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{{spoiler}}
{{Infobox enemy
{{cleanup}}
|pikmin3    = y
|image      = Plasm wraith.png
|size        = 200px
|icon        = Plasm Wraith icon.png
|areas      = [[Formidable Oak]]
|attacks    = Burn, drown, electrocute, crush or eat Pikmin
}}
{{spoiler|the final boss of ''[[Pikmin 3]]''}}
{{otheruses|the creature itself|information on the form it assumes when chasing [[Captain Olimar]]|Mysterious Life-Form}}
 
The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Candy/Rain Nyuudou}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing [[Captain Olimar]]. It is a virtually featureless and vaguely-humanoid [[Waterwraith]]-like being made entirely out of an unknown gelatinous substance, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.
 
The Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to enter an [[Mysterious Life-Form|alternate form]] and slowly crawl towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Wraith assumes its original form, detains Olimar in its nucleus and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.
 
As with all final bosses thus far, the path leading up to it and/or the boss fight itself requires the knowledge and use of every single Pikmin type.
 
==Stats==
{{enemy stats
|weight3 = N/A
|carriers3 = N/A
|seeds3 = N/A
|value3 = N/A
|hp3 = 320
|regen3 = Unknown
}}
 
==Background==
When Olimar first arrived at the Formidable Oak, he saw a shiny golden substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.
 
At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, it became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unclear.
 
{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
===''Pikmin 3'' Prima Guide===
{{transcript|The Plasm Wraith is located in the Formidable Oak. This resilient creature uses spiked appendages to skewer its victims, and is capable of summoning hazardous Elemental Plasms. All Pikmin types are useful against this enemy, so assemble a well-balanced squad before you enter this battle.
 
When you encounter the Plasm Wraith, use Rock Pikmin to attack the creature from a distance. When the Plasm Wraith begins to fall apart, destroy the puddles of loose plasm before the creature is able to reclaim them.
 
Rock Pikmin are immune to the Plasm Wraith's direct attacks, so they're your best option for the bulk of the encounter. Once the creature begins summoning Elemental Plasms, however, use the corresponding Pikmin to destroy each hazard. Use Winged Pikmin to attack the Plasm Wraith each time it flies into the air.


Attack the Plasm Wraith to weaken the creature, then destroy the loose plasm to prevent the creature from regaining its strength.|block=y}}


{{Infobox enemy
==Defeat Bosses!==
|image = Plasm wraith.png
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given 12 minutes to take it out and 100 Pikmin, which can be found around the arena. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless [[glitch]]es are used. There are 20 of each Pikmin type, 10 of each type in the ground to be plucked, and 10 of each type already in the squad. Players can control Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph.
|size = 270px
|pikmin3 = y
|attacks = Spew gold liquid<br>Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin<br>Eat Pikmin|family = unknown|areas = [[Formidable Oak]]
|challenge = [[Mission Mode]]}}The '''Plasm Wraith''' is the final boss of ''[[Pikmin 3]],'' and is responsible for capturing [[Captain Olimar]]. It is virtually featureless aside from a torso, two stumpy legs, short, asymmetrical arm-like structures that can stretch, and a hole in the middle of where its "face" would be, which seems to act as both an eye and mouth.


As with most final bosses, the path leading up to it, as well as the boss fight itself, requires knowledge and the utilization of every Pikmin type. 
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData
{
# BeatBossMission version
20130126
# CID
33554515
# GradeTime
5 1 # プラチナ
6 1 # 金
8 1 # 銀
10 1 # 銅
}</pre></ref>


==First Encounter and the Chase==
{| class="wikitable"
! Bronze || Silver || Gold || Platinum
|-
| 10:00 - 8:01 || 8:00 - 6:01 || 6:00 - 5:01 || 5:00 - 0:00
|}


''​''Just like in the first Pikmin game, the level the Plasm Wraith is fought in the [[Formidable Oak]], the level that is entirely devoted to its battle. Upon walking up the termite mound-like structure by the landing site, the player and their Pikmin will proceed to attack the small Plasm Wraith in order to save the unconscious Olimar. The being will collapse into a lifeless puddle and the player can escape down into the nearby cave with Olimar. However, entering the cave causes the being to shapeshift into a massive [[Goolix]]-like creature called the Mysterious Life Form, which will chase the player down the chasm. The player must stay ahead of it while overcoming the various obstacles present within the chasm in order to safely escape. There are a few notes that the player should take at this point...
{{world records | date = {{date|9|December|2015}} | dbs = 1:30 | dbc = 1:38 | p3 = y}}
#The Mysterious Life Form is impossible to defeat or get around, so the player must always move forward.
{{world records | date = {{date|27|June|2022}} | dbs = 1:10 | dbc = 1:10 | p3d = y}}
#There are multiple paths the player can take, so take whichever is easier to overcome.
#Many of the paths in the chasm are circles, so, while the Alph and Charlie are figuring out the puzzle, Brittany can go around in circle to distract the Mysterious Life Form.
#Every enemy in the chasm are illusions created by the Mysterious Life Form; when killed, they disintegrate into gold.
#The Mysterious Life Form and the Pikmin carrying Olimar will always follow </span>[[Brittany]]; this can be utilized to buy time.
#It is best to use 10 flowered Pink Pikmin to carry Olimar, as they will be fast and can cross gaps and do not require bridges. However, if you do use Pink Pikmin, make sure you clear Spiderwebs using Alph or Charlie BEFORE Brittany arrives, or the Pink pikmin will get stuck and drop Olimar.
#If the beast manages to get hold of Olimar by any chance, it will stop following Brittany and try to leave the cave via a hole found at the beginning of the level (Pictured on the right).
#The mysterious life form can't go into water, so it is best to move Brittany into the water to prevent it from getting Olimar.
#when brittany is in the water and the pikmin (flying or blue) who are carring Olimar, the mysterious life form will continue to pursuit Brittany even though it can't get to her, but it will roam the whole dark area so keep Alph, Charlie and their pikmin out of its way
After the player successfully escapes the chasm, they will appear in an arena outside. After the Mysterious Life Form gets to the exit as well, it transforms into the Plasm Wraith, inhales Olimar, and the final battle begins.


==Strategy==
==Strategy==
When the Mysterious Life Form transforms into the Plasm Wraith and recaptures Olimar, it is best to call all your Pikmin and end the day, coming back the next so that you have more time for the battle. All types of Pikmin can be utilised for specific parts of the fight, although none are specifically required. You can take 20 of each Pikmin for the battle. Throw the other two captains out of its reach, as they are vulnerable and may perish.
{{guide}}
After the Plasm Wraith assumes its original form and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader.
 
Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[stab|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight.
 
It can also become temporarily airborne, during which it can be reached by Winged Pikmin, or, with some effort, Yellow Pikmin. If it is hit with enough Pikmin while flying, it will fall down, losing even more plasm as it hits the ground.
 
===Elemental Plasms===
After a quarter of its health is depleted, the Plasm Wraith will attack by spewing large masses of plasm onto the arena, then spitting out a small patterned cube. The plasmic mass will form around this solid cube and transform into an Elemental Plasm. Each Elemental Plasm has a specific [[hazard]] associated with it. If the Wraith spits out a cube, quickly call all Pikmin away from it. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types:


Upon entering the arena, the Plasm Wraith will begin slowly walking toward the player and their Pikmin. When close enough, it will extend thin, needle-like arms from its "shoulders" to skewer Pikmin, raise them to the hole in its head and "eat" them. [[Rock Pikmin]] are immune to this attack. Throwing any Pikmin at its body will do damage to it. However, its health meter differs from all other creatures in the Pikmin world in that it is a beveled-gold color, rendering it more difficult to tell exactly how much health the boss has lost.
*A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back.
*A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it.
*An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield, though Rock Pikmin can destroy it if they're thrown as it's forming.
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.


It will not actively attack Pikmin, instead, he will follow the captains and attack when they are close. You can seperate the captains as a distraction, with one captain handling all the Pikmin. It is unwise to attack it head-on, as he will not be phased by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably it's backside, until it tries to shake Pikmin off by twisting it's body. This will cause gold liquid to fly off of its body. Throw Pikmin at the liquid, or free your Pikmin inside the goo, the latter  is not recommended however, as the Plasm Wraith follows captains specifically, and Pikmin in range will be killed. The Pikmin will destroy the liquid, which will hurt it. As the Pikmin attack the gold liquid, throw a few Pikmin at it, repeating the process.
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.


After a quarter of health is depleted, the boss will attack by spewing large masses of liquid gold onto the arena, then spitting out a solid cube of gold. The mass will form around this solid cube and take on the form of an element to guard it. If the boss spits out a cube, quickly call all Pikmin away from it. It has many forms, each of which can only be killed with certain Pikmin types...
===No deaths===
#<span style="line-height:21px;">The gold will protect the cube in a bubble of water. Only </span>[[Blue Pikmin]]<span style="line-height:21px;"> can break it.</span>
Despite this being a very difficult boss, it ''is'' possible to beat it without any Pikmin lost. To make things simpler, use one leader at a time, but be sure to switch leaders when the current one's suit is very damaged. Bring out as many [[Rock Pikmin]] as you have, preferably flowered, since (as stated above) they are the only Pikmin immune to the Wraith's stabbing attack and cannot be crushed by the elemental plasm. This method can make the battle take two days, but one is possible. For the first phase, simply pummel it and the plasm that falls off. Once a quarter of plasm is lost, the battle gets more difficult as it shoots Elemental Plasms. The list below shows what to do for each one:
#<span style="line-height:21px;">The gold will turn molten and surround the floor with fire. Only </span>[[Red Pikmin]]<span style="line-height:21px;"> can break it.</span>
*If it is a Fire Plasm, attack the core with Rock Pikmin until it breaks apart. Quickly whistle the ones that are burning. Then, attack the remaining plasm.
#<span style="line-height:21px;">The gold will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the gold. Only </span>[[Yellow Pikmin]]<span style="line-height:21px;"> can break it.</span>
*If it is an Electric Plasm, you are given a brief window to throw Rock Pikmin at the core before the electricity field spawns in and it floats too high for them to reach. If you miss your chance, just try to avoid it, as the electricity will paralyze your Pikmin and possibly knock them back into other hazards.
#<span style="line-height:21px;">The gold will turn into a glass cube that slowly tumbles around the stage, crushing Pikmin. Only </span>[[Rock Pikmin]]<span style="line-height:21px;"> can break it.</span>
*If it is a Water Plasm, Rock Pikmin have no way of attacking it at all, so ignore it completly and take extra care to whistle any Pikmin suffocating, otherwise they ''will'' die.
#<span style="line-height:21px;">The boss itself can also become airborne, a state during which only [[Winged Pikmin]] can reach it.</span>
*If it is a Crystal Plasm, break the crystal until it melts into plasm, which you should then destroy.
After its health is lowered enough, it will have been beaten. Try to keep the Rock Pikmin in your group and organized, as having Pikmin all over the arena will possibly make some perish. Whistle any that get knocked to the ground, that are burning, suffocating or paralyzed. After the cutscene ends, you will have completed the fight without deaths.


Once the Elemental Plasm has been destroyed, any type of Pikmin can be used to destroy the bits of gold matter still left on the floor. The more gold the boss uses, the smaller and faster it becomes. At this time, the boss will also be capable of healing itself by bringing gold liquid that is on the ground back to it. Any cubes will dissolve before this, and the element surrounding it turns back to goo. After a while, it is able to drop multiple cubes. Attack one at a time, and make sure there are no idle Pikmin near them.
===Smaller squad===
If a large group of Pikmin is too difficult to keep track of, another option would be to bring around 40 Rock Pikmin instead. This should reduce the risk of casualties from any Elemental Plasm. A smaller group is a bit more manageable, but will not be quite as powerful as a full group, and thus may make the battle take slightly longer. This strategy should help reduce the amount of Rock Pikmin that are idle or affected by a hazard, as a smaller squad of Pikmin has less of a risk of being hit. Otherwise, it is recommended to follow the "No deaths" instructions above along with the "Smaller squad" strategy if you are attempting a [[zero death challenge]].


After its health depletes by 3/4, the boss can become airborne. It can only be reached by Winged Pikmin in this state, but the boss usually stays airborne for 5-15 seconds. When airborne, it will not move from its spot, so as long as no Pikmin are near it, they will not be killed. However, it can turn around, even when attacking. It also cannot kill Pikmin directly under it. If the boss is hit with Winged Pikmin, it may fall down and struggle to get up, which can give you an opening for attack.
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Plasm Wraith and finishing the game:
*'''Safe and Sound''': Defeating the Plasm Wraith.
<gallery>
Badge 15 wraith.png|Safe and Sound. The badge shows an illustration of the Wraith.
</gallery>


Once its health is down to red, you can give your Pikmin a Super-Spicy Spray and send all your Pikmin to attack It. Since the Onion is right beside the battlefield, you may go and deposit all your Pikmin, and pull out all your Red Pikmin and 5 winged Pikmin first, as Red Pikmin do more damage, and Winged Pikmin will knock it down from the air. When near death, it becomes very small in stature, and will hardly be able to attack your Pikmin. Once it "dies", it expells a gold cube, which dissolves to reveal [[Olimar]] inside, and the remaining gold on the floor crawls away and retreats back into the cave.
==Technical information==


==Trivia==
===Plasm Wraith===
* Even though the Plasm Wraith is defeated, it is revealed to still be alive in the final cutscene. One can notice this because the small trail of gold-like remains after its defeat slowly moves away from the site.
{{p3 enemy technical
* The Plasm Wraith and its previous form, the Mysterious Life Form (Japanese '''Amebouzu)''', may have been inspired by the '''Umibouzu, '''a Japanese cryptid that snatches treasures and captains from their ships, and then crashes the ships. Both creatures are described as having similar traits. Interestingly, the japanese name for the [[Waterwraith]] is also ''"Amebouzu"''.
|name      = metaboss2
* The Plasm Wraith is the first final boss in the ''Pikmin'' series to have multiple phases.
|hp        = 320
* The Plasm Wraith bears a resemblance to some bosses in the ''Pikmin ''series: In its final form, it resembles the [[Waterwraith]] from ''[[Pikmin 2]]''. It also has a phase when it resembles the [[Goolix]] from ''[[Pikmin (game)|Pikmin]]''.
|rock      = 0
* When idle, the Plasm Wraith's right "shoulder" is longer than the left, making it one of the two abnormally-asymmetric creature in the Pikmin series, the other being the [[Mamuta]].
|white    = 0
* In Olimar's [[Data File]] entry about the Plasm Wraith, he states the creature has been stalking him since he first crashed, and that every time he tries to evade, the creature does something to him that makes him pass out, then takes him all the way back to Formidable Oak, where it cares for him. This mother-like attitude is the reason the Wraith attacks the captains trying to rescue Olimar from it.
|brout    = 0
* The mysterious life form can't enter water, so its best to move Brittany and her pikmin (blue or flying) into the water to protect Olimar.
|brin      = 0
* In the secret data file reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the veiwer can hear loud footsteps and the Plasm Wraith's roar, implying the capture of Olimar.
|direct    = 0
* The Plasm Wraith's Final Form somewhat resembles ancient Venus sculptures.
|damage    = 20
|territory = 300
|value    = 0
}}
 
===Elemental Plasms===
{{p3 enemy technical
|name      = metabuka
|hp        = 250
|rock      = 10
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 0
|value    = 0
}}
 
==Other information==
{{enemy other info
|music = ''[[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]]''
}}
 
==Naming==
{{naming
|common    = Plasm Wraith. "Plasm" is an alternate form of "plasma", possibly referring to the liquid component of certain bodily fluids (blood, lymph, etc.), or to one of the four fundamental states of matter. "Wraith" is a traditional term for a ghost or spirit.
|jpcommon  = {{j|アメニュウドウ|Ame Nyuudou}}. {{j|ニュウドウ|Nyuudou}} translates to "Bald Head" or the act of entering Buddhist priesthood, and is particularly used to a type of {{w|yōkai}} known as Nyuudou or {{w|Ōnyūdō}}. Just like with the [[Waterwraith]], {{j|アメ|ame}} means "candy", though {{j|雨|ame}} means "rain" &ndash; it can also be noted that it always [[rain]]s during the Plasm Wraith's boss battle (provided that no exploits are used). {{j|アメ|ame}} can also be short for "amoeba" (written in katakana like "ameba"), a unicellular organism usually found in water and Nyuudou.  
|jpname    = {{j|セイヨウコガネアメビト|Seiou Kogane Amebito|Western Golden Candy/Rain Person}}.  
|internal  = Internally, the creature is called <code>metaboss2</code>, which is a follow-up to the [[Mysterious Life-Form#Naming|internal name of the Mysterious Life-Form]]. The cubes it spits are called <code>metabuka</code>, where {{j|部下|buka}} means "subordinate".
}}
 
===Names in other languages===
{{foreignname
|Jap  = アメニュウドウ
|JapR  = Ame Nyuudou
|JapM  = Candy/Rain Nyuudou
|Chi  = 膠雨妖怪
|ChiM  = Glue rain monster
|Fra  = Spectroplasme
|FraM  = Spectroplasm; combination of specter and plasm.
|PorP  = Espetro de Plasma
|PorPM = Plasm Wraith
|PorPN = Name taken from the ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' trophy.
|SpaA  = Plasmaespectro
|SpaAM = Plasm Wraith
|SpaE  = Plasmaespectro
|SpaEM = Plasm Wraith
|Ger  = Plasmagespenst
|GerM  = Plasm Wraith
|Ita  = Plasma blob
|ItaM  = Plasm blob
|ItaN = The only language where its name doesn't reference the Waterwraith's name.
|Kor  = 비황금동굴괴물
|KorM  = Rain gold cave monster
|notes = y
}}
 
==In ''Super Smash Bros.'' series==
The Plasm Wraith appears in ''[[Super Smash Bros. for Wii U]]'' as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack.
 
The Plasm Wraith appears as a Primary Spirit in {{ssbu}}. It can only be obtained by summoning with cores from Hakkun, Eddy, and any two Neutral cores. It lowers the fighters speed.
 
===''Smash 4'' trophy===
{{smash trophy
|image  = PlasmWraithTrophySSBU.png
|usdesc = {{Notes:Plasm Wraith/ssb4wiiuus}}
|eudesc = {{Notes:Plasm Wraith/ssb4wiiueu}}
|type  = Series Related
|box    = 61. Distant Planet & Indigenous Creatures
|obtain = Random appearance.
}}
 
===''Smash Ultimate'' spirit===
{| class="wikitable sortable"
! colspan="4" | Spirit info || colspan="6" | Augmented Fighter info
|-
! Name || Type || Class || Slots || Fighter(s) || Stage || Music || Rules/Hazards || Conditions || Image
|-| [[Plasm Wraith]]
| [[Plasm Wraith]] || Neutral || ★★★ || 3 ||colspan="5" style="text-align:center;" | None ([[smashwiki:Summon|Summoned]] with cores from Hakkun, Eddy, and any two Neutral cores) || [[File:Plasm Wraith spirit SSBU.jpg|100px]]
|}


==Gallery==
==Gallery==
{{image|A collage of the different faces of an elemental plasm cube, via screenshots or vector drawings.}}
<gallery>
<gallery>
MLF1.jpg|The Plasm Wraith when it first consume Olimar.
Plasmwraith arena.jpeg|Overview of the arena where the player fights the Plasm Wraith.
MLF2.jpg|The Plasm Wraith' first phase.
Plasmoli.jpg|The Wraith with Olimar; notice how it seems to care for him.
MLF3.jpg|The Plasm Wraith fleeing after having consumed Olimar.
PlasmWraith.jpg|A close-up of the Wraith.
Elementattackspike.jpg|The Plasm Wraith attacking.
Plasm Wraith before stabbing P3.jpg|The Wraith about to use its stabbing attack.
elementattackfly.jpg|The Plasm Wraith flying.
Plasm Wraith P3 attack.jpg|The Wraith using its stabbing attack.
elementattack4.jpg|A burning Elemental Plasm.
Plasm Wraith photo.jpg|The Wraith in the process of reabsorbing used plasm.
elementattack2.jpg|An electricity Elemental Plasm.
WaterElemental.jpg|A Water Elemental Plasm.
Elementattack1.jpg|A water Elemental Plasm.
Elementattack1.jpg|A Water Elemental Plasm.
elementattack3.jpg|A glass Elemental Plasm.
ElectricElemental.jpg|An Electrical Elemental Plasm.
Plasmoli.jpg|The Plasm Wraith and Olimar, notice how it seems to take care of him.
Elementattack2.jpg|An Electrical Elemental Plasm.
Plasmdefeat.jpg|The Plasm Wraith defeated.
CrystalElemental.jpg|A Crystal Elemental Plasm.
Plasmend.jpg|The Plasm Wraith as the SS Drake leaves the planet.
Elementattack3.jpg|A Crystal Elemental Plasm.
plasm.jpg|The Plasm Wraith when it is about to attack using its piecing arms
Fire Elemental Plasm P3 photo.jpg|A Fire Elemental Plasm.
Elementattack4.jpg|A Fire Elemental Plasm.
Elementattackspike.jpg|The Wraith attacking.
Plasm Wraith P3 flying.jpg|The Wraith flying.
Elementattackfly.jpg|A close-up of the Wraith flying.
Plasmdefeat.jpg|The Wraith defeated.
PlasmWraithDefeat.jpg|The Wraith after it collapses.
PlasmWraithEnd.jpg|The Wraith in the game's ending.
PlasmWraithDataFile1.jpg|The first data file on the Wraith.
PlasmWraithDataFile2.jpg|The second data file on the Wraith.
Plasm Wraith DB icon.png|Defeat Bosses! icon.
Cubic Pyrite Stone.png|A real world piece of Cubic Pyrite.
</gallery>
</gallery>
[[Category:Bosses]]
 
[[Category:Pikmin 3]]
==Trivia==
[[Category:Pikmin 3 Enemies]]
[[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]]
[[Category:Enemies]]
*In the Japanese version of the game, there appears to be a more direct connection to the Waterwraith than in the English version, given that their Japanese names both include the name "Amebito" which translates to "Candy Man", much like all Bulborbs include "Dememadara" which translates to "Bug-eye Spots" and can be considered as an equivalent to Grub-Dog. This required the Plasm Wraith to receive a scientific name that included the ''Amphibio'' genus present in the Waterwraith's scientific name. Given that Japanese names were localized into scientific names for overseas versions, the absence of a scientific name for the Plasm wraith, thus, can arguably be considered a [[mistake]].
[[Category:Formidable Oak]]
*The Plasm Wraith is the only [[enemy]] in the {{ps}} to have an "unknown" scientific name.
[[Category:Final Boss]]
**Although, there are plants like the [[Shoot]] and the plant the [[Leech Hydroe]] controls as the [[Berserk Leech Hydroe]] whose scientific names are listed as "unknown" as well.
*While Olimar's notes mentions that the creatures are made of the "gelatinous substance" that composes the Plasm Wraith, the Japanese version specifies that they are composed of the Plasm Wraith's cells.
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements present in their respective games; all other element-based enemies are only able to wield one element.
**The [[Ancient Sirehound]] utilizes almost all elements present in its game, but lack water and poison attacks (although it features a similar but deadlier hazard: [[Smoky Progg|gloom]]).
*When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting.
*Even though the Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly crawls away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar.
*The Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
* The Wraith's nucleus, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into twenty-seven smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into two hundred sixteen, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the boss battle against the Wraith. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the Wraith slips away, spit out a false cube that can also overlap with objects and disintegrate.
* The Wraith's nucleus was likely inspired by cubic pyrite, also commonly known as 'Fool's Gold'. Narratively, this choice potrays a sense of irony after viewing the entries in [[Olimar's Log (Exploration Notes)]] , where he states his hopes to 'Find Gold' while searching for treasure.
 
==See also==
*[[Mysterious Life-Form]]
*[[Waterwraith]]
*[[Titan Dweevil]]
*[[Formidable Oak]]
 
==References==
{{refs}}
 
{{Formidable Oak}}
{{bosses}}
{{p3enemies}}
[[Category:Final bosses]]
[[Category:Airborne enemies]]
[[Category:Crushing enemies]]
[[Category:Electric enemies]]
[[Category:Fire enemies]]
[[Category:Pikmin-eating enemies]]
[[Category:Stabbing enemies]]
[[Category:Water enemies]]
[[Category:Pikmin 3 bosses]]

Latest revision as of 11:43, April 30, 2024

Plasm Wraith In-game icon.
Artwork of the Plasm Wraith.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Formidable Oak
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Burn, drown, electrocute, crush or eat Pikmin
This article is about the creature itself. For information on the form it assumes when chasing Captain Olimar, see Mysterious Life-Form.

The Plasm Wraith (アメニュウドウ?, lit.: "Candy/Rain Nyuudou") is the final boss in Pikmin 3 and is responsible for capturing Captain Olimar. It is a virtually featureless and vaguely-humanoid Waterwraith-like being made entirely out of an unknown gelatinous substance, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.

The Wraith is encountered at the Formidable Oak, having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to enter an alternate form and slowly crawl towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Wraith assumes its original form, detains Olimar in its nucleus and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.

As with all final bosses thus far, the path leading up to it and/or the boss fight itself requires the knowledge and use of every single Pikmin type.

Stats[edit]

Weight Max.
carriers
Seeds Value Health
N/A N/A N/A N/A 320

Background[edit]

When Olimar first arrived at the Formidable Oak, he saw a shiny golden substance at the top of the tower, and decided to investigate. Louie expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.

At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, it became hostile, triggering his suit's auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unclear.

Notes

Alph's comments

US version icon.png US version

Structural flaw: varies
Weight: unknown

What a marvel this creature is! Constantly adapting to new threats, it can manipulate fire, water, electricity, and its own body to form wings or an armored carapace. It takes several squads of Pikmin on frequently rotating duty to keep up with its shifting nature. How I wish I could construct anything so effortlessly flexible! Ahem... Its attacks leave behind little pieces of itself, so if you can eliminate those before it reforms, you can wear it down little by little.
European version icon.png European version

Structural flaw: varies
Weight: unknown

What a marvel this creature is! Constantly adapting to new threats, it can manipulate fire, water, electricity, and its own body to form wings or an armoured carapace. It takes several squads of Pikmin on frequently rotating duty to keep up with its shifting nature. How I wish I could construct anything so effortlessly flexible! Ahem...its attacks leave behind little pieces of itself, so if you can eliminate those before it reforms, you can wear it down little by little.

Brittany's comments

Wow, it really did not want to let go of Captain Olimar. Is that budding inter-species romance I smell? Anyway, I bet that gunk would make for some good lotion. I should've bottled some up so I could sell it back on Koppai.

Charlie's comments

US version icon.png US version
This thing doesn't know what it wants! One minute it's soft, one minute it's hard. First it's big, then it's small. It hunts Olimar but doesn't want to hurt him. We're practically doing it a favor by taking it out! Anyway... That Olimar guy must ooze charisma to get such an alien creature to follow him anywhere. He's a ship captain and I'm just a squad captain, but that still gives us something in common! I oughtta be taking notes!
European version icon.png European version
This thing doesn't know what it wants! One minute it's soft, one minute it's hard. First it's big, then it's small. It hunts Olimar, but doesn't want to hurt him. We're practically doing it a favour by taking it out! Anyway... That Olimar guy must ooze charisma to get such an alien creature to follow it anywhere. He's a ship captain and I'm just a squad captain, but that still gives us something in common! I ought to be taking notes!

Louie's comments

US version icon.png US version
Despite its refreshing citrus scent, the flavor of this beast is decidedly... dangerous.
European version icon.png European version
Despite its refreshing citrus scent, the flavour of this beast is decidedly... dangerous.

Olimar's comments

Plasm Wraith
Unknown species
Unknown family

This unusual life-form consists of an amorphous body around a hard, cubic core. The body can shift not only into different shapes but into different substances. It reminds me very much of the waterwraith, and at first I wondered if it was also an ectoplasmic incarnation. However, enough others have seen and encountered it to dispel this theory. The creatures living near the plasm wraith must be formed from its gelatinous substance, since they all liquefy upon its death. It's not clear what purpose they serve for the wraith. It's currently unknown what caused the hole in its torso—some sort of manifested psychic wound?—but the search for this cause may lead us down the path to unraveling the history of evolution on this planet.

Pikmin 3 Prima Guide[edit]

The Plasm Wraith is located in the Formidable Oak. This resilient creature uses spiked appendages to skewer its victims, and is capable of summoning hazardous Elemental Plasms. All Pikmin types are useful against this enemy, so assemble a well-balanced squad before you enter this battle.

When you encounter the Plasm Wraith, use Rock Pikmin to attack the creature from a distance. When the Plasm Wraith begins to fall apart, destroy the puddles of loose plasm before the creature is able to reclaim them.

Rock Pikmin are immune to the Plasm Wraith's direct attacks, so they're your best option for the bulk of the encounter. Once the creature begins summoning Elemental Plasms, however, use the corresponding Pikmin to destroy each hazard. Use Winged Pikmin to attack the Plasm Wraith each time it flies into the air.

Attack the Plasm Wraith to weaken the creature, then destroy the loose plasm to prevent the creature from regaining its strength.

Defeat Bosses![edit]

The Plasm Wraith is also the final opponent in Defeat Bosses!. Players are given 12 minutes to take it out and 100 Pikmin, which can be found around the arena. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless glitches are used. There are 20 of each Pikmin type, 10 of each type in the ground to be plucked, and 10 of each type already in the squad. Players can control Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in Pikmin 3 is Alph, Brittany, Charlie, and in Pikmin 3 Deluxe the order is Brittany, Charlie, Alph.

The following table lists what medal the player gets according to the time they take:[1]

Bronze Silver Gold Platinum
10:00 - 8:01 8:00 - 6:01 6:00 - 5:01 5:00 - 0:00

In Pikmin 3, these are the world records for the challenge, as obtained from the in-game global rankings feature. The following scores were retrieved on December 9th, 2015. Since the in-game leaderboards have been compromised, it is impossible to obtain more up-to-date legitimate records from the game, though players may have obtained higher scores since.

  • Solo: 1:30
  • Co-op: 1:38

In Pikmin 3 Deluxe, these are the world records for the challenge, as obtained from the in-game global rankings feature. The following scores were retrieved on June 27th, 2022.

  • Solo: 1:10
  • Co-op: 1:10

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

After the Plasm Wraith assumes its original form and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its health go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader.

Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by skewering them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight.

It can also become temporarily airborne, during which it can be reached by Winged Pikmin, or, with some effort, Yellow Pikmin. If it is hit with enough Pikmin while flying, it will fall down, losing even more plasm as it hits the ground.

Elemental Plasms[edit]

After a quarter of its health is depleted, the Plasm Wraith will attack by spewing large masses of plasm onto the arena, then spitting out a small patterned cube. The plasmic mass will form around this solid cube and transform into an Elemental Plasm. Each Elemental Plasm has a specific hazard associated with it. If the Wraith spits out a cube, quickly call all Pikmin away from it. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types:

  • A bubble of water, with the cube in the middle. Blue Pikmin must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back.
  • A bed of fire surrounding the cube. Red Pikmin are recommended, but Rock Pikmin can get the job done as well, provided they are whistled back before they burn to death upon touching it.
  • An electrical sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a plasma globe. Only Yellow Pikmin can reach high enough and sustain the forcefield, though Rock Pikmin can destroy it if they're thrown as it's forming.
  • A crystal cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, crushing Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.

Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.

No deaths[edit]

Despite this being a very difficult boss, it is possible to beat it without any Pikmin lost. To make things simpler, use one leader at a time, but be sure to switch leaders when the current one's suit is very damaged. Bring out as many Rock Pikmin as you have, preferably flowered, since (as stated above) they are the only Pikmin immune to the Wraith's stabbing attack and cannot be crushed by the elemental plasm. This method can make the battle take two days, but one is possible. For the first phase, simply pummel it and the plasm that falls off. Once a quarter of plasm is lost, the battle gets more difficult as it shoots Elemental Plasms. The list below shows what to do for each one:

  • If it is a Fire Plasm, attack the core with Rock Pikmin until it breaks apart. Quickly whistle the ones that are burning. Then, attack the remaining plasm.
  • If it is an Electric Plasm, you are given a brief window to throw Rock Pikmin at the core before the electricity field spawns in and it floats too high for them to reach. If you miss your chance, just try to avoid it, as the electricity will paralyze your Pikmin and possibly knock them back into other hazards.
  • If it is a Water Plasm, Rock Pikmin have no way of attacking it at all, so ignore it completly and take extra care to whistle any Pikmin suffocating, otherwise they will die.
  • If it is a Crystal Plasm, break the crystal until it melts into plasm, which you should then destroy.

After its health is lowered enough, it will have been beaten. Try to keep the Rock Pikmin in your group and organized, as having Pikmin all over the arena will possibly make some perish. Whistle any that get knocked to the ground, that are burning, suffocating or paralyzed. After the cutscene ends, you will have completed the fight without deaths.

Smaller squad[edit]

If a large group of Pikmin is too difficult to keep track of, another option would be to bring around 40 Rock Pikmin instead. This should reduce the risk of casualties from any Elemental Plasm. A smaller group is a bit more manageable, but will not be quite as powerful as a full group, and thus may make the battle take slightly longer. This strategy should help reduce the amount of Rock Pikmin that are idle or affected by a hazard, as a smaller squad of Pikmin has less of a risk of being hit. Otherwise, it is recommended to follow the "No deaths" instructions above along with the "Smaller squad" strategy if you are attempting a zero death challenge.

Badges[edit]

In Pikmin 3 Deluxe, there is a badge the player can gain for defeating the Plasm Wraith and finishing the game:

  • Safe and Sound: Defeating the Plasm Wraith.

Technical information[edit]

Plasm Wraith[edit]

Pikmin 3 technical information (?)
Internal name metaboss2
HP 320
Rock Pikmin throw hits to kill 0
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 0
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 20
Territory radius 300
Mission Mode value 0

Elemental Plasms[edit]

Pikmin 3 technical information (?)
Internal name metabuka
HP 250
Rock Pikmin throw hits to kill 10
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 0
Mission Mode value 0

Other information[edit]

Naming[edit]

  • Common name: Plasm Wraith. "Plasm" is an alternate form of "plasma", possibly referring to the liquid component of certain bodily fluids (blood, lymph, etc.), or to one of the four fundamental states of matter. "Wraith" is a traditional term for a ghost or spirit.
  • Japanese nickname: アメニュウドウ?. ニュウドウ? translates to "Bald Head" or the act of entering Buddhist priesthood, and is particularly used to a type of yōkai known as Nyuudou or Ōnyūdō. Just like with the Waterwraith, アメ? means "candy", though ? means "rain" – it can also be noted that it always rains during the Plasm Wraith's boss battle (provided that no exploits are used). アメ? can also be short for "amoeba" (written in katakana like "ameba"), a unicellular organism usually found in water and Nyuudou.
  • Japanese name: セイヨウコガネアメビト?, lit.: "Western Golden Candy/Rain Person".
  • Scientific name: Unknown.
  • Internal names: Internally, the creature is called metaboss2, which is a follow-up to the internal name of the Mysterious Life-Form. The cubes it spits are called metabuka, where 部下? means "subordinate".
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese アメニュウドウ?
Ame Nyuudou
Candy/Rain Nyuudou
Flag of China Chinese 膠雨妖怪 Glue rain monster
Flag of France French Spectroplasme Spectroplasm; combination of specter and plasm.
Flag of Germany German Plasmagespenst Plasm Wraith
Flag of Italy Italian Plasma blob Plasm blob The only language where its name doesn't reference the Waterwraith's name.
Flag of South Korea Korean 비황금동굴괴물 Rain gold cave monster
Flag of Portugal Portuguese (NoE) Espetro de Plasma Plasm Wraith Name taken from the Super Smash Bros. for Wii U trophy.
Flag of Mexico Spanish (NoA) Plasmaespectro Plasm Wraith
Flag of Spain Spanish (NoE) Plasmaespectro Plasm Wraith

In Super Smash Bros. series[edit]

The Plasm Wraith appears in Super Smash Bros. for Wii U as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack.

The Plasm Wraith appears as a Primary Spirit in Super Smash Bros. Ultimate. It can only be obtained by summoning with cores from Hakkun, Eddy, and any two Neutral cores. It lowers the fighters speed.

Smash 4 trophy[edit]

The trophy for the Plasm Wraith in the Wii U version of Super Smash Bros. for Nintendo 3DS and Wii U. US version icon.png US description:

A mysterious life-form in the Formidable Oak, the final area of Pikmin 3. Formed from a gelatinous substance, it normally can't be damaged at all...but with Olimar newly rescued, maybe he holds the key. When it takes humanoid form, it unleashes some terrifying attacks! You'll need all your skills to take it down and finish the game!
Appears in:

The icon for the Wii U. Pikmin 3 (08/2013)
European version icon.png EU description:

A mysterious life form in the Formidable Oak, the final area of Pikmin 3. Formed from a gelatinous substance, it normally can't be damaged at all...but maybe the newly rescued Olimar holds the key. When it takes humanoid form, it unleashes some terrifying attacks. You'll need all your skills to take it down and finish the game!
Related Games

The icon for the Wii U. Pikmin 3 (07/2013)
How to obtain: Random appearance. Type: Series Related Trophy Box: 61. Distant Planet & Indigenous Creatures

Smash Ultimate spirit[edit]

Spirit info Augmented Fighter info
Name Type Class Slots Fighter(s) Stage Music Rules/Hazards Conditions Image
Plasm Wraith Neutral ★★★ 3 None (Summoned with cores from Hakkun, Eddy, and any two Neutral cores) The Plasm Wraith in Super Smash Bros. Ultimate, from the Collection.

Gallery[edit]

This article or section is in need of more images. Particularly:
A collage of the different faces of an elemental plasm cube, via screenshots or vector drawings.
You can help Pikipedia by uploading some images.

Trivia[edit]

An out-of-bounds enemy bubble on the Plasm Wraith mission map.
An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.
  • In the Japanese version of the game, there appears to be a more direct connection to the Waterwraith than in the English version, given that their Japanese names both include the name "Amebito" which translates to "Candy Man", much like all Bulborbs include "Dememadara" which translates to "Bug-eye Spots" and can be considered as an equivalent to Grub-Dog. This required the Plasm Wraith to receive a scientific name that included the Amphibio genus present in the Waterwraith's scientific name. Given that Japanese names were localized into scientific names for overseas versions, the absence of a scientific name for the Plasm wraith, thus, can arguably be considered a mistake.
  • The Plasm Wraith is the only enemy in the Pikmin series to have an "unknown" scientific name.
  • While Olimar's notes mentions that the creatures are made of the "gelatinous substance" that composes the Plasm Wraith, the Japanese version specifies that they are composed of the Plasm Wraith's cells.
  • This creature, along with the Titan Dweevil, are the only creatures so far in the series to exhibit the ability to harness all of the main hazard elements present in their respective games; all other element-based enemies are only able to wield one element.
    • The Ancient Sirehound utilizes almost all elements present in its game, but lack water and poison attacks (although it features a similar but deadlier hazard: gloom).
  • When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting.
  • Even though the Wraith is defeated, it is revealed to still be alive in the final cutscene. One can notice this because the small trail of plasm remains after its defeat slowly crawls away from the site. It can also be briefly glimpsed as the S.S. Drake leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
  • In the secret file reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar.
  • The Wraith's health wheel is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
  • In the mission selection screen of Defeat Bosses!, highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.[2] For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
  • The Wraith’s trophy in Super Smash Bros. for Nintendo 3DS and Wii U erroneously depicts it in the Quaggled Mireclops' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
  • The Wraith's nucleus, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into twenty-seven smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into two hundred sixteen, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the boss battle against the Wraith. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the Wraith slips away, spit out a false cube that can also overlap with objects and disintegrate.
  • The Wraith's nucleus was likely inspired by cubic pyrite, also commonly known as 'Fool's Gold'. Narratively, this choice potrays a sense of irony after viewing the entries in Olimar's Log (Exploration Notes) , where he states his hopes to 'Find Gold' while searching for treasure.

See also[edit]

References[edit]

  1. ^ The values in the Prima Guide are incorrect. These are the values used in the game's files, as per content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt:
    # RuleData
    {
    	# BeatBossMission version
    	20130126 
    	# CID
    	33554515 
    	# GradeTime
    	5 1 # プラチナ
    	6 1 # 金
    	8 1 # 銀
    	10 1 # 銅
    }
  2. ^ /content/CMCmn/generator/mapE/mis_boss.szs/1.txt, line 93 – Metaboss's (Mysterious Life-Form) coordinates are at -5650.00000000 0.00000000 6330.00000000. Same file, line 12 – Metaboss2's (Plasm Wraith) coordinates are at 4000.00000000 0.00000000 -5750.00000000. File default.txt, line 12 – UFO's (S.S. Drake) coordinates are at 4880.00000000 150.00000000 -5440.00000000.