A pellet (ペレット?, lit.: "Pellet") is a crystallized chunk of nectar that contains vitamins and other nutrition. Pellets are used to produce Pikmin, by bringing them to the Onion, and are the main source of seeds at the start of the games, as large creatures require many Pikmin to kill safely.
Pellets come in a variety of sizes, and each one produces a different amount of Pikmin. An Arabic numeral can be seen atop each one, reflecting its weight. Pellets with the numbers 1, 5, 8, 10, and 20 exist. If the color of the pellet matches the color of the Onion it is brought to, that same number of Pikmin is produced (the exception being the number 1, which creates two Pikmin). If not, only half that number, rounded up, will appear.
They are found on the top of Pellet Posies, and sometimes on the ground. Certain creatures of PNF-404 also leave pellets as spoils at times; they have presumably eaten pellets, which could indicate the possibility that the same creatures are herbivores, if not omnivores.
- 1 pellet
- The most common size of pellet and the only kind found on Pellet Posies in Pikmin. If they are brought to the same colored Onion, they produce 2 Pikmin, if not, they produce just 1 Pikmin.
- 5 pellet
- A fairly rare pellet; these are found on the ground or dropped by enemies in Pikmin, but pellet-bearing Pellet Posies debuted with this pellet in Pikmin 2. If they are brought to the same colored Onion, they produce 5 Pikmin, if not, they produce only 3 Pikmin. The Pellet Posies for this plant are only found in the Valley of Repose in Pikmin 2, but are more common in the other games. They can be found in some fixed places in Pikmin 3, but two of them grow atop the defeated Quaggled Mireclops.
- 8 pellet
- These pellets are exclusive to Hey! Pikmin and are the only kind present in that game. They are obtained as a reward for completing Secret Spots from the area selection screen, and automatically add 8 Pikmin of the corresponding type to Pikmin Park.
- 10 pellet
- These are even rarer, as these are only in significant places in Pikmin, and only four reappearing Pellet Posies with pellets of weight 10 are found in Pikmin 2: three in the Awakening Wood, and one in the Valley of Repose. If they are brought to the same colored Onion, they produce 10 Pikmin, if not, they produce 5 Pikmin in Pikmin and Pikmin 2, or 6 in Pikmin 3. They are also dropped by the Toady Bloyster and the Spotty Bulbear (day 30) in the Perplexing Pool. Finally, it is also dropped by the Fiery Bulblax in the Valley of Repose – the one that holds the Temporal Mechanism – after its treasure has been salvaged. In Pikmin 3, a 10 Pellet Posy is located on the Tropical Wilds, next to the Pyroclasmic Slooches and the Lesser Mock Bottom; it is always red. On the same area, one is found near the Swooping Snitchbug. A blue 10 pellet can also be found on Twilight River, in a pond in the cave with three Juicy Gaggles. There is also a winged 10 pellet on Twilight River, near the Burrowing Snagret. Finally, on The Rustyard (Battle Enemies! version), a rock 10 pellet can be found near a Toady Bloyster.
- 20 pellet
- The rarest of all, these are very large and very difficult to find; in Pikmin 2, there is actually a Pellet Posy for this pellet that regrows, located near the Snagret Hole in the Awakening Wood, which bears the only 20 pellet in the game. In Pikmin, a yellow 20 pellet is found on top of a tree stump, where only Yellow Pikmin can reach it, in The Forest of Hope. There are also 20 pellets of all 3 colors lying around in the back area where the Pearly Clamclamps are at The Impact Site. There are many 20 pellets lying around everywhere throughout Challenge Mode as well. 50 Pikmin maximum can carry a 20 pellet, instead of the normal of exactly twice its weight. If they are brought to the same colored Onion, they produce 20 Pikmin; if not, they produce 10 Pikmin. These pellet types are absent from Pikmin 3 and Pikmin 4.
The following chart lists information about the different sizes of pellet.
|Number of seeds|
|Color match||Color mismatch|
|1 pellet||1||2[note 1]||2||1|
|10 pellet||10||20||10||5 or 6[note 2]|
- See the Three Pikmin carrying a 1 pellet section below.
- 5 in Pikmin and Pikmin 2, 6 in Pikmin 3.
- Red pellet: Among the most common types of pellets. These are associated with Red Pikmin.
- Yellow pellet: These pellets are associated with Yellow Pikmin.
- Blue pellet: Blue pellets are associated with Blue Pikmin.
- Rock pellet: Rock pellets are associated with Rock Pikmin, and until Hey! Pikmin, they used to be unnamed.
- Winged pellet: These are associated with Winged Pikmin, and just like rock pellets, they used to be unnamed until Hey! Pikmin.
- Ice pellet: These pellets are associated with Ice Pikmin.
- Purple pellet: These pellets are associated with Purple Pikmin.
- White pellet: These pellets are associated with White Pikmin.
At the start of any Pikmin game, all the Pellet Posies are red. Specific-colored pellets can be found lying around in some places, while the rest are inside enemies or atop Pellet Posies.
Some Pellet Posies have pellets with fixed colors. These are normally found next to the Onion where the respective Pikmin type is discovered, although they can exist in other places as well. All other Posies' pellets constantly change color, once every few seconds, between the colors of the Pikmin that have so far been collected, in the following order: red, yellow, blue. In Pikmin 3, the addition of new Onions adds two more colors to the cycle, now making the order go red, rock, yellow, winged, blue.
To understand what rules determine which Pikmin type out of the carriers gets the pellet, please read the carry article.
To do: Find out what happens if a Pellet Posy is broken while its pellet is changing color.
In Pikmin 3, when a pellet on a Pellet Posy changes color, it will change in a quick gradient rather than instantaneously. The pellet spends 2 frames showing colors in-between its previous color and the color it's changing to, before arriving at the new color. It is possible to take photos of these transitional colors with the KopPad camera, which can produce images with pellets that appear orange, purple, brown, and other colors.
Strangely, in the original Pikmin 3, it is possible to view pellets in the middle of a color transition on the radar at the start of the day. By panning to the radar to certain sections of areas (such as the Quaggled Mireclops arena after that boss has been defeated), and looking at the TV screen, the pellet will show one of these transitional colors until the gameplay is unpaused or the segment is visited.
In Pikmin 4, once an Onion is collected, its type will be added to the Pellet Posy cycle only if the respective type of Pikmin is currently out of the Onion. This allows the player to easily manipulate the pellet they want by only controlling one type at a time. Having no Pikmin out of the Onion will default all Pellet Posies to red. They can cycle through up to 3 types since a max of 3 types of Pikmin can be controlled above ground at once. However, Pellet Posies with all 8 types can be observed in the Piklopedia with a cycle of Blue > Yellow > Rock > Winged > Purple > White > Ice > Red.
Three Pikmin carrying a 1 pellet
The maximum number of Pikmin that can carry a 1 pellet is two – one on each side. There is however, a bit of a mystery surrounding the ability for three Pikmin to carry a single 1 pellet in the first Pikmin game.
It is very likely that in during development of Pikmin, it was possible for three Pikmin to grab onto the same 1 pellet. This is evidenced by a few things:
- The file
/dataDir/objects/ufoparts/pelMgr.binis unused by the game, and contains outdated data about how objects are carried. This file specifies that 1 pellets can be carried by 3 Pikmin at most.
- In the page that details the Onions and pellets in Pikmin's instruction manual, there is a picture of three Blue Pikmin carrying a 1 pellet, with the carrying numbers confirming this.
- On the enemy reel's Breadbug clip, a Breadbug can be seen trying to carry away a yellow 1 pellet, but is overpowered by some Pikmin tugging on the other side. It is very hard to see how many Pikmin are holding on to the pellet, both because they can't be seen from the angle the clip was shot at, and because there are no carrying numbers. But when the Breadbug is beamed up by the Onion, three Pikmin can be seen behind it. It is unknown if all three of these were grabbing the pellet, or if some were idling.
That said, there have been reports of a rare glitch that allows a trio of grounded carriers to handle a single pellet. This glitch is currently unconfirmed, and the documented steps to reproduce it include having a Pikmin attack the top of a Pellet Posy while two others attack it from the bottom, timing it so the top Pikmin knocks down the pellet at the same time as the plant gets knocked out by the grounded Pikmin. So far, there has been no evidence of this glitch being executed.
Besides the first Pikmin game on the GameCube, the Pikmin AR Card in AR Games is also related to this phenomenon, since it has a pose with three Pikmin carrying a 1 pellet. Though the Pikmin look like the ones from Pikmin, they don't exactly come from any particular game. In addition, in Pikmin 3, if a varied group of Pikmin is told to charge at a 1 pellet, some Winged Pikmin may lift it while grounded Pikmin are holding it, and the grounded Pikmin will stay latched on for some seconds. Because of the unique carrying mechanics with Winged Pikmin, this can technically make the number of carriers 3 or even 4.
In the Super Smash Bros. series
This article or section is a short summary on the pellets in the Super Smash Bros. series.
Pellets appear as items and trophies in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, and just as a trophy in Super Smash Bros. for Wii U. As items, they are only available on the Distant Planet stage, where they can be gathered from Pellet Posies that appear on the stage, and be grabbed and then chucked at other fighters or into Onions.
Stickers for a blue pellet and a yellow pellet also exist in Super Smash Bros. Brawl.
The "pellet flowers" referred to in the description are Pellet Posies, yet "pellet grass" is not mentioned in Pikmin or Pikmin 2, making it a mistake on the description writer's part. This could refer to nectar weed, which does not contain pellets, but rather, raw nectar. Flukeweed were introduced to the Pikmin series after Brawl, but these plants often drops pellets and resemble grass. Finally, it could be referring to the Japanese name, ペレット草?, which does translate to "Pellet Grass", but the fact that there's a distinction in the sentence between the "flowers" and the "grass" does not support this.
Smash 4 trophy
- If one gets a pellet off a high ledge, it can flip over and show the reverse of whatever number the pellet had on it. This is only true for the first two games.
- It was revealed through a trailer of an earlier version of Pikmin that all enemies that died would turn into pellets with a small sparkle of blue light, meaning that enemy corpses may have not been an idea at the time. A 40 pellet could also be seen in this trailer.
- In Pikmin, pellets that fall from a height (normally while being carried) make a "spring" sound, same as the Gravity Jumper.
- If a non-Winged Pikmin tries to take a winged pellet from near the winged Onion, they will be unable to return home, and behave the exact same way as if an obstacle in their way needs clearing. This is to prevent players from accidentally taking away pellets that are useful to help grow a Winged Pikmin army, and stops being true on the day after the winged Onion merges with the Master Onion.
- According to director Shigefumi Hino, the reason enemies drop pellets when they die is because the pellets formed naturally in their stomach from what they ate.
Names in other languages
|German||Knopf (Pikmin 3, Hey! Pikmin)
|Pill||Translation taken from the Pikmin instruction manual|
Translation taken from the Super Smash Bros. for Nintendo 3DS trophy.
|French (NoE)||Palet <number>||Pellet <number>|
|Italian||Gettone da <number>||Pellet of <number>|
|Spanish||Píldora <number>||Pill <number>|
[[it:Gettone da <number>]]
|English||Dutch||French (NoA)||French (NoE)||German||Italian||Korean||Spanish|
|Red pellet||Rode capsule||Galette rouge||Palet rouge||Roter Knopf||Gettone rosso||빨강펠렛||Píldora roja|
|Yellow pellet||Gele capsule||Galette jaune||Palet jaune||Gelber Knopf||Gettone giallo||노랑펠렛||Píldora amarilla|
|Blue pellet||Blauwe capsule||Galette bleu||Palet bleu||Blauer Knopf||Gettone blu||파랑펠렛||Píldora azul|
|Rock pellet||Rotscapsule||Galette roc||Palet roc||Fels-Knopf||Gettone roccioso||바위펠렛||Píldora pétrea|
|Winged pellet||Vleugelcapsule||Galette ailé||Palet ailé||Flügel-Knopf||Gettone alato||날개펠렛||Píldora alada|
- Pellet glitches on Pikipedia, published on August 21st, 2007, retrieved on September 12th, 2017
- “NP: Pellets pop out once creatures are defeated. Isn't that forcing things a bit? (Laughs.)
Hino: The creatures ate them. (Laughs.) The reason a pellet comes out is that the things the creatures eat turn into lumps of nutrients and they stay in their stomach.” – "The Making of Pikmin" interview in the Pikmin Nintendo Player's Guide
|Types||Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin|
Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin
|Biology||Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet|
Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad
|Abilities||Carry • Dig • Dodge • Fight • Hide|
|Controls||Charge • Dismiss • Swarm • Pluck • Throw • Whistle|
|Other||Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot|
This article was a featured article from August 1st, 2016 to October 1st, 2016.