Gate: Difference between revisions
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==Variations== | ==Variations== | ||
[[Image:Poison Gate.png|thumb|A black poison gate in the [[Wistful Wild]].]] | |||
There are seven major variations in gate structure: | There are seven major variations in gate structure: | ||
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*'''"Bamboo Gates"''', found only in ''Pikmin 3'', require [[Winged Pikmin]] to get past. The Winged Pikmin lift the gate using hooks at the top, and if they stop carrying it, it falls back to the ground. This is the only gate in the series that can't be destroyed to move past it. | *'''"Bamboo Gates"''', found only in ''Pikmin 3'', require [[Winged Pikmin]] to get past. The Winged Pikmin lift the gate using hooks at the top, and if they stop carrying it, it falls back to the ground. This is the only gate in the series that can't be destroyed to move past it. | ||
In ''Pikmin 2'', ordinary black and white bramble gates can also be found with pipes emitting [[Hazards#Poison|poison gas]] within. These require the resistance of [[White Pikmin]]. | In ''Pikmin 2'', ordinary black and white bramble gates can also be found with pipes emitting [[Hazards#Poison|poison gas]] within. These require the resistance of [[White Pikmin]]. | ||
==Locations== | ==Locations== | ||
This is a list of the locations of each type of gate (above ground only: underground numbers vary). | This is a list of the locations of each type of gate (above ground only: underground numbers vary). | ||
{{clear}} | |||
===''Pikmin''=== | ===''Pikmin''=== | ||
{| style="width:100%" | |||
| valign="top" | | |||
;[[The Impact Site]]: | ;[[The Impact Site]]: | ||
*1 white gate | |||
*1 white reinforced wall | |||
| valign="top" | | |||
;[[The Forest of Hope]]: | ;[[The Forest of Hope]]: | ||
*3 white gates | |||
*2 black gates | |||
*3 white reinforced walls | |||
*1 black reinforced wall | |||
| valign="top" | | |||
;[[The Forest Navel]]: | ;[[The Forest Navel]]: | ||
*1 white gate | |||
*2 black gates | |||
*3 gray reinforced walls | |||
*2 black reinforced walls | |||
| valign="top" | | |||
;[[The Distant Spring]]: | ;[[The Distant Spring]]: | ||
*2 white gates | |||
*1 black gate | |||
*1 grey reinforced wall | |||
:*1 | *1 black reinforced wall | ||
| valign="top" | | |||
;[[The Final Trial]]: | |||
*2 white gates | |||
*1 white reinforced wall | |||
|} | |||
---- | |||
====Challenge Mode==== | ====Challenge Mode==== | ||
In [[Challenge Mode (Pikmin)|''Pikmin'''s Challenge Mode]], some gates have been moved or modified, while one is found in a location exclusive to Challenge Mode. The Distant Spring lacks gates altogether. | In [[Challenge Mode (Pikmin)|''Pikmin'''s Challenge Mode]], some gates have been moved or modified, while one is found in a location exclusive to Challenge Mode. The Distant Spring lacks gates altogether. | ||
{| style="width:100%" | |||
| valign = "top" | | |||
;The Impact Site: | ;The Impact Site: | ||
*1 white reinforced wall | |||
| valign = "top" | | |||
;The Forest of Hope: | ;The Forest of Hope: | ||
*2 white reinforced walls | |||
| valign = "top" | | |||
;The Forest Navel: | ;The Forest Navel: | ||
:*2 white | *2 white gates | ||
| valign = "top" | | |||
;The Final Trial: | |||
*1 white gate | |||
*2 white reinforced walls | |||
|} | |||
---- | |||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
{| style="width:100%" | |||
| valign="top" | | |||
;[[Valley of Repose]]: | ;[[Valley of Repose]]: | ||
*2 white gates | |||
*1 poison white gate | |||
| valign="top" | | |||
;[[Awakening Wood]]: | ;[[Awakening Wood]]: | ||
*2 white gates | |||
*1 black gate | |||
*2 poison white gates | |||
*2 electric gates | |||
| valign="top" | | |||
;[[Perplexing Pool]]: | ;[[Perplexing Pool]]: | ||
*2 black gates | |||
*1 poison white gate | |||
*3 electric gates | |||
| valign="top" | | |||
;[[Wistful Wild]]: | |||
*1 white gate | |||
*2 poison black gates | |||
*1 electric gate | |||
|} | |||
---- | |||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
{|style="width:100%" | |||
| valign="top" | | |||
;[[Tropical Wilds]]: | ;[[Tropical Wilds]]: | ||
*3 dirt walls | |||
*3 reinforced walls | |||
*1 electric gate | |||
| valign="top" | | |||
;[[Garden of Hope]]: | ;[[Garden of Hope]]: | ||
*7 dirt walls | |||
*2 crystal walls | |||
*4 electric gates | |||
*1 bamboo gate | |||
| valign="top" | | |||
;[[Distant Tundra]]: | ;[[Distant Tundra]]: | ||
*3 dirt walls | |||
*1 crystal wall | |||
*2 electric gates | |||
*2 bamboo gates | |||
| valign="top" | | |||
;[[Twilight River]]: | ;[[Twilight River]]: | ||
*2 dirt walls | |||
*2 crystal walls | |||
*2 reinforced walls | |||
*2 electric gates | |||
*1 bamboo gate | |||
| valign="top" | | |||
;[[Formidable Oak]]: | |||
*4 dirt walls | |||
*1 crystal wall | |||
*1 reinforced wall | |||
|} | |||
---- | |||
====Mission Mode==== | ====Mission Mode==== | ||
Line 121: | Line 144: | ||
=====Collect treasure!===== | =====Collect treasure!===== | ||
{| style="width:100%" | |||
| valign="top" | | |||
;[[Tropical Forest]]: | ;[[Tropical Forest]]: | ||
*1 dirt wall | |||
*1 crystal wall | |||
| valign="top" | | |||
;[[Silver Lake]]: | ;[[Silver Lake]]: | ||
*2 dirt walls | |||
*2 electric gates | |||
| valign="top" | | |||
;[[Thirsty Desert]]: | ;[[Thirsty Desert]]: | ||
*2 dirt walls | |||
*1 bamboo gate | |||
| valign="top" | | |||
;[[Twilight Hollow]]: | ;[[Twilight Hollow]]: | ||
*2 dirt walls | |||
*2 electric gates | |||
| valign="top" | | |||
;[[Shaded Garden]]: | ;[[Shaded Garden]]: | ||
*2 dirt walls | |||
*1 crystal wall | |||
|- | |||
| valign="top" | | |||
;[[Tropical Forest Remix]]: | ;[[Tropical Forest Remix]]: | ||
*2 dirt walls | |||
*1 electric gate | |||
| valign="top" | | |||
;[[Silver Lake Remix]]: | ;[[Silver Lake Remix]]: | ||
*1 dirt wall | |||
*2 electric gates | |||
| valign="top" | | |||
;[[Twilight Hollow Remix]]: | ;[[Twilight Hollow Remix]]: | ||
*2 crystal walls | |||
| valign="top" | | |||
;[[Shaded Garden Remix]]: | ;[[Shaded Garden Remix]]: | ||
*1 dirt wall | |||
*1 bamboo gate | |||
*1 reinforced wall | |||
| valign="top" | | |||
;[[Fortress of Festivity]]: | ;[[Fortress of Festivity]]: | ||
*2 dirt walls | |||
*1 electric gate | |||
*1 bamboo gate | |||
|- | |||
| valign="top" | | |||
;[[The Rustyard]]: | ;[[The Rustyard]]: | ||
*1 electric gate | |||
*1 reinforced wall | |||
| valign="top" | | |||
;[[Beastly Caverns]]: | ;[[Beastly Caverns]]: | ||
*2 dirt walls | |||
*2 reinforced walls | |||
| valign="top" | | |||
;[[Forgotten Cove]]: | ;[[Forgotten Cove]]: | ||
*2 dirt walls | |||
*1 electric gate | |||
:*3 | *3 reinforced walls | ||
| valign="top" | | |||
;[[Clockwork Chasm]]: | |||
*3 dirt walls | |||
*1 crystal wall | |||
| | |||
|} | |||
---- | |||
=====Battle enemies!===== | =====Battle enemies!===== | ||
{| style="width:100%" | |||
| valign="top" | | |||
;Tropical Forest: | ;Tropical Forest: | ||
*1 dirt wall | |||
*1 crystal wall | |||
| valign="top" | | |||
;Silver Lake: | ;Silver Lake: | ||
*2 dirt walls | |||
*1 electric gate | |||
*1 bamboo gate | |||
| valign="top" | | |||
;Thirsty Desert: | ;Thirsty Desert: | ||
*3 dirt walls | |||
*2 crystal walls | |||
| valign="top" | | |||
;Twilight Hollow: | ;Twilight Hollow: | ||
*2 crystal walls | |||
*2 bamboo gates | |||
| valign="top" | | |||
;Shaded Garden: | ;Shaded Garden: | ||
*3 dirt walls | |||
*1 crystal wall | |||
|- | |||
| valign="top" | | |||
;[[Tropical Wilds Remix]]: | ;[[Tropical Wilds Remix]]: | ||
*1 dirt wall | |||
*1 reinforced wall | |||
| valign="top" | | |||
;[[Garden of Hope Remix]]: | ;[[Garden of Hope Remix]]: | ||
*1 crystal wall | |||
*1 bamboo gate | |||
| valign="top" | | |||
;[[Distant Tundra Remix]]: | ;[[Distant Tundra Remix]]: | ||
*1 crystal wall | |||
*3 electric gates | |||
| valign="top" | | |||
;[[Twilight River Remix]]: | ;[[Twilight River Remix]]: | ||
*1 dirt wall | |||
*1 crystal wall | |||
| valign="top" | | |||
;[[Formidable Oak Remix]]: | ;[[Formidable Oak Remix]]: | ||
*3 dirt walls | |||
*3 crystal walls | |||
|- | |||
| valign="top" | | |||
;Fortress of Festivity: | ;Fortress of Festivity: | ||
*2 dirt walls | |||
*2 crystal walls | |||
*1 electric gate | |||
*1 bamboo gate | |||
| valign="top" | | |||
;The Rustyard: | ;The Rustyard: | ||
*1 dirt wall | |||
*1 crystal wall | |||
| valign="top" | | |||
;Beastly Caverns: | ;Beastly Caverns: | ||
*2 dirt walls | |||
*1 crystal wall | |||
*2 bamboo gates | |||
| valign="top" | | |||
;Forgotten Cove: | ;Forgotten Cove: | ||
*3 dirt walls | |||
*3 reinforced walls | |||
| valign="top" | | |||
;Clockwork Chasm: | ;Clockwork Chasm: | ||
*1 electric gate | |||
*1 reinforced wall | |||
|} | |||
== Gate strength == | == Gate strength == |
Revision as of 18:03, March 26, 2014
Since this subject has no official name, the name "Gate" is conjectural. |
This article or section is in need of more images. |
![Pikmin breaking down a bramble gate.](https://pikmin.wiki.gallery/images/thumb/c/cf/Destroyingwall.jpg/200px-Destroyingwall.jpg)
Gates are obstacles in all Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a captain just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. In Pikmin 3, the gates break and fall apart with damage rather than sink into the ground.
Variations
![](https://pikmin.wiki.gallery/images/thumb/b/bb/Poison_Gate.png/200px-Poison_Gate.png)
There are seven major variations in gate structure:
- White gates (also known as white bramble gates) are the most basic, and take a relatively short amount of time to destroy. Two bomb-rocks can also destroy a white gate in Pikmin.
- Black gates (also known as black bramble gates) are made up of a lattice-like pattern, and are stronger than a white gate. However, all Pikmin types are still capable of removing them. Four bomb-rocks will demolish a black gate in Pikmin.
- Dirt Walls, a sandcastle like gate found in Pikmin 3, and function as the most basic gate and replace bramble gates. They break down and fall apart as opposed to sinking into the ground. They can be destroyed using 1 bomb-rock or by breaking it down with Pikmin.
- Electric gates, found in Pikmin 2 and Pikmin 3. They have electricity running through them; as such, only Yellow Pikmin can help with clearing these out of the way. In Pikmin 2, the gates are made of electrified metal. In Pikmin 3, the gates resemble fluorescent tubes with electricity flowing through them.
- Reinforced Walls, found in Pikmin and Pikmin 3, require bomb-rocks specifically to be broken down as Pikmin hits will deal no damage. Each blast from a bomb-rock makes the wall fall to a lower stage. There are three color variations here: white stone gates, which require only three bomb-rocks, gray ones, which require six, and black stone gates, which require nine bomb-rocks. In Pikmin 3, all reinforced walls require 3 bomb-rocks to destroy.
- Crystal Walls, found only in Pikmin 3, and require Rock Pikmin to break. The gate itself is made of a piece of glass stuck between 2 clamps and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground.
- "Bamboo Gates", found only in Pikmin 3, require Winged Pikmin to get past. The Winged Pikmin lift the gate using hooks at the top, and if they stop carrying it, it falls back to the ground. This is the only gate in the series that can't be destroyed to move past it.
In Pikmin 2, ordinary black and white bramble gates can also be found with pipes emitting poison gas within. These require the resistance of White Pikmin.
Locations
This is a list of the locations of each type of gate (above ground only: underground numbers vary).
Pikmin
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Challenge Mode
In Pikmin's Challenge Mode, some gates have been moved or modified, while one is found in a location exclusive to Challenge Mode. The Distant Spring lacks gates altogether.
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Pikmin 2
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Pikmin 3
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Mission Mode
The variations of the stages in Collect treasure! and Battle enemies! have different amounts and types of gates. The Thirsty Desert Remix in Collect treasure! has no gates.
Collect treasure!
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Battle enemies!
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Gate strength
The strength of both colors of normal gate varies greatly through both Pikmin games. In Pikmin, the white gates that enclose the Emperor Bulblax arena at the Final Trial in the first Pikmin game are exceptionally frail for above-ground gates. The black gates in the first game are about twice as sturdy as white gates, against both bomb-rocks and Pikmin.
In Pikmin 2, all electric gates have exactly 16,000 hit-points. Normal gates above ground have between 10,000 and 43,000 hit points. They tend in general to be much sturdier than the randomly generated ones in caves (100-12,800) and Challenge Mode levels (1-4000). For comparison, a Red Bulborb has 750 hit points.
Minor glitch
A visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.
See also
Obstacles |
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Minor obstacles |