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Hey! Pikmin

Cutscene

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In the Pikmin games, some cutscenes play at certain times. While these cutscenes are playing, the player usually has no control over the game, other than to advance the text, or to skip the cutscene. There are several different types of cutscenes, and they can be either played out by the entities in the game world in real time, or pre-rendered like a movie.

Pikmin[edit]

Opening[edit]

In the opening cutscene, Captain Olimar is shown flying in the S.S. Dolphin. The camera changes to show a meteor that shortly after crashes against the ship. It comes flaming down towards the Pikmin Planet, losing bits as it falls. The game then begins at The Impact Site, with Olimar lying down, unconscious. After waking up and looking around, he realizes his ship is wrecked.

This is what Olimar says after the crash.

The player can now take control of Olimar and begin the first day.

Bad ending[edit]

If the player has 24 or fewer of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red Onion, and Olimar pops out as a Pikmin hybrid, dubbed "Pikmar" by fans.

A similar ending appears in Pikmin 4, but with Olimar becoming a leafling.

Video on YouTube

Neutral ending[edit]

If the 30th day ends, and Olimar has all 25 required ship parts but not all 30 ship parts, he'll try to take off. Olimar quickly runs towards the ship, turns back to take a last look at the Pikmin, and then takes off in a hurry. A Blue, Yellow, and Red Pikmin, all in the leaf stage, will stay and watch Olimar fly away, a bit confused as to why their leader left so quickly. The screen shows Olimar sailing peacefully, albeit bothered that he had to leave so abruptly.

Video on YouTube

Good ending[edit]

If the player manages to retrieve every ship part before the 30th day, Olimar can go back home fully prepared. When the Secret Safe is retrieved, a small cutscene shows the ship fixing itself for the final time, complete with several shots of the Dolphin's complicated setup. Olimar takes a closer look and jumps in glee.

Night falls, and Olimar must leave. Before going in, he turns back at the Pikmin, who are all in a straight line looking at him. They then turn their heads to the left in order, forming a little wave. Olimar waves goodbye in the hope that they'll understand. The Pikmin then turn their heads right in order, forming another small wave. With a sigh, Olimar just shakes his head and proceeds to take off. Shortly after, a Spotty Bulborb appears, and the line of Pikmin, now knowing what to do, thanks to Olimar, are quick to fight it off. The S.S. Dolphin is shown flying in space, and several Onions, even some with previously unseen types, are seen following it.

Video on YouTube

Credits[edit]

See also: Credits.

The background consists of a shot of the Pikmin Planet, half covered in shade. The credits then roll from bottom to top. Occasionally, images of Olimar's adventure on the planet will appear behind the text, and sometimes comets shoot by. If the player collects all 30 ship parts, the Enemy Reel will play after this. The credits are a pre-rendered cinematic.

Enemy reel[edit]

Main article: Enemy reel.

If the player gets the good ending, a montage of the creatures in the game will play. This montage consists of pre-rendered footage.

Pikmin 2[edit]

In Pikmin 2, the major cutscenes can be re-seen in the bonuses menu option on the title screen. These are all in the form of pre-rendered video sequences.

Opening Cinema[edit]

This cutscene also plays if the player is idle on the title screen for long enough.

"Hocotate Freight is a long-haul, deep-space shipping company.
One day, its only employee of any merit, Captain Olimar...
...crashed on an uncharted planet while on an interstellar vacation.
There, he was aided by the indigenous creatures which he called Pikmin.
In the end, Captain Olimar escaped...
But in Olimar's absence, his employer, Hocotate Freight...
ran into financial difficulties..."

Olimar is then shown returning to Hocotate, after which he speaks to the President.

"Olimar! I'm so glad you're safe! Yes, very glad. Quite glad. But...
Sadly, I have an announcement that is not so glad:
Our company is going under. Yes. We're finished...
On his first mission, Louie here met a ravenous space bunny...
And his entire load of golden Pikpik brand carrots was eaten!
I took out an enormous loan to repay the debt from this loss!
I decided to sell off corporate assets to repay the loan...
But the only asset we had to sell was your ship, the S.S. Dolphin.
As for the rest of our loan...
We have no means to repay it!"

Horrified, Olimar drops a bottle cap he brought along.

"Olimar! What is that?
You brought that back as a souvenir for your kid?"

Louie's eyes pop out, bewildered. The ship then analyzes the bottle cap.

"Treasure! Treasure! Treasure! Money! Money! Money! Money!
Initiating valuation of recovered treasure. This artifact is worth...
100 Pokos!
This thing's worth 100 Pokos?! That's more than a year's salary!"

The President gladly exclaims:

"WHAT?!? There are MORE on that planet? They can repay our debt!
Louie! You dolt! Look alive! You must depart immediately!
...With Captain Olimar!"

The ship is shown taking off in great haste, as they head to the Pikmin Planet.

Video on YouTube

Debt Repayment Cinema[edit]

Once the debt is payed, this cutscene plays. The ship talks to the two leaders about returning to Hocotate.

"Mission complete! You've earned 10,000 Pokos!
Now Hocotate Freight will be prosperous and debt free until the end of time! ...Probably.
Prepare to blast off! We return to Hocotate triumphantly!"

Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, only to realize something and he looks back again, seeing that Louie is not in his cockpit. It's too late to go back, as the ship is already warping. The camera then zooms back to show part of the planet.

Video on YouTube

Credits[edit]

See also: Credits.

In this cutscene, the credits roll from bottom to top. In the background, several clips of Louie are seen, showing him lost and wandering around the landscape, sometimes getting into trouble. The environment has been recorded in real life, and Louie was superimposed on top of it.

Video on YouTube

Goal Completion Cinema[edit]

This cutscene plays when the player continues the game after repaying the debt. It shows Olimar and the President discussing the fact that there are more treasures on the planet. The President starts talking to Olimar:

"Thanks to you, our company has been saved! Hurrah!
What?!? There's still more treasure? ...Good gravy!
If we collect it all, we'll be filthy rich!
Louie!"

The President points at where Louie should be, and the camera pans to show he's not there.

"...Where's Louie?
What?!? You lost him?
In that case...
I shall go!"

Video on YouTube

Treasure Completion Cinema[edit]

This cutscene plays when all 201 treasures have been collected. It shows Olimar taking off, leaving the Pikmin, which are outside of their Onions. While the President chuckles with glee, Olimar starts getting a bit emotional, until he notices the planet's surface, bewildered. The Pikmin start glowing with colors of their respective types, and soon, the ground is covered with several lights. The camera shows the Pikmin dancing while watching their leader go. After a while, Olimar looks up, to notice that the three main Onions have followed him for one last ride. After a while, the Onions return, and Olimar rides back to his home, rather happy.

After that, a general shot of the Pikmin planet is shown, demonstrating quite a resemblance to Earth. Seven flowers pop up on the screen, and with letters that write "Pikmin 2". Finally, the game shows on the screen the message "The End".

Video on YouTube

Louie's Dark Secret[edit]

Louie's Dark Secret is unlocked once the player gets a "pink flower" rating on every Challenge Mode level, obtained by completing the levels without deaths. It's only present in the Bonuses menu.

The short cutscene explains what really happened to the golden Pikpik carrot cargo.

"The President entrusted Louie with the golden Pikpik carrots.
But Louie couldn't suppress his powerful hunger...
And he ate every last one.
Then he falsified his report to the president...
...Which led to Hocotate Freight accruing an insurmountable debt..."

Video on YouTube

Minor cutscenes[edit]

  • After the opening cutscene, another plays in which the ship collides with a tree branch, ejecting Louie. A third and fourth cutscene, where Olimar finds a group of Red Pikmin attacking a Dwarf Bulborb, and Louie discovers the first Onion along with a Pikmin serves as a tutorial.
  • When a treasure is collected, a brief cutscene plays showing the object being beamed up to the ship or Research Pod. Then, the screen shows a summary with its name, price, and a close-up of the object. There are some frames where it's possible to press the A Button on the GameCube controller / the A Button on the Wii Remote in order to skip some states of the cutscene, making it end faster; it's possible to achieve this simply by spamming the button.[1]
  • If the player chooses to quit a cave from the pause menu, either in the main story mode or Challenge Mode, the ship's research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them.
  • Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down.
  • If a cave is exited through a geyser, a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any Bulbmin in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface.
  • When a 2-Player Battle game ends, a cutscene highlighting the victory condition takes place.
  • When any cave is approached for the first time, a cutscene plays in which the ship's research pod analyses the cave.
  • When a Pikmin is exposed to a hazard for the first time, a cutscene plays to demonstrate the danger the Pikmin is in.
  • The first time the Waterwraith appears in the Submerged Castle (excluding sublevel 5), a cutscene is played to introduce it.
  • A cutscene is played upon Louie's discovery in the Dream Den, before the final boss.

Pikmin 3[edit]

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Opening[edit]

This explains Koppai's expedition to find a planet with edible matter. The voice actor Julian Macfarlane narrates the cutscene. In this cutscene, many minor planets can be seen, that all have no known food supply.

"Galactic date: 20XX.
At the far reaches of space lies a planet at the brink of ruin...

Screen is no longer black and Koppai appears.

The planets name: Koppai.
Due to a booming population, booming appetites, and a basic lack of planning,

A small bar graph appears near the planet with unreadable text, presumably representing the amount of food on the planet.

Koppai's inhabitants have all but exhausted their food supply.

Bars in the graph shorten to nearly nothing.

Their only hope is to find another planet with edible matter.
Accordingly, they send unmanned scout vessels called "SPEROs" out into space.

Many SPEROs venture out to other planets.

To their dismay, the search is proving fruitless.

All the SPEROs report back as negative and X's appear on each planet seen.

Just as they're about to give up...

PNF-404, the most far out planet, gets discovered by a SPERO.

The final vessel reports back with news of a miraculous discovery.

SPERO reads the planet as "positive."

They mobilize to investigate the planet, which they name PNF-404.

Alph, Brittany, and Charlie are shown.

Koppai's last hope rests on three intrepid explorers.

The Drake and its crew initiate the hyper drive sequence, flying it very close to the planet.

At last the explorers' 279,000-light-year voyage nears its end.
But as they initiate the landing sequence...

Various warning messages appear around the ship, which then explodes, hurling the leaders away from it.

Something goes horribly wrong."

A now "real" scene of the leaders hurdling towards PNF-404 appears, as well as the words "Pikmin 3"/"Pikmin 3 Deluxe", as its theme briefly plays.

Charlie's introduction[edit]

Yellow Pikmin look at Charlie while the camera is viewing from his perspective. After he comes to, they flee, and the camera then zooms out, revealing him and the Distant Tundra.

Alph's introduction[edit]

After Alph falls in his crash site in Tropical Wilds. It is a little more sophisticated than Charlie's.

Brittany's introduction[edit]

Alph gets a signal from Brittany, he finds a piece of fruit, and the Rock Pikmin destroy a gate.

Endings[edit]

After the cutscene showing the Koppaites leaving PNF-404, there is a brief intermission by the narrator, in which he gives a summary of the adventure's results and the consequences it will have back at Koppai. There are four possible narrations, detailed here.

Modest supply[edit]

“Though not entirely satisfied, the explorers managed to secure a modest supply of edible matter for their home planet. Yet still they wondered, can this handful of seeds really bring salvation to the people of Koppai? Even if they carefully cultivate the seeds they've harvested, it may not be enough to support the entire population. This thought hovers over the explorers as they embark on their journey. Along with their cargo they carry with them a sense of unease.”

Reasonable supply[edit]

“And so the intrepid explorers succeed in securing a reasonable supply of edible matter for their home planet. If they carefully cultivate the seeds they've harvested, they just may bring salvation to the people of Koppai. However if they once again squander their resources, salvation may only be temporary. But fate will decide whether history repeats itself.”

Healthy supply[edit]

“And so the intrepid explorers succeed in securing a healthy supply of edible matter for their home planet. If they carefully cultivate the seeds they've harvested, it will surely bring an end to Koppai's food-supply crisis. And, while brief, the explorers' time working together with the Pikmin has taught them the wisdom of "planning." That wisdom will be the key to harnessing these newfound resources. Simply put, their fate is in their own hands.”

Bountiful supply[edit]

“And so the intrepid explorers successfully complete their mission. After securing a bountiful supply of edible matter and learning the valuable lessons of planning and teamwork, the explorers are set to become the saviors of their home planet. Under their guidance, the seeds they've recovered will be used to kick off a sustainable cycle of cultivation and harvesting, thus bringing new life to Koppai. However, one question remains: what was the cause of the accident that sent the S.S. Drake hurtling to PNF-404's surface? Perhaps, it wasn't an accident after all.”

Tutorials[edit]

A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way.

  • On the first day, when Charlie is exploring the Distant Tundra, he is eventually surrounded by a group of wild Yellow Pikmin. The game then teaches the player how to whistle, throw and dismiss (dismissing is not done in Pikmin 3 Deluxe), by having Charlie attempt those three things in order to shoo away the Yellow Pikmin.
  • When Alph finds the trapped Red Onion, a tutorial makes Alph throw the Pikmin at it.
  • Upon collecting the KopPad, Alph attempts to find the S.S. Drake's location, and to do so, the player must pan the radar.
  • In Pikmin 3 Deluxe only, when Alph finds the first dirt wall, there's a tutorial on how to charge.
  • When Alph finds the first Rock Pikmin, a tutorial takes place where the Rock Pikmin attempt to crack open a crystal with the Rock Onion in it. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options.
  • When Alph and Brittany are reunited on the Garden of Hope, a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge to get fruit. This tutorial teaches about throwing and switching leaders.

Minor cutscenes[edit]

  • A small cutscene plays when Charlie's section of the first day ends, which shows him being ambushed by the Vehemoth Phosbat as the Yellow Pikmin flee.
  • At the end of the first day, there is a brief cutscene with Alph explaining how he should go in orbit for the night.
  • When landing on the Distant Tundra for the first time, a cutscene shows Alph and Brittany's separation.
  • Every boss has an introduction and defeat cutscene.
  • At the start of every Mission Mode stage, a brief cutscene shows the general layout of the stage as the leaders warm up.
  • Every time a data file is collected by the main leader, the action pauses, they spin in place in celebration, and open up the file on the KopPad.

Pikmin 4[edit]

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Opening[edit]

This cutscene explains Captain Olimar's crash-landing onto PNF-404, where he discovers the Pikmin and the Onion, as well as Moss. This opening cutscene is mostly 2D and a bit 3D, with the start being 2D and the end being 3D. Once the 3D portion ends, it leads to a secondary cutscene, which is more textbox-based.

2D

The screen shows the PNF-404 from space, with Olimar himself narrating.

"I am Captain Olimar.
I command a spaceship called the S.S. Dolphin.

The screen then quickly zooms towards the planet, showing Olimar lying down facing the sky.

This is the story of how I crashed onto an unknown planet...
and how I was ultimately rescued.

Side view of the crashed S.S. Dolphin with Olimar lying next to it.

After the crash, I woke up to find my ship was in pieces, scattered everywhere.

Olimar gets up and sighs.

I had no way of returning home to my beloved family.

He walks away and finds an Onion, which sprouts a Pikmin.

I thought I was doomed...
until I encountered a strange species, which I named Pikmin.

He then uses the Pikmin to carry back a ship part.

The Pikmin had an innate desire or will to carry objects.
With their help, I was able to find and transport my missing ship parts.

Olimar then finds Moss and feeds her a bone.

Time passed, and I met yet another mysterious creature.
It appeared to be malnourished...
so I tossed over a treat.
After that, we quickly bonded.

Moss helps Olimar retrieve a ship part.

She is a steadfast partner in the quest to find the missing pieces of my spaceship.
A quest that was nearing its end..."

The screen fades to black.

3D

The screen shows Olimar landing in the Hero's Hideaway.

"We arrived at the last area we had left to explore.
What is this place?""

Olimar's thoughts and escaping Pikmin[edit]

After the last cutscene finishes, it immediately enters this cutscene. In it, Olimar voices his concerns about this new area. Then, 100 Pikmin run out of the Onion (34 Red Pikmin, 33 Yellow Pikmin and 33 Blue Pikmin) and go into hiding or start playing somewhere in the area; some of these locations are shown in this cutscene. Olimar makes a note of this behavior before setting off with Moss to find them and a missing ship part

Hey! Pikmin[edit]

Intro[edit]

US version
  • [The S.S. Dolphin II is seen flying through space.]
  • “A typical day for a space shipment pilot...”
  • “Hocotate Freight's own...”
  • “Captain Olimar!”
  • “Here we see him heading home to Planet Hocotate after finishing a delivery.”
  • “"Engaging warp in 5."”
  • “3!”
  • “2!”
  • “1!”
  • [The ship zooms off.]
  • “Olimar couldn't wait to get home to spend time with his family.”
  • “But fate had other plans for our intrepid captain.”
  • “A terrible sight snapped him out of his daydream...”
  • “Something had gone wrong with the warp.”
  • “Olimar dodged left and right to get to safety...”
  • [The ship, seen from a first-person perspective, impacts against two asteroids.]
  • “But his engines took a hit and he lost control.”
  • [The ship plummets towards "an alien planet", as a second object detaches from it.]
  • “"Brace for a crash landing!"”
  • [Scene changes to some Pikmin frolicking around the master Onion.]
  • [The S.S. Dolphin II comes crashing down like a comet, terrorizing the Pikmin.]
  • [The ship crashes against the ground, knocking some Pikmin into the air.]
European version
  • [The S.S. Dolphin II is seen flying through space.]
  • “Hocotate Freight Intergalactic Courier Vessel”
  • “S.S. Dolphin II”
  • “Veteran Pilot, Captain Olimar”
  • “After a hard day's work, Olimar heads towards home.”
  • “"Engaging warp in 5."”
  • “"3!"”
  • “"2!"”
  • “"1!"”
  • [The ship zooms off.]
  • “"Finally! A day off to spend time with the kids."”
  • “No sooner has Olimar sighed these words...”
  • “...than he comes out of warp to a terrifying sight.”
  • “This isn't Hocotate! Something has gone wrong.”
  • “Olimar scrambles to avoid the asteroids...but to no avail.”
  • [The ship, seen from a first-person perspective, impacts against two asteroids.]
  • “Controls unresponsive. Engine offline.”
  • [The ship plummets towards "an alien planet", as a second object detaches from it.]
  • “His ship plunges towards the surface of an alien planet.”
  • [Scene changes to some Pikmin frolicking around the master Onion.]
  • [The S.S. Dolphin II comes crashing down like a comet, terrorizing the Pikmin.]
  • [The ship crashes against the ground, knocking some Pikmin into the air.]

Ending[edit]

US version
  • [Captain Olimar is inside the S.S. Dolphin II, the ship is talking to him.]
  • “Great work, Captain Olimar!”
  • “The ship part is ours!”
  • “I feel bad for the creature we had to take it from...”
  • “But at least the part itself seems to be intact.”
  • “Now there's nothing stopping us from going home to Hocotate.”
  • “Let's get that part in place so we can take off!”
  • [Olimar nods and gets on his chair.]
  • [Scene changes to outside the ship, focusing on it.]]
  • [Several Pikmin surround Olimar as he looks at them.]
  • “Captain Olimar? It's time to head out.”
  • [Olimar walks away and gets beamed up into the S.S. Dolphin II's pod.]
  • [The S.S. Dolphin II's pod attaches to the main rocket.]
  • “At long last, we'll be home soon.”
  • [The ship shoots up into the sky and the Onion follows.]
  • [The ship flies out of the atmosphere and the Onion stays behind.]
  • “Good-bye, Pikmin.”
  • [The ship is flying through space.]
  • “Engaging warp in 5.”
  • “3!”
  • “2!”
  • “1!”
  • [The ship zooms off.]
  • [Credits roll.]
  • “Olimar couldn't wait to get home to spend time with his family.”
  • “And indeed, fate had plans for our intrepid captain.”
  • “A welcome sight snapped him out of his daydream...”
  • [The ship flies off to Hocotate.]
  • “"Thanks for everything, Pikmin."”
  • [Fade out.]
  • “The End”
European version
  • [Captain Olimar is inside the S.S. Dolphin II, the ship is talking to him.]
  • “Great work, Captain Olimar!”
  • “The ship part is ours!”
  • “I feel bad for the creature we had to take it from...”
  • “But at least the part itself seems to be intact.”
  • “Now there's nothing stopping us from going home to Hocotate.”
  • “Let's get that part in place so we can take off!”
  • [Olimar nods and gets on his chair.]
  • [Scene changes to outside the ship, focusing on it.]]
  • [Several Pikmin surround Olimar as he looks at them.]
  • “Captain Olimar? It's time to head out.”
  • [Olimar walks away and gets beamed up into the S.S. Dolphin II's pod.]
  • [The S.S. Dolphin II's pod attaches to the main rocket.]
  • “At long last, we'll be home soon.”
  • [The ship shoots up into the sky and the Onion follows.]
  • [The ship flies out of the atmosphere and the Onion stays behind.]
  • “Goodbye, Pikmin.”
  • [The ship is flying through space.]
  • “"Engaging warp in 5."”
  • “"3!"”
  • “"2!"”
  • “"1!"”
  • [The ship zooms off.]
  • [Credits roll.]
  • “"At last. I'll finally get to spend time with the kids."”
  • “No sooner has Olimar sighed these words...”
  • “...than he comes out of warp to a familiar sight.”
  • [The ship flies off to Hocotate.]
  • “"Thanks for everything, Pikmin."”
  • [Fade out.]
  • “The End”

Common cutscenes[edit]

Attraction mode[edit]

For Pikmin and Pikmin 2, as well as the New Play Control! releases, if the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between games and between the GameCube originals and New Play Control! releases. These pre-rendered cutscenes appear in the order listed below, and loop over to the first one after the last one plays.[2][3][4][5] The Nintendo Switch versions of Pikmin 1 and Pikmin 2 remove these cutscenes entirely.

Pikmin 3 does not have any attraction mode cutscene, but the player can re-watch the prologue cutscene by staying about 4 minutes on the title screen. This cutscene can also be watched by starting a new game. If the player watches it by staying on the title screen, they will have to restart the game (once the cutscene finishes) to watch it again; waiting again will not trigger the cutscene a second time.

Pikmin
  1. This video demonstrates Pikmin being called out of an Onion, it shows the ability to dismiss the group, and how that should be used to choose the right Pikmin type to carry the appropriate pellets, shows Pikmin being plucked, and shows how they can take down gates together. Curiously, the latter clip shows 19 total Pikmin in the landing site of The Forest of Hope at the start of day 2. This is impossible in the final game since the player needs at least 20 Pikmin to finish day 1, and there is no way for Pikmin to die until after that gate has been destroyed.
  2. The second one shows a Spotty Bulborb being attacked and its corpse being carried afterwards. Then, it demonstrates the fact that Red Pikmin cannot reach high ledges, but Yellow Pikmin can. Those Red Pikmin are shortly afterwards shown helping the Yellow Pikmin carry the pellet that was on the ledge. It then shows Pikmin carrying a pellet against a Breadbug's strength, it shows an Iridescent Flint Beetle being attacked, and a path covered with Sheargrubs, to which the player goes back the way they came.
  3. This video shows a bridge being built, and some Pikmin crossing it after it's done, it shows the Yellow Pikmin's ability to carry bomb-rocks, and it demonstrates the difference between throwing and touching them, and throwing and calling them. It also shows 2 bomb-rock-wielding Pikmin being thrown near an enemy, and one of them throwing its explosive to kill the Dwarf Bulborb, while the other goes back into the group. Afterwards, it shows a stone gate being taken down with bomb-rocks, a twig being built and climbed on, and ends with some Pikmin carrying a ship part to the S.S. Dolphin.
  4. The final video in the loop shows Pikmin being eaten by a Dwarf Bulborb, squashed by a Yellow Wollywog, squashed by an Armored Cannon Beetle rock, blown off the ground by a Puffy Blowhog, burned from a Fiery Blowhog, and it ends with some Pikmin drowning in a pool of water.
Pikmin 2
  1. A video demonstrating the hazards. Louie is shown accidentally drowning and setting some Pikmin ablaze, after which Olimar shows up and demonstrates that the whistle can be used to save them. Louie is then shown poisoning a Red Pikmin by accident, and then saving it with a whistle shortly afterwards. Finally, Louie is shown walking into an electric gate and being electrocuted.
  2. The intro cinematic.
  3. This video shows the various abilities and how sprays work. It begins by showing Purple Pikmin's strength, White Pikmin's poisoning abilities and their immunity, Red Pikmin's fire resistance, Blue Pikmin's ability to remain underwater, and Yellow Pikmin's resistance to electricity. Afterwards, it shows the ultra-spicy spray being used to make enemy killing and task completion faster, and finally, it demonstrates an enemy being petrified with an ultra-bitter spray.
  4. This cutscene shows how Burgeoning Spiderworts work, how bridges are made, how bags can be walked on, in addition to showing the entrance to caves, the interior and their treasures, and their exit geyser. Afterwards, it shows a couple of strong enemies and bosses.
  5. A video that shows the multiplayer aspect of the game. It begins by showing some clips of two players playing cooperatively in Challenge Mode, and then it shows two players battling against one another in 2-Player Battle, and the various game mechanics in that mode.
  6. The intro cutscene, once again.
  7. This video shows basic Pikmin actions: the ability to pluck them off the ground, their ability to carry objects, fight against enemies, be controlled with the the C Stick on the GameCube controller, and destroy obstacles.
  8. The final video of the loop shows Pikmin being taken out of Onions and the ship, them being dismissed, the ability to choose a different Pikmin type from the group while holding a Pikmin, and the cooperative aspect of the game's 2 controllable leaders.
New Play Control! Pikmin
  1. This video shows that the A Button on the Wii Remote plucks and throws Pikmin, shows Pikmin carrying pellets, and shows that the B Button on the Wii Remote can whistle Pikmin.
  2. This movie shows how the A Button on the Wii Remote can be used to open an Onion's menu, shows that the C Button on the Nunchuk can be used to dismiss, shows that the B Button on the Wii Remote switches Pikmin type while holding a Pikmin with the A Button on the Wii Remote, and shows that the + Control Pad down on the Wii Remote can swarm.
  3. A video showing the Main Engine being carried and delivered, Yellow Pikmin collecting some bomb-rocks, two bomb-rock-carrying Pikmin being thrown at an enemy, but only one throwing its bomb, Yellow Pikmin blowing up a gate, but with one of them caught in an explosion, and the + Control Pad down on the Wii Remote being used to instruct Pikmin to take down a gate and a Spotty Bulborb.
  4. This video shows Pikmin being eaten by a Dwarf Bulborb, swallowed by a Spotty Bulborb, tossed by a Swooping Snitchbug, blown by a Puffy Blowhog, run over by an Armored Cannon Beetle's rock, crushed by a Wollywog and being set ablaze by a nearby fire geyser. Finally, it shows Pikmi