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Five-man Napsack: Difference between revisions

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{{Infobox treasure
{{Infobox treasure
|treasure_name=Five-man Napsack
|image=Five-man Napsack.jpg
|image=Five-man Napsack.jpg
|size=250px
|size=250px
|icon=Treasure Hoard Five-man Napsack.png
|hoard_number=187
|hoard_number=187
|series=Explorer's Friend Series
|series=Explorer's Friend Series
Line 11: Line 13:
|location=White Flower Garden
|location=White Flower Garden
|ntsclocation=
|ntsclocation=
|pikmin2 = y}}
}}
[[File:thumb_fivemannapsack.jpg|thumb|Concept art of the treasure.]]
[[File:thumb_fivemannapsack.jpg|frame|Concept art of the treasure.]]
The '''Five-man Napsack''' is a plaid and very worn flannel [[Wikipedia:Glove|glove]], a treasure in ''[[Pikmin 2]]''. It is found on the final [[Sublevel]] of the cave [[White Flower Garden]], and is held by a troublesome [[Burrowing Snagret]]. Once this treasure is retrieved, the Napsack is added to the [[Exploration Kit]].
The '''Five-man Napsack''' is a plaid and very worn flannel [[Wikipedia:Glove|glove]], a treasure in ''[[Pikmin 2]]''. It is found on the last [[sublevel]] (the fifth) of the [[White Flower Garden]], and is held by a troublesome [[Burrowing Snagret]]. Once this treasure is retrieved, the Napsack is added to the [[Exploration Kit]].


==Napsack==
==Napsack==
The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding the X Button for a few seconds (C twice if you have Pikmin with you in the ''[[New Play Control!]]'' [[New Play Control! Pikmin 2|version of the game]]) once it has been obtained. The [[Captain]] in control when it is used falls asleep, and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, carry him to their associated Onion, a minimum of just one being required.
The Napsack provides a quick method of returning to the Pikmin [[Onion]]s above ground or the [[Research Pod]] when [[cave|underground]], which is achieved by holding the {{button|gcn|X|wii|C}} once it has been obtained. When used, the [[Captain]] in control falls asleep, and any nearby [[Pikmin family|Pikmin]], up to a maximum of four, [[Carrying|carry]] him to their associated Onion, a minimum of just one being required.


This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the color of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.
This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered [[White Pikmin]] were holding him, regardless of the color or maturity of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.


This ability is similar to that in ''[[Pikmin (game)|Pikmin]]'', which is activated by holding down on the D-pad (C twice if you have Pikmin with you, for New Play Control) . Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]].
This ability is similar to that in [[Pikmin (game)|''Pikmin'']], which is activated by holding {{button|gcn|Paddown|wii|2}}. Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]].


If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[Glitches in Pikmin 2#Frozen captain glitch|glitch]] occurs.
In the first game, lying down made Captain Olimar completely impervious to attacks. This is not true in ''Pikmin 2'', save for the rocks that are spit by [[Armored Cannon Beetle Larva|Armored Cannon Beetle Larvae]] and [[Decorated Cannon Beetle]]s. If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[Glitches in Pikmin 2#Frozen captain glitch|glitch]] occurs.


==Notes==
{{Notes|journal=y|sale=y|ship=y}}
===Olimar's Journal===
''"I'd love to lay down in the grass, bask in he sun, and take an afternoon nap. But with all of these Pikmin following me, I can never seem to relax. I should remember to press X to dismiss the Pikmin and then press and hold X to take a nap. The last time I tried it, the Pikmin picked me up while I slept and carried me away to their Onion. Hold your space-horses, Pikmin! I'm not a pellet or a piece of treasure! Then I woke up... Great galaxies! It was all just a dream, wasn't it?"''
===Sales Pitch===
''"Do you want to nap in luxury like a feudal lord? This lifestyle assistant will help you do it! Tests on our employees were very positive: their bizarre dreams were an added bonus!"''
===The Ship's Dialogue===
====When Found ====
''"Well done, Captain Olimar! You've defeated that freakish half-bird, half-serpant hybrid!"''
 
''"Oh no. Don't tell me... That treasure was ingested by that beast, wasn't it?"''
====When Collected====
''"This material looks comfortable. I will use it to patch the [[The President|boss's]] favorite sleeping bag."''
 
''"Seam test...conclusive. Cross-stitching...successful. The '''Napsack''' is complete!"''
 
''"When you have an unoccupied time interval, press and hold X/C to take a nap!"''
 
==Trivia==
*The Napsack upgrade recieved from collecting this treasure was originally going to be called the Treasure Antenna.
<gallery position="center">
Screenshot 2014-04-09 at 10.29.58 PM.png|The Five-man Napsack being analyzed.
</gallery>
 
 
{{Treasure Hoard}}


{{Exploration Kit}}
{{Treasures}}
{{Treasures}}
[[Category:Exploration Kit]]
[[Category:Exploration Kit]]
[[Category:White Flower Garden]]
[[Category:Pikmin 2]]
[[Category:Treasures]]
[[Category:Sales pitches]]
[[Category:Ship announcements]]
[[Category:Boss Rewards]]

Revision as of 15:01, August 19, 2014

Five-man Napsack Treasure Hoard icon.
File:Five-man Napsack.jpg
Number 187
Series Explorer's Friend Series
Value Poko icon.png × 100
Weight 15
Maximum carriers 25 Pikmin
Location White Flower Garden
Challenge Mode levels None
Artwork of the Five-man Napsack.
Concept art of the treasure.

The Five-man Napsack is a plaid and very worn flannel glove, a treasure in Pikmin 2. It is found on the last sublevel (the fifth) of the White Flower Garden, and is held by a troublesome Burrowing Snagret. Once this treasure is retrieved, the Napsack is added to the Exploration Kit.

Napsack

The Napsack provides a quick method of returning to the Pikmin Onions above ground or the Research Pod when underground, which is achieved by holding the X / C once it has been obtained. When used, the Captain in control falls asleep, and any nearby Pikmin, up to a maximum of four, carry him to their associated Onion, a minimum of just one being required.

This may seem like a useless ability, as it is possible to walk back to the Onions, taking more than four Pikmin as well; in actuality, the pilot is carried back as quickly as if all flowered White Pikmin were holding him, regardless of the color or maturity of the actual Pikmin doing the carrying. The practical application of this is that it saves precious time: additionally, while one Captain is being returned to the landing area, the player can control the other, thereby getting a little extra done.

This ability is similar to that in Pikmin, which is activated by holding Paddown / Wiimote 2.png. Up to five Pikmin subsequently carry Olimar away, in doing so rendering him impervious to attacks. If any Pikmin carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in Pikmin 2, even though the Pikmin can carry Olimar to an Onion.

In the first game, lying down made Captain Olimar completely impervious to attacks. This is not true in Pikmin 2, save for the rocks that are spit by Armored Cannon Beetle Larvae and Decorated Cannon Beetles. If the Captain in the Napsack is picked up by a Dweevil and this beast wanders off the sublevel into the abyss, a glitch occurs.

Notes

Ship's dialogs

Well done, Captain Olimar! You've defeated that freakish half-bird, half-serpent hybrid!

Oh, no. Don't tell me... That treasure was ingested by that beast, wasn't it?


This material looks comfortable. I will use it to patch the boss's favorite sleeping bag.

Seam test...conclusive. Cross-stitching...successful. The Napsack is complete!

When you have an unoccupied time interval, press and hold GCN X.png to take a nap!

Olimar's journal

Notes:Five-man Napsack/journal

Sales pitch

Do you want to nap in luxury like a feudal lord? This lifestyle assistant will help you do it! Tests on our employees were very positive: their bizarre dreams were an added bonus!