E-Reader: Difference between revisions
m (→List of Pikmin Puzzle Cards: Added the last of the backs. Need to be verified. New scans would also be appreciated.) |
m (→List of Pikmin Puzzle Cards: Fixed a horrific error.) |
||
Line 68: | Line 68: | ||
==List of Pikmin Puzzle Cards== | ==List of Pikmin Puzzle Cards== | ||
{{todo|Verify card backs listed for cards 24, 26, 41, 49, 54, and *57. New scans for these card backs would also be beneficial.}} | |||
{| class="wikitable sortable collapsible collapsed" | {| class="wikitable sortable collapsible collapsed" | ||
{{todo|Verify card backs listed for cards 24, 26, 41, 49, 54, and *57. New scans for these card backs would also be beneficial. }} | {{todo|Verify card backs listed for cards 24, 26, 41, 49, 54, and *57. New scans for these card backs would also be beneficial. }} |
Revision as of 18:26, November 21, 2016
The Nintendo e-Reader, or Nintendo e+ in Japan, is a Game Boy Advance, Game Boy SP, and Nintendo DS add-on device that reads a special strip on e-Reader cards via an LED scanner. It can connect to the GameCube via a Game Boy Advance to Nintendo GameCube Link Cable. The purpose of the cards is to unlock mini-games, items, levels or functions for games on the GBA, or as games in and of themselves.
There are multiple available packs of Pikmin e+ cards, released only in Japan after the release of Pikmin 2, called Pikmin Puzzle Cards (for) e+ (ピクミンパズルカードe+?, lit.: "Pikmin Puzzle Cards-e"). Each card contains a number of simple Pikmin-based mini-games, which can be played by connecting the e+ to a Game Boy Advance or Game Boy Player connected to a GameCube in which the Pikmin 2 disk is placed. Due to region locking, running these mini-games require that the GameCube, e+, and copy of Pikmin 2 to be the Japanese versions. The Game Boy Advance and Game Boy-to-GameCube connector can be from any region.
The cards come in packs with red, yellow, and blue themes. Each theme has four packs numbered 1-4, with the designs being Pikmin, Onions, Pellet Posies and Candypop Buds in respective order. Individual cards depict enemies, Pikmin or leaders. Every pack contains 5 cards, totaling to 60 cards plus 12 promotional cards. Each card contains three levels of one of three mini-games except the promotional cards which vary from one to three bonus levels. Connecting to Pikmin 2 brings up a screen showing several leaf Pikmin of the respective card color, each one representing a level. Cards can then be scanned to make some levels playable. The Pikmin grows a flower when the level is beat. The game remembers the player's progress, thus the goal is to get a flower on every level, similar to the Pikmin 2 Challenge Mode.
Pikmin Puzzle Card mini-games
Plucking Pikmin
Japanese name: ひっこぬき ピクミン?
Objective: The player must control Olimar or Louie to pluck every Pikmin from the ground.
Controls:
- D-Pad to move
- A to pluck
- B to cancel pluck
- Hold B with D-Pad to change direction
- Start to restart or quit
Overview: The player moves around a grid of tiles and must face the tile containing the Pikmin they want in order to pluck it. Red and Blue Pikmin will land on the tile directly behind the player while Yellows will land two tiles behind them. Some tiles contain fire, electricity, and water hazards that only Pikmin of the respective type can land on. Some electrical hazards will form a harmful current in the tiles between them, which can be disabled by having a Yellow Pikmin land on one of the hazards. No Pikmin can land on rock tiles or outside the edge of the map. The player cannot move past rocks, plucked Pikmin, or hazards (except water) thus they must find the best order to pluck the Pikmin in without getting stuck. The player is prevented from plucking a Pikmin if a rock or edge is in the way, but not if there's a hazard harmful to the Pikmin they are plucking, which will result in a death. The game is won once all Pikmin are unearthed and lost when a Pikmin dies or no moves are left. This game is played using red cards and the music is a remix of the Pikmin 2 Challenge Mode menu theme.
Marching Pikmin
Japanese name: てくてく ピクミン?
Objective: The player must control multiple Pikmin moving in the same direction to get them all to the treasure.
Controls:
- D-Pad to move
- A or B with D-Pad to look around
- Start to restart, look around, or quit
Overview: The player moves multiple Pikmin, usually of different types, around a grid of tiles. All Pikmin are controlled by the same input, thus the player must be careful to move them without having any touch hazards that are harmful to them or fall into pits. Tiles containing rocks can be used to keep some Pikmin from moving if they're in the way of the direction being moved. Some rocks have a number on them signifying how many times they can be bumped into before disappearing. All five Pikmin types are present and Candypop Buds of every type can be found throughout to change the type of a single Pikmin per plant. A Pikmin that is the same type as the Candypop Bud will waste it. Fire, electricity, water, and poison hazards will be encountered that Pikmin of the respective types can move over. Additionally, Bulborbs will occupy some tiles and will kill any Pikmin that touches them except Purples, which will kill the Bulborb. Every Pikmin moves one square at a time except Whites, which move two squares. Each level contains one of eleven treasures from the game (see below). When a Pikmin reaches the treasure, it disappears and the player no longer has to worry about it. The game is won when every Pikmin reaches the treasure and lost as soon as a Pikmin dies. This game is played using yellow cards and the music is a remix of the Awakening Wood theme.
The treasures that can be found are:
- ^ The Danger Chime present here is silver, as was the case with an early version of the game.
Connecting Pikmin
Japanese name: つなげて ピクミン?
Objective: The player must move panels around to create a path for the Pikmin so that they can reach the Research Pod.
Controls:
- D-Pad to move cursor
- A to select panel
- B to cancel selection
- Start to restart or quit
Overview: The player chooses two panels to switch places, so that the Pikmin can move over them without running into hazards or enemies. The chosen panels to switch cannot have a Pikmin, hazard, enemy, or the Research Pod on them. Once a panel has been moved once it cannot be moved again. Arrows next to Pikmin and enemies signify which direction they'll move next, and the shape of the panels determine which way they'll turn. If there's space, Pikmin and Bulborbs move one space after each panel switch, while Yellow Wollywogs move two spaces. They will change direction if they reach a dead end. All five Pikmin types are present, as are fire, electricity, water, and poison hazards. Purple Pikmin kill any enemy they run into. The game is won when all Pikmin reach the Research Pod and lost once a Pikmin dies. This game is played using blue cards and the music is a remix of the Valley of Repose theme.
List of Pikmin Puzzle Cards
To do: Verify card backs listed for cards 24, 26, 41, 49, 54, and *57. New scans for these card backs would also be beneficial. |
To do: Verify card backs listed for cards 24, 26, 41, 49, 54, and *57. New scans for these card backs would also be beneficial. |
List of cards
Nr.
Name
Front
Back
Pack
Levels
Theme
Design
Game
Numbers
Olimar
Captain Olimar
File:Gc promo 1.JPG
Promotional
N/A
Plucking Pikmin
01, 02, 03
Louie
Louie
File:Gc promo 3.JPG
Promotional
N/A
Connecting Pikmin
01, 02, 03
President
The President
File:Gc promo 2.JPG
Promotional
N/A
Marching Pikmin
01, 02, 03
#00
Red Pikmin
File:R1.JPG
Red
1 - Pikmin
Plucking Pikmin
01, 02, 03
#00
Yellow Pikmin
Yellow
1 - Pikmin
Marching Pikmin
01, 02, 03
#00
Blue Pikmin
File:B1.JPG
Blue
1 - Pikmin
Connecting Pikmin
01, 02, 03
#01
Red Bulborb
File:R2.JPG
Red
1 - Pikmin
Plucking Pikmin
04, 05, 06
#02
Hairy Bulborb
Yellow
1 - Pikmin
Marching Pikmin
04, 05, 06
#03
Orange Bulborb
File:B2.JPG
Blue
1 - Pikmin
Connecting Pikmin
04, 05, 06
#04
Dwarf Red Bulborb
File:R3.JPG
Red
1 - Pikmin
Plucking Pikmin
07, 08, 09
#05
Snow Bulborb
Yellow
1 - Pikmin
Marching Pikmin
07, 08, 09
#06
Dwarf Orange Bulborb
File:B3.JPG
Blue
1 - Pikmin
Connecting Pikmin
07, 08, 09
#07
Spotty Bulbear
File:R9.JPG
Red
2 - Onion
Plucking Pikmin
25, 26, 27
#08
Dwarf Bulbear
File:R17.JPG
Red
4 - Candypop Bud
Plucking Pikmin
49, 50, 51
#09
Bulborb Larva
File:Y6.JPG
Yellow
2 - Onion
Marching Pikmin
16, 17, 18
#10
Fiery Bulblax
File:R19.JPG
Red
4 - Candypop Bud
Plucking Pikmin
55, 56, 57
#11
Water Dumple
File:B8.JPG
Blue
2 - Onion
Connecting Pikmin
22, 23, 24
#12
Bulbmin
File:R13.JPG
Red
3 - Pellet Posy
Plucking Pikmin
37, 38, 39
#13
Emperor Bulblax
Yellow
4 - Candypop Bud
Marching Pikmin
55, 56, 57
#14
Empress Bulblax
Red
4 - Candypop Bud
Plucking Pikmin
58, 59, 60
#15
Fiery Blowhog
File:R4.JPG
Red
1 - Pikmin
Plucking Pikmin
10, 11, 12
#16
Watery Blowhog
File:B17.JPG
Blue
4 - Candypop Bud
Connecting Pikmin
49, 50, 51
#17
Armored Cannon Beetle
Yellow
2 - Onion
Marching Pikmin
19, 20, 21
#18
Puffy Blowhog
File:R15.JPG
Red
3 - Pellet Posy
Plucking Pikmin
43, 44, 45
#19
Withering Blowhog
File:B18.JPG
Blue
4 - Candypop Bud
Connecting Pikmin
52, 53, 54
#20
Gatling Groink
Yellow
3 - Pellet Posy
Marching Pikmin
43, 44, 45
#21
Anode Beetle
Yellow
3 - Pellet Posy
Marching Pikmin
34, 35, 36
#22
Iridescent Glint Beetle
Yellow
2 - Onion
Marching Pikmin
25, 26, 27
#23
Doodlebug
File:B19.JPG
Blue
4 - Candypop Bud
Connecting Pikmin
55, 56, 57
#24
Iridescent Flint Beetle
File:Cnp2.JPG
Promotional
N/A
All
02
#25
Ranging Bloyster
File:B20.JPG
Blue
4 - Candypop Bud
Connecting Pikmin
58, 59, 60
#26
Toady Bloyster
File:Cnp3.JPG
Promotional
N/A
All
03
#27
Cloaking Burrow-nit
File:R8.JPG
Red
2 - Onion
Plucking Pikmin
22, 23, 24
#28
Ravenous Whiskerpillar
Yellow
1 - Pikmin
Marching Pikmin
13, 14, 15
#29
Segmented Crawbster
File:B12.JPG
Blue
3 - Pellet Posy
Connecting Pikmin
34, 35, 36
#30
Beady Long Legs
Yellow
2 - Onion
Marching Pikmin
28, 29, 30
#31
Raging Long Legs
Yellow
4 - Candypop Bud
Marching Pikmin
49, 50, 51
#32
Man-at-Legs
File:B10.JPG
Blue
2 - Onion
Connecting Pikmin
28, 29, 30
#33
Mitite
File:R6.JPG
Red
2 - Onion
Plucking Pikmin
16, 17, 18
#34
Hermit Crawmad
File:R7.JPG
Red
2 - Onion
Plucking Pikmin
19, 20, 21
#35
Swooping Snitchbug
File:B9.JPG
Blue
2 - Onion
Connecting Pikmin
25, 26, 27
#36
Bumbling Snitchbug
File:B15.JPG
Blue
3 - Pellet Posy
Connecting Pikmin
43, 44, 45
#37
Careening Dirigibug
Yellow
3 - Pellet Posy
Marching Pikmin
40, 41, 42
#38
Antenna Beetle
Yellow
1 - Pikmin
Marching Pikmin
10, 11, 12
#39
Lesser Spotted Jellyfloat
File:B14.JPG
Blue
3 - Pellet Posy
Connecting Pikmin
40, 41, 42
#40
Greater Spotted Jellyfloat
File:R14.JPG
Red
3 - Pellet Posy
Plucking Pikmin
40, 41, 42
#41
Elemental Dweevils
File:Cnp6.JPG
File:Purple ecard.JPG
Promotional
N/A
All
03
#42
Volatile Dweevil
Yellow
3 - Pellet Posy
Marching Pikmin
37, 38, 39
#43
Titan Dweevil
Yellow
4 - Candypop Bud
Marching Pikmin
58, 59, 60
#44
Female Sheargrub
File:B11.JPG
Blue
3 - Pellet Posy
Connecting Pikmin
31, 32, 33
#45
Male Sheargrub
Yellow
3 - Pellet Posy
Marching Pikmin
31, 32, 33
#46
Shearwig
File:R11.JPG
Red
3 - Pellet Posy
Plucking Pikmin
31, 32, 33
#47
Yellow Wollywog
File:B4.JPG
Blue
1 - Pikmin
Connecting Pikmin
10, 11, 12
#48
Wollywog
File:B5.JPG
Blue
1 - Pikmin
Connecting Pikmin
13, 14, 15
#49
Queen Candypop Bud
File:Cnp4.JPG
File:Purple ecard.JPG
Promotional
N/A
All
01
#50
Burrowing Snagret
File:B6.JPG
Blue
2 - Onion
Connecting Pikmin
16, 17, 18
#51
Pileated Snagret
File:R12.JPG
Red
3 - Pellet Posy
Plucking Pikmin
34, 35, 36
#52
Honeywisp
Yellow
4 - Candypop Bud
Marching Pikmin
52, 53, 54
#53
Unmarked Spectralids
File:R18.JPG
Red
4 - Candypop Bud
Plucking Pikmin
52, 53, 54
#54
Main Candypop Buds
File:Cnp1.JPG
Promotional
N/A
All
01
#55
Violet Candypop Bud
Promotional
N/A
All
01
#56
Ivory Candypop Bud
File:Fam promo 2f.JPG
Promotional
N/A
All
02
#57*
Wogpole
File:Cnp5.JPG
File:Purple ecard.JPG
Promotional
N/A
All
02
#58
Creeping Chrysanthemum
File:R10.JPG
Red
2 - Onion
Plucking Pikmin
28, 29, 30
#59
Skitter Leaf
File:B7.JPG
Blue
2 - Onion
Connecting Pikmin
19, 20, 21
#60
Breadbug
Yellow
4 - Candypop Bud
Marching Pikmin
46, 47, 48
#61
Giant Breadbug
File:B16.JPG
Blue
4 - Candypop Bud
Connecting Pikmin
46, 47, 48
#62
Mamuta
Yellow
2 - Onion
Marching Pikmin
22, 23, 24
#63
Waterwraith
File:R16.JPG
Red
4 - Candypop Bud
Plucking Pikmin
46, 47, 48
#64
Ujadani
File:B13.JPG
Blue
3 - Pellet Posy
Connecting Pikmin
37, 38, 39
#65
Pellet Posy
File:Fam promo 3f.JPG
Promotional
N/A
All
03
#66
Decorated Cannon Beetle
File:R5.JPG
Red
1 - Pikmin
Plucking Pikmin
13, 14, 15
* There is an error in card #57 in that it is actually labeled as card #46. This results in two #46 cards and no #57.
e+ card binder
A binder was released for sale in order to store and display the Pikmin e+ card collection. There were enough card slots to hold the entire collection of Pikmin cards. These binders are now very rare.
- Binder f.JPG
The front of the Pikmin e+ binder.
- Binder b.JPG
The back of the Pikmin e+ binder.
Pikmin Puzzle Card instruction pamphlet
An instruction pamphlet is located in every booster pack of the Pikmin Puzzle Cards, as well in every Japanese copy of Pikmin 2. The pamphlet unfolds to explain how to use the e+ cards, and shows images of the other booster packs one can collect.
Pamphlet 1
The first instruction pamphlet comes with Pikmin 2, as well as all Pikmin and Onion booster packs.
Pamphlet 2
The second instruction pamphlet is an updated version of the first, and is located in all Pellet Posy and Candypop Bud booster packs.
Gameplay videos
{{#ev:youtube|trlHM8dTroI|512}} {{#ev:youtube|xhHXwPI55GE|512}} {{#ev:youtube|S01ba1Lhg2o|512}}
Animal Crossing Pikmin design card
The original Animal Crossing for the GameCube made maximum use of Game Boy Advance and e-reader connectivity. The game featured e-reader card support in both America and Japan. Among the e-reader cards are character cards, mini-game cards, and design cards. One of the design cards features a Pikmin pattern. After plugging a Game Boy with an e-reader attached to the GameCube, then navigating to the Mable Sisters' store on the GameCube game and selecting the e-reader option when speaking to Mable, the game will allow scanning the card and receive the design in-game. This design can be then be pasted on various objects, such as clothing, umbrellas, and as a wallpaper or flooring of the player's house. The design is a repeatable pattern of a Red, a Yellow, and a Blue Pikmin as well a Pikmin stem leaf.
Gallery
This article or section is in need of more images. |
- Pikmin2E-reader01sm.jpg
An example of a pack of Pikmin e-Reader cards.
A sprite of Captain Olimar plucking a Red Pikmin.
A sprite of a Yellow Pikmin.
- 320px-Pikmin2Ereader.png
The e-Reader bonus menu.
- B1.JPG
Example of an e-card, the Blue Pikmin.
Trivia
- The sprites shown in these mini-games are the only official Pikmin sprites to be in a Pikmin game. All other sprites of the Pikmin series are included inside games from other franchises.