers are white. These Pikmin are present in all games of the series, and make an appearance in all game modes, excluding Pikmin 4's night expeditions, which are Glow Pikmin-exclusive.
Traits and abilities[edit]
Red Pikmin have sharp, pointy noses, and as a result, have above average attack power, at 1.5× that of most types. This means they deal more damage when latched onto an enemy, making them especially useful in battle.
Red Pikmin also exhibit an immunity to fire, in that they ignore the heat whereas other Pikmin (besides Bulbmin and Glow Pikmin) would have their leaf, bud, or flower catch on fire and run off in a panic. According to Olimar's notes in the Pikmin 4 Piklopedia, this is because their skin and muscle fibers are made up of a flame-resistant cellulose.[2] This ability is most useful in Pikmin 4, due to the presence of fire starters, that only they can pick up, and sizzling floors, that only they, along with Glow Pikmin and Oatchi, can extinguish. Red Pikmin are also useful in Pikmin and Pikmin 3 due to the fact that fire geysers are indestructible and Fiery Blowhogs are prevalent. Their ability is less useful in Pikmin 2, where the geysers can be destroyed by any Pikmin, and Fiery Blowhogs can easily be defeated with Purple Pikmin. Their main use in the second game is for defeating Fiery Bulblaxes, though this task doesn't always require them. In Hey! Pikmin, they act just like in all other games, except they also have the ability to stomp out flames, allowing Olimar or other Pikmin safe passage.
In 2-Player Battle in Pikmin 2, player 1's army is made up of Red Pikmin, while player 2's army is made up of Blue Pikmin. For the sake of fairness, Blue Pikmin are given the same 1.5× attack power, and the only elemental hazards are from Fiery Blowhogs and Watery Blowhogs.
In Pikmin[edit]
Discovery[edit]
In Pikmin, Red Pikmin are the first type of Pikmin ever discovered by Captain Olimar. They are discovered in The Impact Site, along with their Onion, just a short walk away from the landing site. When the dormant Onion wakes up and ejects a seed, and Olimar plucks the seed, it marks the first time Olimar ever sees a Pikmin. Here, at least 20 Red Pikmin must be grown in order to carry back the Main Engine so that Olimar can exit the planet's surface during the night. However, it's possible to grow up to 25 Red Pikmin on the first day.
Uses[edit]
There is no task in the game that can only be completed with Red Pikmin specifically. However, as they are the first type discovered, they are by default required until another type is obtained. In addition, the following tasks are intended to be completed with Red Pikmin, though they can be done with other types:
- Ship parts
Libra: Red Pikmin are needed to carry the piece through fire geysers, unless careful timing, whistles, and a large number of carriers are used.
Analog Computer: Same as the Libra.
Omega Stabilizer: Same as the Libra.
Secret Safe: Red Pikmin are the only ones that can cross the path of fire geysers necessary to complete the puzzle leading to this part, but with accurate aiming and a long throw, one can throw Yellow Pikmin from the northern bridge onto the end of the geyser path.
- Enemies
Fiery Blowhog: This enemy shoots fire towards the player, but can be defeated with any Pikmin type.
In Pikmin 2[edit]
Discovery[edit]
In Pikmin 2, the first Red Pikmin are found by Captain Olimar, immediately after landing on the planet. There are 5 Pikmin fighting a Dwarf Red Bulborb in the Valley of Repose right next to where Olimar lands. Whistling the Pikmin gives Olimar control over them, which he uses to defeat the enemy. After this, once Louie has regained consciousness, he walks a short distance and finds the Red Onion. From there, Louie builds up the population in order to crush the bag separating him from Olimar, and from then on, the leaders are united.
Uses[edit]
There is no task in the game that can only be completed with Red Pikmin specifically. However, as they are the first type discovered, they are by default required until another type is obtained. In addition, the following tasks are intended to be completed with Red Pikmin, though they can be done with other types:
- Treasures
Gyroid Bust: They are intended to carry the piece through fire geysers, unless careful timing, whistles, and fast carrying strategies are used or the fire geysers are destroyed.
Essence of Despair: There is no water around to defeat the Fiery Bulblax with other Pikmin, so Red Pikmin are intended. But it can be killed using the alternative methods listed below.
Frosty Bauble: Same as the Essence of Despair.
Gemstar Wife: Same as the Essence of Despair.
Dimensional Slicer (US) /
Patience Tester (Europe): Same as the Essence of Despair.
Insect Condo: Same as the Essence of Despair.
- Enemies
Fiery Blowhog: This enemy shoots fire towards the player, but can be defeated with any Pikmin type.
Fiery Bulblax: Only Red Pikmin can withstand its flames. However, if the enemy is submerged, its fire goes out. Even with the fire active, Purple Pikmin can damage it with their impact damage, and White Pikmin can be ingested to poison it. In certain caves, it can be lured into walking into the abyss as well.
Fiery Dweevil: This enemy can set a large group of Pikmin on fire at once, but can be defeated with any Pikmin type.
Titan Dweevil: This boss can shoot fire out of its flamethrower-based weapon, but can be defeated with any Pikmin type.
In Pikmin 3[edit]
Discovery[edit]
In Pikmin 3, the story begins with Captain Charlie discovering Yellow Pikmin and ending up captured by the Vehemoth Phosbat. After this prologue, Alph wakes up in a small puddle in the Tropical Wilds. He walks a short distance before seeing a Red Pikmin, which surprises both of them. After walking a bit more, he finds three wild Red Pikmin trying to free their Onion from a branch. Alph throws the Pikmin at it and succeeds in freeing it. He then proceeds to grow his army up to 20 (21 if the one sitting on the pot is obtained), so that he can push the cardboard box and get back to the S.S. Drake, as well as try to rescue Brittany. Although Yellow Pikmin are seen first, Red Pikmin are the first type to have their Onion discovered, and thus, formally introduced.
Uses[edit]
There is no task in the game that can only be completed with Red Pikmin specifically. However, as they are the first type discovered, they are by default required until another type is obtained. In addition, the following tasks are intended to be completed with Red Pikmin, though they can be done with other types:
- Fruits
Sunseed Berry: The one in the Distant Tundra is inside of a Pyroclasmic Slooch. This Slooch is not near any water, so Red Pikmin are intended to be used. Other types can attack it as detailed below, though.
- Enemies
Fiery Blowhog: This enemy shoots fire towards the player, but can be defeated with any Pikmin type.
Plasm Wraith: This boss is able to create fire-type Elemental Plasms that spread fire over a large area, but there is a short period before the fire starts burning, and the Elemental Plasm can be destroyed before then.
Pyroclasmic Slooch: The Pyroclasmic Slooch is a slug that is cloaked in flames. By luring one into water, however, its flames temporarily go out while it remains in the water and can be attacked by any Pikmin type. Other than that, Rock Pikmin deal impact damage to Slooches even if they are cloaked in fire, although the player should whistle them right afterwards to save them. There is also a glitch that allows other types of Pikmin to attack a Slooch without catching fire.
In Pikmin 4[edit]
Discovery[edit]
In Pikmin 4, Red Pikmin are discovered in the tutorial on day 1, but not straight away. After the rookie Rescue Officer lands, they first find Oatchi, rescue Collin, make their way through the Burrow of Beginnings and rescue Shepherd, then make it to the landing site of the Rescue Command Post. There, the Red Onion is found partially-buried in the ground, and after digging it up with Oatchi and pulling it to the landing site, the Onion springs into action and releases a single Red Pikmin seed, which the player can pluck to start growing a squad.
In Olimar's Shipwreck Tale, a Red Onion stands next to the S.S. Dolphin at the start of day 1. It is already active and contains 10 Red Pikmin.
Required uses[edit]
There are many items in Pikmin 4 that require the use of Red Pikmin to collect. This is due to the existence of fire starters, tools that can only be carried by Red Pikmin.
As Red Pikmin are the first type discovered, there are certain tasks that require Red Pikmin to be used:
- Rescue Command Post (treasures)
Stone of Advancement: While Oatchi is needed to knock it down from the high platform, Red Pikmin are required as it weighs 10 units and Oatchi can only carry 3 at the moment.
Path Creator: It is on a high ledge which cannot be reached with Oatchi. It also weighs 5 units, meaning Oatchi also cannot collect it alone.
Red Pikmin are also required in certain areas due to the need to use a fire starter:
- Caves:
- Frozen Inferno: Groups of dried plants block access to multiple treasures as well as the entrance to sublevel 2.
- Cradle of the Beast: Dried plants on sublevel 1 block carrying routes and the entrance to sublevel 2.
- Dandori Challenges:
- The entrance to a Dandori Challenge in the Giant's Hearth is surrounded by dried plants.
Also, since Dandori Caves limit what types of Pikmin are available, not all of them are possible to get a platinum medal without Red Pikmin.
- Dandori Day Care: Red Pikmin are the only Pikmin type, and there's just too many Gold Nuggets to get them all with just Oatchi and Extra Hand.
- Aerial Incinerator: Even though the Ambiguous Hostel is possible to get by making Oatchi grab it as he's falling into a pit, the real problem is getting the Gold Nuggets, because without any Pikmin, it's impossible to get them all before the time is up.
- Trial Run: There's no high valued treasures, and Red Pikmin are the only type, so it's probably impossible to get over 100
.
Olimar's Shipwreck tale[edit]
Just like the main game mode, it's necessary to use Red Pikmin in order to discover other means of carrying and combat. It's unavoidable to either collect 2 ship parts with Red Pikmin to get to the Blossoming Arcadia and find Moss, or to get the Yellow Onion with Red Pikmin in order to get Yellow Pikmin. Other than that, there are no ship parts that require Red Pikmin.
Recommended uses[edit]
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The following article or section is in need of assistance from someone who plays Pikmin 4. |
Several treasures and other obstacles in Pikmin 4 can be subverted with means other than Red Pikmin, but they are still recommended. Sizzling floors, on a few occasions, can only be cooled down by Red Pikmin, and fire starters are often helpful but can be substituted in some instances. Here are things that are useful to have Red Pikmin with:
- Enemies:
Fiery Blowhog: This enemy shoots fire towards the player, but can be defeated with any Pikmin type.
Fiery Bulblax: Only Red Pikmin and Glow Pikmin can withstand its flames. However, if the enemy is submerged, its fire goes out. White Pikmin can be ingested to poison it.
Fiery Dweevil: This enemy can set a large group of Pikmin on fire at once, but can be defeated with any Pikmin type.
Pyroclasmic Slooch: This enemy is covered in fire so only Red Pikmin and Glow Pikmin can withstand the flames. However, it is possible to submerge the enemy allowing other Pikmin types to attack it.
Titan Blowhog: This enemy shoots strong and fast fire towards the player, but can be defeated with any Pikmin type.
Scorchcake: The underside of this enemy is covered in fire, so only Red Pikmin or Glow Pikmin can withstand the fire but the upperside has no flames meaning all Pikmin types can attack it.
Snowfake Fluttertail: This boss is coated in ice which makes it immune to damage. One way to destroy the ice is to use a fire starter, which can only be held by Red Pikmin. However, Ice Pikmin and pack items can be used to destroy the ice instead.
Ancient Sirehound: The fourth phase of this fight uses fire based attacks.
- Dandori Caves:
- Hotshock Canyon: Even though there are Red Pikmin here, it's not excruciatingly difficult to get a platinum medal with only Yellow Pikmin, Oatchi, Extra Hand and the Pebble Pitcher.
- Rockaway Cellars: Same as Hotshock Canyon, but with Rock Pikmin rather than Yellow Pikmin.
- Strategic Freezeway: Same as Hotshock Canyon, but with Ice Pikmin rather than Yellow Pikmin.
- 1st Story: Bulblaxes: Same as Strategic Freezeway.
- 2nd Story: Snow Problem: A lot of the raw material is locked behind dried plants, which require Red Pikmin to carry fire starters to burn them, resulting in the clay mound unable to be fully built to reach the Sage Leaf if Red Pikmin are not used. However, it is still possible to beat the stage without Red Pikmin nor needing to build the clay mound by using the Extra Hand clip glitch. This can be done if the rookie Rescue Officer holds on to a corpse of an enemy while behind and very close to ledge's wall where the Sage Leaf stands, followed by Oatchi rushing against the corpse, pushing the rookie Rescue Officer into the wall and clipping through it. After the rookie Rescue Officer lets go of the corpse, they can walk over to the Sage Leaf, albeit underneath him and completing the Dandori challenge.
- 6th Story: Gimmick Gambit: This challenge's normal path requires Red Pikmin, but it's possible to use the Pebble Pitcher to press the button to open the final gate.
- Hot Sandy Duel: Since there's a lot of high valued treasures, a Sneak Bomb, Bonus Finds, and Glow Pikmin, and the fact that the Pebble Pitcher can help, it's pretty difficult, but doable.
In Hey! Pikmin[edit]
Discovery[edit]
In Hey! Pikmin, after Captain Olimar crash-lands on the planet, he explores the area he lands in until he stumbles upon a lone Red Pikmin. After he and the S.S. Dolphin II's pod stare at it for a bit, it runs away. After moving forward some more, Olimar and his ship find the Pikmin's hiding spot, a bush. After using the whistle here, the Pikmin that was hiding behind the bush, along with three others, pop out of the bush and join him. These Pikmin are used shortly after to collect some Sparklium Seeds that are out of reach. Eventually, Olimar finishes exploring this starting area, and leaves the Pikmin he found behind. The adventure proper then starts, with the area First Expedition, where he once again meets the Red Pikmin, again, hiding behind a bush. This time, and from here on out, he takes any Red Pikmin he finds and salvages at the end of the area with him, and leaves them in the Pikmin Park.
Required uses[edit]
|
To do: Write a list of treasures requiring Red Pikmin to collect. |
Red Pikmin must be used in order to collect the following treasures and defeat the following enemies, and there are no glitches or exploits that allow other Pikmin types to do so.
In Pikmin Park, the fireplace can only be destroyed by Red Pikmin due to their fire resistance.
- Treasures in areas with Red Pikmin only
Loop of Beginnings
Hypno Pendulum
Song Sewer
Unassuming Lighthouse
Quantum Traveler
Constitution Gate (the "Attractive Gate" in Europe)
Flashy Monument
Preservation Door
Despair-o-Sphere
Revenge Fantasy
Vacated Baby Buggy
Tiny Jumbo Jet
Deluxe Something-or-Other
Sorcerer's Wand
Self-Reflection Engine
Extended Hand of Friendship
Shimmering Skull
Zoo of the Future
Unremarkable Spinner
Authoritative Obelisk
Tempting Vision
Teeny Power Plant
- Treasures in areas with multiple Pikmin types
- Enemies
Fiery Blowhog: Red Pikmin are the only ones able to defeat it.
Fiery Dwarf Bulblax: Because of its fiery back, it can only be defeated with Red Pikmin.
Fiery Young Yellow Wollywog: Its body is perpetually on fire, meaning that only Red Pikmin can kill it.
Fireflap Bulborb: Since its body is on fire, only Red Pikmin can be thrown at one to take it out.
Recommended uses[edit]
Other Pikmin can be used for these tasks, but Red Pikmin are especially recommended due to their fire resistance.
- Enemies
Fiery Blowlet: Red Pikmin are recommended to defeat it, but other Pikmin types can defeat it too.
Firesnout Beetle: Red Pikmin are recommended to defeat it but other Pikmin can defeat it too.
In Pikmin Bloom[edit]
In Pikmin Bloom, Red Pikmin are the first Pikmin type unlocked, with 2 being given to the player during the tutorial. Their seedlings require a minimum of 1 carrying strength to be retrieved, along with 1000 steps to grow. In expeditions, they have a carrying strength of 1 and have a time modifier of 1. In mushroom battles, they have a base attack power of 4 and are the only Pikmin that can battle Fire Mushrooms.
Notes[edit]
Olimar's Voyage Log[edit]
Dalmo's notes[edit]
Olimar's notes[edit]
“Pikmin are a part of the Ambuloradicis class, which consists of creatures that exhibit both plant and animal characteristics.
A Pikmin will instinctively follow whoever plucks it from the ground, so it is quite common for them to form symbiotic relationships with another species or accept a leader of a different species, as it serves the goal of propagating their own species as a whole.
The Red Pikmin is the most common Pikmin species. It can be identified by the nose-like protuberance on its head and its highly aggressive behavior.
It also has a few surprising and unique qualities—for example, its immunity to extreme heat and fire, despite the fact that it's a living organism. This can be explained by looking closely at its skin and muscle fibers, which are made up of a flame-resistant cellulose.”