Hey! Pikmin

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Hey! Pikmin icon.png
Hey! Pikmin
Hey!PikminBoxArt.jpg
North American boxart
Japanese name Hey! ピクミン?
ESRB rating E 10+
Console Nintendo 3DS
Developer Arzest
Publisher Nintendo
Genre Action
Players TBA
Release date
Japan July 13th, 2017
North America July 28th, 2017
Europe July 28th, 2017
Australia July 29th, 2017
Related games
Predecessor TBA

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable.

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For information about an upcoming Pikmin game titled Pikmin 4, see Pikmin 4.

Hey! Pikmin is an upcoming Pikmin spinoff game for the Nintendo 3DS. The game was announced on the September 1st, 2016 Nintendo Direct[1], where some gameplay information and footage was shown. The official title, the launch date, the basic story line, and other gameplay elements were shown during the April 12th, 2017 Nintendo Direct.[2] It is scheduled to be released on July 13th, 2017 for Japan, July 28th, 2017 for North America and Europe, and July 29th, 2017 for Australia.

Gameplay[edit]

Unlike the previous Pikmin games, which were 3D real-time strategy games, this one is a 2.5D sidescroller. Players control Captain Olimar left or right on the ground, since it doesn't look like he can jump, and also vertically when climbing a vine or underwater. Players can whistle Pikmin from anywhere on the screen, which brings them to Olimar's side, and once there, can be thrown by him to wherever the player taps. With the help of the Pikmin, the player must defeat enemies and collect treasures on their way to the goal.

Gameplay happens on the bottom screen, although both screens show the action. Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the Research Pod. Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of bridge fragments will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the pie chart of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc.

There are some golden nut-like objects that seem to be important, since they're shown several times throughout the gameplay footage.

It can be noted that in no time during the footage are Pikmin shown with different maturity at the same time. They are either all leaf, all bud, or all flower Pikmin.

Plot[edit]

Little is known about the plot of the game. The first footage of the game reveals Olimar exploring a Pikmin-populated world with a blue ship pod that resembles the Research Pod. The newest footage reveals Olimar piloting a new ship called the "S.S. Dolphin 2" through a field of asteroids. Olimar "loses control" of the ship and crash-lands on a "new planet" inhabited by Pikmin. The goal of the game as explained by the trailer is to refuel the ship by collecting treasures and "sparklium seeds," presumably the golden seeds. It is not known whether or not this game is canon.

Content[edit]

Pikmin[edit]

  • Red Pikmin – resistant to fire. If thrown onto a pit of fire, they stomp out the flames.
  • Yellow Pikmin – resistant to electricity, are able to activate electric currents, and are thrown higher.
  • Blue Pikmin – can survive and swim underwater.
  • Rock Pikmin – have rock-hard bodies and can smash through crystals.
  • Winged Pikmin – can fly over hazards like water. Can be used to help Olimar descend from heights[3].
  • Purple Pikmin and White Pikmin – Although not shown nor confirmed, the Onion shown in the gameplay footage has some purple and white liquid inside it (along with red, yellow, gray, and pink), indicating that it has Purple Pikmin inside[4].

Areas[edit]

Treasures[edit]

Some flower Red Pikmin carrying a trophy.

The only known treasures shown so far are a bronze-like trophy, a flat, dark blue, rectangular item, a battery, a pair of scissors and a ring.

Enemies[edit]

Puckering Blinnow[edit]

A school of Puckering Blinnows.

Puckering Blinnows return with few noticeable changes to their appearance. They are found in a small schools underwater and do not leave any spoils or bodies behind upon death.

Unnamed yellow bird-like creature[edit]

An unknown yellow bird-like enemy.

An unknown yellow bird-like creature can be seen advancing towards Olimar during the Nintendo Direct footage. The creature exhibits the general body shape of a grub dog, with a large pink finch-like beak and big eyes on the side of its head. Similar to the kiwi bird, this creature has no visible wings and seems to be exclusively terrestrial. After being thrown at with Red Pikmin, the creature flinches while its walking speed slows down until it finally dies.

Unnamed lamprey-like creature[edit]

A lamprey-like enemy.

An unknown lamprey-like creature can be seen in the Nintendo Direct trailer during an underwater section. Its body is mostly purple with a yellow underside and a pattern of blue ovals along its side together with red and yellow cuttlefish-like fins. It has two eyes on thin, pink stalks and a large, pink round mouth filled with teeth. It quickly spirals upwards from the bottom of the screen and blocks the player's path. Pikmin that touch the mouth are eaten and killed.

Unnamed small green flying creature[edit]

Some green, flying enemies.

A group of unknown small creatures can be seen flying in a consistent line during the Nintendo Direct trailer. They are vaguely scarpanid-like with a small, flat lime head and red compound eyes on a plump, green body. The creatures fly around using wings that heavily resemble five-petaled flowers with blueish tips similar to Onions. These enemies are seen carrying sparklium seeds, as well as Red Pikmin, within their two convex forelegs and two concave hind legs. If Pikmin are thrown at them, they instantly die and drop whatever they're carrying.

Unnamed large green flying creature[edit]

A dragonfly-like creature.

A large, green, vaguely dragonfly-like creature can be seen slowly moving across the top of the screen during the Nintendo Direct trailer. It's currently unknown if the creature is flying on its own or if it is getting dragged by something. The creature exhibits some scarpanid-like traits, sporting a plump, green, multiple segmented torso and a small, lime green head with large red and yellow eyes. In addition to these features, the creature seems to have small, horizontal insect-like wings and an elongated, brown segmented abdomen similar to dragonflies. The creature carries several sparklium seeds objects under its abdomen and the player can throw Pikmin at them to break them into smaller parts that can be carried.

Unnamed electrical burrowing bugs[edit]

An unnamed orange bug.

Two burrowing creatures can be seen near the bottom left corner of the game's box art. They have six legs and three body segments. They are later seen in some gameplay patrolling a platform. They can be used as light source to light up dark areas by throwing Yellow Pikmin at them, presumably because they're electric as seen by the sparks they emit after being hit by one. In the gameplay shown, a Yellow Pikmin is thrown at it and a flower nearby opens up, similar to the Bloominous Stemple from Pikmin 3.[5]

Possible Anode Beetle redesign[edit]

A creature similar to an Anode Beetle.

Possibly a new enemy or an Anode Beetle redesign seen in the April 2017 Nintendo Direct. It has vertical mandibles unlike bugs in real life and more yellow spots compared to the Anode Beetle.

Possible Breadbug redesign[edit]

A creature similar to a Breadbug.

Possibly a new enemy or a Breadbug redesign seen in the April 2017 Nintendo Direct. It has blue eyes, irregular pupils and a cubical body resembling more like a loaf of bread compared to the Breadbug. Unlike the regular Breadbug, this enemy doesn't seem to create nests on the ground.

Bosses[edit]

Bosses in Hey! Pikmin are represented with cutscenes introducing them, and a health bar at the top left of the screen.

Red Bulborb[edit]

A cutscene with a Red Bulborb.

During the game reveal's Nintendo Direct, the Red Bulborb is shown to return via cutscene akin to boss battles in Pikmin 3, suggesting an important role. In accordance with the game's overall art style, the Red Bulborb appears much less detailed and more cartoony than in the main games. Its legs are more curved, its size is considerably larger and most notably, its face is much flatter with the eye stalks being placed much closer to the tip of the snout. During its respective battle, the Red Bulborb will slowly walk towards the player, constantly biting with its head lowered and jump out of the grass in the background. At certain points during the battle, the Red Bulborb will glance down. This is the player's opportunity to throw Pikmin at its eyes to make it reel back in pain and pass through its legs.

Fiery Blowhog[edit]

A battle with the Fiery Blowhog.

The Fiery Blowhog is also confirmed to make an appearance, but this time as a boss. Like the Red Bulborb, it appears much larger than it is usually shown as in other games. The Fiery Blowhog sits at the top of the stage and blows fire onto the Pikmin.

Unnamed eel boss[edit]

An eel-like enemy.

This boss is similar in design to the unnamed lamprey enemies previously seen. However, it seems to target the Pikmin rather than randomly shooting upwards. It is shown lunging towards Olimar and his group of Blue Pikmin in an attempt to eat them. Its body is purple with yellow spots on top. It has big lips, two escas and its head is covered in barbels. It has no visible eyes.

Interactive objects[edit]

Clovers[edit]

These clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind.

Bridge fragments[edit]

Bridge fragments return in this game, and can be carried by Pikmin in order for them to form a bridge.

Fire[edit]

Fire can be stomped out by Red Pikmin to allow safe passage.

Water[edit]

Olimar and Blue Pikmin are able to freely swim in bodies of water in any direction.

Pressure blocks[edit]

These blocks can be weighed down by Pikmin in order to allow passage. The number of Pikmin required to push it down is shown as circles below the top of the block, which fill in for each Pikmin the player places on it.

Loose wire[edit]

Loose wire can be connected together with a line of Yellow Pikmin. This allows nearby flowers to bloom and the area to be lit up. It is unknown yet how this benefits the player.

Pushable rock object[edit]

This object can be pushed by Pikmin in order to use it as a platform or free a passage. It is unknown how many Pikmin are required to push it, but the more Pikmin the player has pushing it, the faster it is moved.

Vine[edit]

Vines can be climbed by Olimar to reach higher or possibly lower ground.

Doorway[edit]

There is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room.

Sparklium seed[edit]

An item which seems to be a golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. A total number of the seeds collected is shown at the top of the screen. The purpose of these items is unknown.

Golden flower[edit]

This large golden flower can be hit by Pikmin to release multiple Sparklium seeds. Once hit it begins to wither away until it vanishes.

Big Sparklium seed[edit]

These larger seeds can be broken to release multiple smaller seeds, and red seeds.

Red Sparklium seed[edit]

This seed is slightly larger than the golden seed, bears a shiny red color, and is collected in the same way as a regular seed.

Vegetation[edit]

Possible Bloominous Stemple redesign[edit]

A plant that acts similar to the Bloominous Stemple.

A plant shown in the April 2017 Nintendo direct acts similar to the Bloominous Stemple, blooming when there's light nearby.

Characters[edit]

Controls[edit]

The only known controls are related to the throwing mechanic – if the player has Pikmin in their group, they can throw them by tapping on the corresponding section of the screen.

amiibo support[edit]

The Pikmin amiibo.

The Pikmin amiibo, that launches with the game, will be compatible with Hey! Pikmin. Scanning it will give the player more Pikmin, but the details for this mechanic are not known.

History[edit]

Development[edit]

The game was first revealed in a Nintendo Direct on September 1st, 2016, where it was given the working name Pikmin for Nintendo 3DS. The video showed some gameplay footage and information.

More information about the game was shown on the April 12th, 2017 Nintendo Direct, where its name was confirmed to be Hey! Pikmin, and where it was given its July 28th, 2017 release date.

Media[edit]

Trailers[edit]

Gallery[edit]

Trivia[edit]

  • This is the first Pikmin game in which Olimar is able to swim freely in water, as well as climb up vines.

See also[edit]

References[edit]

  1. YouTube video The Nintendo Direct where the game is revealed (at 31:25)
  2. YouTube video The Nintendo Direct where the game title and released dates were announced (at 00:38)
  3. YouTube video The Nintendo Direct where Hey! Pikmin gameplay was shown. You can see some Winged Pikmin carry Olimar down from a height. (at 00:58)
  4. YouTube video The Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it. (at 00:47)
  5. YouTube video The same Nintendo Direct from April 2017, albeit shortened. Here, you can see a second of gameplay of these enemies and the Bloominous Stemple-like plant. (at 00:24)