Gear: Difference between revisions
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[[File:Exploration Kit menu.jpg|thumb|300px|The [[Exploration Kit]], as seen in {{p2}}'s pause menu.]] | [[File:Exploration Kit menu.jpg|thumb|300px|The [[Exploration Kit]], as seen in {{p2}}'s pause menu.]] | ||
{{new game spoiler|various unlocks and end-game rewards}} | {{new game spoiler|various unlocks and end-game rewards}} | ||
{{game help|p4|Fill in the requirements to unlock the items. | {{game help|p4|Fill in the requirements to unlock the items, add foreign names.}} | ||
{{redirects|Upgrade|the updates to the games' software|update}} | {{redirects|Upgrade|the updates to the games' software|update}} | ||
{{otheruses|gear as equipment and tools|gears that are cogs|Gear (disambiguation)}} | |||
In most [[Pikmin series|''Pikmin'' games]], players are able to obtain diverse pieces of '''gear''' that empower the main characters, typically by granting immunities to some [[hazard]]s, increasing stats, or unlocking new abilities. The method by which they are obtained depends on the game, and some pieces of gear appear in multiple games. Before {{p4}} these upgrades were not given a name, | In most [[Pikmin series|''Pikmin'' games]], players are able to obtain diverse pieces of '''gear''' that empower the main characters, typically by granting immunities to some [[hazard]]s, increasing stats, or unlocking new abilities. The method by which they are obtained depends on the game, and some pieces of gear appear in multiple games. Before {{p4}} these upgrades were not given a name, but they are specifically referred to as "gear" in various places of ''Pikmin 4''. Also unique to ''Pikmin 4'' is the ability to enable or disable any upgrade (besides the [[#Survey Drone|Survey Drone]], [[#Idler's Alert|Idler's Alert]] and [[#Homesick Signal|Homesick Signal]]) once obtained. | ||
== Obtaining == | == Obtaining == | ||
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In ''Pikmin 3'', the two important pieces of gear that allow reaching new [[area]]s are cellphones that need to be retrieved to the [[S.S. Drake]], while the optional [[spacesuit]] upgrades can be found buried or off the beaten path in the form of {{w|Gashapon}} capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper. | In ''Pikmin 3'', the two important pieces of gear that allow reaching new [[area]]s are cellphones that need to be retrieved to the [[S.S. Drake]], while the optional [[spacesuit]] upgrades can be found buried or off the beaten path in the form of {{w|Gashapon}} capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper. | ||
In ''Pikmin 4'', upgrades can be obtained by purchasing them from [[Russ]]'s lab, or by completing certain [[Mission (Pikmin 4)|missions]]. In the case of the lab, they will have an associated [[raw material]] cost, and some only become available in the shop when certain [[Sparklium]] thresholds are met or when certain things happen in-game. In [[Olimar's Shipwreck Tale]], | In ''Pikmin 4'', upgrades can be obtained by purchasing them from [[Russ]]'s lab, or by completing certain [[Mission (Pikmin 4)|missions]]. In the case of the lab, they will have an associated [[raw material]] cost, and some only become available in the shop when certain [[Sparklium]] thresholds are met or when certain things happen in-game. In [[Olimar's Shipwreck Tale]], upgrades are among the rewards that Olimar may receive for each [[ship part]] he recovered during a day. | ||
== List == | == List == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Purpose || Gear || ''Pikmin 2'' || ''Pikmin 3'' || ''Pikmin 4'' | ! Purpose || Gear || ''Pikmin 2'' || ''Pikmin 3'' || ''Pikmin 4'' || Olimar's Shipwreck Tale | ||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| See [[#Metal Suit Z|Metal Suit Z]] | | See [[#Metal Suit Z|Metal Suit Z]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Air Armor}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Air Armor+}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Air Armor++}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
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| {{yes}} | | {{yes}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Anti-Electrifier}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Discovering new areas | | Discovering new areas | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| See [[#Power Whistle|Power Whistle]] | | See [[#Power Whistle|Power Whistle]] | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{yes}} | | {{yes}} | ||
| See [[#Air Armor|Air Armor]] | | See [[#Air Armor|Air Armor]] | ||
| See [[#Air Armor+|Air Armor+]] | |||
|- | |- | ||
| New ability | | New ability | ||
| [[#Napsack|Napsack]] | | [[#Napsack|Napsack]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
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| {{no}} | | {{no}} | ||
| See [[#Plucking Whistle|Plucking Whistle]] | | See [[#Plucking Whistle|Plucking Whistle]] | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| See [[#Triple Threat|Triple Threat]] | |||
| See [[#Triple Threat|Triple Threat]] | | See [[#Triple Threat|Triple Threat]] | ||
|- | |- | ||
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| {{yes}} | | {{yes}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{yes}} | | {{yes}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Scorch Guard}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Sniff Saver}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| See [[#Headlamp|Headlamp]] | | See [[#Headlamp|Headlamp]] | ||
| {{no}} | |||
|- | |- | ||
| Discovering new areas | | Discovering new areas | ||
| [[#Sphere Chart|Sphere Chart]] | | [[#Sphere Chart|Sphere Chart]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
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| [[#Survey Chart|Survey Chart]] | | [[#Survey Chart|Survey Chart]] | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Hazard immunity | | Hazard immunity | ||
| | | {{oatchi|Thermal Defense}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{yes}} (as Parts Detector) | |||
|- | |- | ||
| Misc. | | Misc. | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| New ability | | New ability | ||
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| See [[#Rocket Fist|Rocket Fist]] | | See [[#Rocket Fist|Rocket Fist]] | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Tuff Stuff}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
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| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Tuff Stuff+}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
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| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|- | |- | ||
| Stat improvement | | Stat improvement | ||
| | | {{oatchi|Tuff Stuff++}} | ||
| {{no}} | | {{no}} | ||
| {{no}} | | {{no}} | ||
| {{yes}} | | {{yes}} | ||
| {{no}} | |||
|} | |} | ||
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=== Air Armor === | === Air Armor === | ||
{{game help|p4|How much defense does Air Armor provide?}} | |||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
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|caption = The Air Armor's icon. | |caption = The Air Armor's icon. | ||
|function = Increases defense | |function = Increases defense | ||
|requirements = Own [[#Tuff Stuff|Tuff Stuff]], buy for {{icon|Raw material}} × 40 | |requirements = Own [[#Tuff Stuff|Tuff Stuff]], then buy for {{icon|Raw material}} × 40 | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Air Armor | === {{oatchi}} Air Armor === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Air Armor | |name = {{oatchi}} Air Armor | ||
|icon = Air Armor (Oatchi) P4 icon.png | |icon = Air Armor (Oatchi) P4 icon.png | ||
|image = Air Armor (Oatchi) P4 icon.png | |image = Air Armor (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Air Armor | |caption = The {{oatchi}} Air Armor's icon. | ||
|function = Increases defense | |function = Increases defense | ||
|requirements = Own | |requirements = Own {{oatchi|Tuff Stuff}}, then buy for {{icon|Raw material}} × 80 | ||
}} | }} | ||
A decent if expensive strategy is to feed Oatchi 5 [[Scrummy Bone]]s, nearly doubling his HP. All tiers of Air Armor also apply the damage reduction percentage to the temporary HP, making Oatchi much harder to knock down than he already is. | |||
{{clear}} | {{clear}} | ||
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=== Air Armor+ === | === Air Armor+ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Air Armor+ | ||
|icon | |icon = Air Armor+ P4 icon.png | ||
|image | |image = Air Armor+ P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Air Armor+'s icon. | ||
|function | |function = Decreases the player's damage taken by 50% | ||
| | |requirements4 = Have Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 22 [[ship part]]s | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Air Armor+ | === {{oatchi}} Air Armor+ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = {{oatchi}} Air Armor+ | ||
|icon | |icon = Air Armor+ (Oatchi) P4 icon.png | ||
|image | |image = Air Armor+ (Oatchi) P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The {{oatchi}} Air Armor+'s icon. | ||
|function | |function = Decreases Oatchi's damage taken by 50% | ||
| | |requirements4 = Have {{oatchi}} Air Armor, have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Have met [[Moss]], retrieve 18 [[ship part]]s | |||
}} | }} | ||
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|size = x150px | |size = x150px | ||
|caption = The Air Armor++'s icon. | |caption = The Air Armor++'s icon. | ||
|function = | |function = Decreases the player's damage taken by 75% | ||
|requirements = | |requirements = Buy for {{icon|Raw material}} × 120, unlock Air Armor+ | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Air Armor++ | === {{oatchi}} Air Armor++ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Air Armor++ | |name = {{oatchi}} Air Armor++ | ||
|icon = Air Armor++ (Oatchi) P4 icon.png | |icon = Air Armor++ (Oatchi) P4 icon.png | ||
|image = Air Armor++ (Oatchi) P4 icon.png | |image = Air Armor++ (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Air Armor++ | |caption = The {{oatchi}} Air Armor++'s icon. | ||
|function = | |function = Decreases Oatchi's damage taken by 75% | ||
|requirements = | |requirements = Buy for {{icon|Raw material}} × 160, unlock {{oatchi}} Air Armor+ | ||
}} | }} | ||
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|requirements2 = Defeat the [[Giant Breadbug]], retrieve the [[Dream Material]] | |requirements2 = Defeat the [[Giant Breadbug]], retrieve the [[Dream Material]] | ||
|requirements3 = Retrieve the capsule | |requirements3 = Retrieve the capsule | ||
|requirements4 = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take electric [[damage]], buy for {{icon|Raw material}} × 50 | |requirements4 = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take electric [[damage]], then buy for {{icon|Raw material}} × 50 | ||
}} | }} | ||
The Anti-Electrifier, when unlocked, makes the [[leader]]s' suits immune to [[electricity]], including electrical attacks. | The Anti-Electrifier, when unlocked, makes the [[leader]]s' suits immune to [[electricity]], including electrical attacks. | ||
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<gallery> | <gallery> | ||
Thumb_dreammaterial.jpg|The Dream Material. | |||
P3 Anti-Electrifier Artwork.png|The Anti-Electrifier's capsule in ''Pikmin 3''. | P3 Anti-Electrifier Artwork.png|The Anti-Electrifier's capsule in ''Pikmin 3''. | ||
P3 Anti-Electrifier Analysis.jpg|Analysis of the Anti-Electrifier. | P3 Anti-Electrifier Analysis.jpg|Analysis of the Anti-Electrifier. | ||
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{{clear}} | {{clear}} | ||
=== Anti- | ;Names in other languages | ||
{{Foreignname | |||
|Jap=アンチ・エレキ | |||
|JapR=Anchi Ereki | |||
|JapM=Anti Electric | |||
|ChiTrad=抗電装 | |||
|ChiTradR= | |||
|ChiTradM=Anti-electric equipment | |||
|ChiSimp=抗电装 | |||
|ChiSimpR= | |||
|ChiSimpM=Anti-electric equipment | |||
|Fra=Anti-choc | |||
|FraM=Anti-shock | |||
|Ger=Elektroschutz | |||
|GerM=Electric Protection | |||
|Ita=Anti-shock | |||
|ItaM=Anti-Shock | |||
|Kor=방진복 | |||
|KorR=bangjinbog | |||
|KorM= | |||
|Spa=Anti-eléctric (''Pikmin 2'')<br>Antieléctrico (''Pikmin 3'') | |||
|SpaM=Anti-"electric"<br>Anti-electric | |||
}} | |||
=== {{oatchi}} Anti-Electrifier === | |||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Anti-Electrifier | |name = {{oatchi}} Anti-Electrifier | ||
|icon = Anti-Electrifier (Oatchi) P4 icon.png | |icon = Anti-Electrifier (Oatchi) P4 icon.png | ||
|image = Anti-Electrifier (Oatchi) P4 icon.png | |image = Anti-Electrifier (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Anti-Electrifier | |caption = The {{oatchi}} Anti-Electrifier's icon. | ||
|function = Gives [[electricity]] resistance | |function = Gives [[electricity]] resistance | ||
|requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take electric [[damage]], buy for {{icon|Raw material}} × 100 | |requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take electric [[damage]], then buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
{{ | The '''{{oatchi}} Anti-Electrifier''' is an upgrade for [[Oatchi]] which makes him immune to [[Electricity]] such as from an {{icon|electric gate|y|v=P3}} or from enemies like the [[shockcake]]. In [[Pikmin 4]] it can be obtained from the Lab for {{icon|Raw material}} x 100 but only after the [[player character]] or Oatchi takes electric [[damage]] | ||
<gallery> | |||
Oatchi anti electrifier.jpg|Oatchi before and after equipping the {{oatchi}} Anti-Electrifier. | |||
</gallery> | |||
=== Brace Boots === | === Brace Boots === | ||
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|caption = The Brace Boots's icon. | |caption = The Brace Boots's icon. | ||
|function = Gives resistance to [[wind]] and being sucked up | |function = Gives resistance to [[wind]] and being sucked up | ||
|requirements = Have the [[Pikmin 4 player character|player character]] hit by wind or be sucked up in a previous [[day]], buy for {{icon|Raw material}} × 80 | |requirements = Have the [[Pikmin 4 player character|player character]] hit by wind or be sucked up in a previous [[day]], then buy for {{icon|Raw material}} × 80 | ||
}} | }} | ||
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=== Charging Horn === | === Charging Horn === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Charging Horn | ||
|icon | |icon = Charging Horn P4 icon.png | ||
|image | |image = Charging Horn P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Charging Horn's icon. | ||
|function | |function = Unlocks the ability to [[charge]] | ||
| | |requirements4 = Have reached {{sparklium|p4|450}}, then buy for {{icon|Raw material}} × 20 | ||
|requirementsost = Retrieve 1 [[ship part]] | |||
}} | }} | ||
{{see more|Charge}} | {{see more|Charge}} | ||
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{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=いにしえのパケシス | |||
|JapR=Inishie no Pakeshisu | |||
|JapM= | |||
|Ita=Archivio trasmittente | |||
|ItaM=Transmitter archive | |||
|SpaA=Fósil de datos | |||
|SpaAM=Data fossil | |||
|Ger=Datenarchiv | |||
|GerM=Data archive | |||
}} | |||
=== Dodge Whistle === | === Dodge Whistle === | ||
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Collecting it allows the leaders to [[dodge]] left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a [[lock-on]] target (in the original ''Pikmin 3'' only). When rolling, the leaders do not lose height, making certain [[sequence breaks]] possible. | Collecting it allows the leaders to [[dodge]] left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a [[lock-on]] target (in the original ''Pikmin 3'' only). When rolling, the leaders do not lose height, making certain [[sequence breaks]] possible. | ||
<gallery> | |||
DodgeWhistle.jpg|thumb|200px|left|Closeup of the Dodge Whistle's capsule. | |||
DodgeWhistleScanned.jpg|thumb|left|Analysis of the Dodge Whistle. | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
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|size = x150px | |size = x150px | ||
|caption = The Extra Hand's icon. | |caption = The Extra Hand's icon. | ||
|function = Allows the [[Pikmin 4 player character|player character]] to carry objects | |function = Allows the [[Pikmin 4 player character|player character]] to carry objects, with a carrying weight of 1 | ||
|requirements = Complete all of Louie's [[Mission (Pikmin 4)#Side Mission|side missions]] | |requirements = Complete all of Louie's [[Mission (Pikmin 4)#Side Mission|side missions]] | ||
}} | }} | ||
{{see more|Carry}} | |||
{{stub|Details on speed, differences when carrying alone/with Pikmin, and other noteworthy traits.}} | |||
The Extra Hand can be obtained after finishing all of [[Louie]]'s [[Mission (Pikmin 4)#Side Mission|side missions]], which unlock once he's rescued from the [[Ancient Sirehound]]. | |||
It grants the [[Pikmin 4 player character|player character]] the ability to carry objects like the Pikmin (with a carrying weight of 1). | |||
{{clear}} | {{clear}} | ||
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|requirements = Defeat the Sandbelching Meerslug, retrieve the cellphone | |requirements = Defeat the Sandbelching Meerslug, retrieve the cellphone | ||
}} | }} | ||
The '''Folded Data Glutton''' is a | The '''Folded Data Glutton''' is a folding cellphone, found within the belly of the [[Sandbelching Meerslug]] in the [[Tropical Wilds]]. It emits a signal that the leaders first assume to be [[Olimar]]. Upon collecting the device, Alph uses its technology to boost the signal strength of the Drake, allowing them to access the [[Twilight River]]. It has a weight of 10, and can be carried by up to 20 Pikmin. | ||
This cellphone has an image of two {{W|ferret}}s on its display. Despite its supposed lack of recent use, the interface on the phone claims that its current battery life is quite high, implying that it was either recently charged, or has been only recently turned back on after a long period of dormancy. | This cellphone has an image of two {{W|ferret}}s on its display. Despite its supposed lack of recent use, the interface on the phone claims that its current battery life is quite high, implying that it was either recently charged, or has been only recently turned back on after a long period of dormancy. | ||
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P3 Buried Folded Data Glutton.jpg|The Folded Data Glutton buried in the sand. | P3 Buried Folded Data Glutton.jpg|The Folded Data Glutton buried in the sand. | ||
FDGMeerslug1.png|The Folded Data Glutton next to a deceased [[Sandbelching Meerslug]]. | FDGMeerslug1.png|The Folded Data Glutton next to a deceased [[Sandbelching Meerslug]]. | ||
P3 Folded Data Glutton Carry.jpg|Pikmin carrying the Folded Data Glutton. | |||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=折れたパケシス | |||
|JapR=Oreta Pakeshisu | |||
|JapM= | |||
|Ita=Archivio pieghevole | |||
|ItaM=Folding archive | |||
|Ger=Klapparchiv | |||
|GerM=Folding archive | |||
}} | |||
=== Gunk Busters === | === Gunk Busters === | ||
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|size = x150px | |size = x150px | ||
|caption = The Gunk Buster's icon. | |caption = The Gunk Buster's icon. | ||
|function = Allows normal movement on [[sticky mold]] | |function = Allows normal movement on [[sticky mold]] and shallow [[mud]] | ||
|requirements = Have gone through sticky mold, buy for {{icon|Raw material}} × 240 | |requirements = Have gone through sticky mold or shallow mud, then buy for {{icon|Raw material}} × 240 | ||
}} | }} | ||
The Gunk Busters affect both the player character and Oatchi. They remove the moving speed debuff when walking on mud or sticky mold. | |||
{{clear}} | {{clear}} | ||
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|caption = The Headlamp's icon. | |caption = The Headlamp's icon. | ||
|function = Gives some light to dark caves | |function = Gives some light to dark caves | ||
|requirements = Have reached {{sparklium|p4|2000}}, buy for {{icon|Raw material}} × 30 | |requirements = Have reached {{sparklium|p4|2000}}, then buy for {{icon|Raw material}} × 30 | ||
}} | }} | ||
The '''Headlamp''' dramatically increases the amount of light given off by leaders in caves. The [[Sightless Passage]] and [[Below-Grade Discotheque]] are considered "dark" and will warn the player to not enter without a Headlamp, though this warning may be disregarded. Exploring either cave without a Headlamp will result in nothing at all being revealed on the [[radar]] map and the Go Here! function will be unavailable. | |||
Some sublevels of other caves, such as sublevel 2 of [[The Mud Pit]] and sublevel 11 of [[Cavern for a King]], have incredibly poor visibility without a Headlamp, and members of the Rescue Corps may even comment on the wisdom of having the Headlamp equipped. However, these sublevels are not subject to the same radar penalties. | |||
{{clear}} | {{clear}} | ||
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|caption = The Headlamp+'s icon. | |caption = The Headlamp+'s icon. | ||
|function = Increases the light in dark caves | |function = Increases the light in dark caves | ||
|requirements = Own [[#Headlamp|Headlamp]], buy for {{icon|Raw material}} × 100 | |requirements = Own [[#Headlamp|Headlamp]] and have reached {{sparklium|p4|5500}}, then buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
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=== Homesick Signal === | === Homesick Signal === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Homesick Signal | ||
|icon | |icon = Homesick Signal P4 icon.png | ||
|image | |image = Homesick Signal P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Homesick Signal's icon. | ||
|function | |function = Calls all Pikmin not with a leader towards the base | ||
| | |requirements4 = Have reached {{sparklium|p4|4500}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 6 [[ship part]]s | |||
}} | }} | ||
The Homesick Signal summons all Pikmin that are not with a leader towards the current location of the base. Unlike the Idler's Alert, Pikmin will abandon their current task to respond to the signal. If the base moves, Pikmin in motion will not redirect to the new location. | |||
[[File:Homesick signal lab.jpg|thumb|200px|left|Homesick Signal being bought in the Lab.]] | |||
{{clear}} | {{clear}} | ||
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=== Idle Counter === | === Idle Counter === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Idle Counter | ||
|icon | |icon = Idle Counter P4 icon.png | ||
|image | |image = Idle Counter P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Idle Counter's icon. | ||
|function | |function = Shows an indicator of how many Pikmin are [[idling]] | ||
| | |requirements4 = Have reached {{sparklium|p4|2500}}, then buy for {{icon|Raw material}} × 40 | ||
|requirementsost = None | |||
}} | }} | ||
This adds an element to the [[HUD]] which shows how many Pikmin are [[idle]] at the current moment. | |||
In [[Olimar's Shipwreck Tale]], Olimar has the Idle Counter from the start, and it is listed as such by his [[tablet]]. | |||
{{clear}} | {{clear}} | ||
=== Idler's Alert === | === Idler's Alert === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Idler's Alert | ||
|icon | |icon = Idler's Alert P4 icon.png | ||
|image | |image = Idler's Alert P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Idler's Alert's icon. | ||
|function | |function = Calls all [[idle]] Pikmin to wherever it was used | ||
| | |requirements4 = Have reached {{sparklium|p4|3500}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 10 [[ship part]]s | |||
}} | }} | ||
The Idler's Alert is a piece of gear which calls all idle Pikmin to the location it was used. It does not cure status effects from Pikmin, and does not affect [[Oatchi]]. | |||
{{clear}} | {{clear}} | ||
=== Lineup Trumpet === | === Lineup Trumpet === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Lineup Trumpet | ||
|icon | |icon = Lineup Trumpet P4 icon.png | ||
|image | |image = Lineup Trumpet P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Lineup Trumpet's icon. | ||
|function | |function = Unlocks the ability to [[swarm]] | ||
| | |requirements4 = Complete all of [[Frisé]]'s side missions | ||
|requirementsost = Retrieve 3 [[ship part]]s | |||
}} | }} | ||
{{see more|Swarm}} | {{see more|Swarm}} | ||
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|p2 = y | |p2 = y | ||
|name = Mega Tweeter | |name = Mega Tweeter | ||
|image = | |image = Thumb_amplifiedamplifier.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Amplified Amplifier. | |caption = The Amplified Amplifier. | ||
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{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=メガ・スピーカー | |||
|JapR=Mega Supīkā | |||
|JapM=Mega Speaker | |||
|FraA=Haut-parleur d'aigus | |||
|FraAM=High-pitched sound (producing) loudspeaker | |||
|FraE=Méga Tweeter | |||
|FraEM=Mega Tweeter | |||
|Ger=Mega-Pleife | |||
|GerM= | |||
|Ita=Megaspeaker | |||
|ItaM=Mega Speaker | |||
|Spa=Megabocina | |||
|SpaM=Mega-horn | |||
}} | |||
=== Metal Suit Z === | === Metal Suit Z === | ||
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This upgrade is useful for attempts in defeating a large [[Bulborb]] or [[Spotty Bulbear]] with [[leader]]s alone without coming to much harm. The [[Hocotate ship]] in ''Pikmin 2'' claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like [[Shearwig]]s and [[Wollywog]]s will still produce a significant amount of damage. | This upgrade is useful for attempts in defeating a large [[Bulborb]] or [[Spotty Bulbear]] with [[leader]]s alone without coming to much harm. The [[Hocotate ship]] in ''Pikmin 2'' claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like [[Shearwig]]s and [[Wollywog]]s will still produce a significant amount of damage. | ||
<gallery> | |||
Thumb_justicealloy.jpg|The Justice Alloy. | |||
MetalSuitZ1.jpeg|thumb|200px|left|Close up of the Metal Suit Z in Pikmin 3. | |||
</gallery> | |||
{{clear}} | |||
;Names in other languages | |||
{{Foreignname | |||
|Jap=メタルスーツZ | |||
|JapR=Metarusūtsu Z | |||
|JapM=Metal Suit Z | |||
|ChiTrad=金屬装Z | |||
|ChiTradR= | |||
|ChiTradM=Metal Pack Z | |||
|ChiSimp=金属装Z | |||
|ChiSimpR= | |||
|ChiSimpM=Metal Pack Z | |||
|FraA=Combinaison Z | |||
|FraAM=Z Suit | |||
|FraE=Combifer | |||
|FraEM=Ironsuit | |||
|FraEN=Portmanteau of "Combinaison" (suit) and "fer" (iron). | |||
|Ger=Metallanzug Z | |||
|GerM=Metal Suit z | |||
|Ita=Tuta metallo Z | |||
|ItaM=Metal Suit z | |||
|Kor=강철복 Z | |||
|KorR=gangcheolbog Z | |||
|KorM=Stel Suit Z | |||
|Spa=Armadura Z | |||
|SpaM=Armor Z | |||
|notes=y | |||
}} | |||
=== Napsack === | === Napsack === | ||
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|p2 = y | |p2 = y | ||
|name = Napsack | |name = Napsack | ||
|image = | |image = Thumb_fivemannapsack.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Five-man Napsack. | |caption = The Five-man Napsack. | ||
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{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=たんけんねぶくろ | |||
|JapR=Tanken Nebukuro | |||
|JapM=Expedition Sleeping Bag | |||
|FraA=Sacdodo | |||
|FraAM=Napsack | |||
|FraE=Sac Zzzz | |||
|FraEM=Zzzz sack | |||
|Ger=Schlafsack | |||
|GerM=Sleep Bag | |||
|Ita=Sacconanna | |||
|ItaM=Sleepy Time Bag | |||
|Spa=Saco de dormir | |||
|SpaM=Sleeping bag | |||
}} | |||
=== Pluckaphone === | === Pluckaphone === | ||
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|p2 = y | |p2 = y | ||
|name = Pluckaphone | |name = Pluckaphone | ||
|image = | |image = Thumb_professionalnoisemaker.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Professional Noisemaker. | |caption = The Professional Noisemaker. | ||
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The Pluckaphone is obtained by defeating the [[Waterwraith]] in the [[Submerged Castle]] and collecting the [[Professional Noisemaker]]. It is an upgrade that allows the [[leader]]s' whistles to call buried [[Pikmin family|Pikmin]] out from the ground, saving precious time that would otherwise be spent [[pluck]]ing them out. As well as picking newly produced Pikmin at the [[Onion]]s, this is useful for calling out Pikmin that were planted by a [[Mamuta]] or a [[Swooping Snitchbug]], as well as transformed by [[Candypop Bud]]s. | The Pluckaphone is obtained by defeating the [[Waterwraith]] in the [[Submerged Castle]] and collecting the [[Professional Noisemaker]]. It is an upgrade that allows the [[leader]]s' whistles to call buried [[Pikmin family|Pikmin]] out from the ground, saving precious time that would otherwise be spent [[pluck]]ing them out. As well as picking newly produced Pikmin at the [[Onion]]s, this is useful for calling out Pikmin that were planted by a [[Mamuta]] or a [[Swooping Snitchbug]], as well as transformed by [[Candypop Bud]]s. | ||
In the first trailer for {{p1}}, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a [[Pikmin prerelease information|prerelease element]] from the first ''Pikmin'' game. | In the first trailer for {{p1}}, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a [[Pikmin prerelease information|prerelease element]] from the first ''Pikmin'' game. The Pluckaphone was originally going to be called "Pluck Megaphone", judging from the [[Prototype information|early]] English script left inside the final version of ''Pikmin 2''.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor}} | ||
{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=ひきぬきメガホン | |||
|JapR=Hikinuki Megahon | |||
|JapM= | |||
|Fra=Déterraphone | |||
|FraM=Pluckaphone | |||
|Ger=Pflückerfon | |||
|GerM=Pluckaphone | |||
|Ita=Sradicofono | |||
|ItaM=Pluckaphone | |||
|SpaA=Cosecháfono | |||
|SpaAM=Harvestphone | |||
}} | |||
=== Plucking Whistle === | === Plucking Whistle === | ||
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|caption = The Plucking Whistle's icon. | |caption = The Plucking Whistle's icon. | ||
|function = Allows whistle to pluck Pikmin | |function = Allows whistle to pluck Pikmin | ||
|requirements = Have completed [[Russ]]'s "An Ode to Science" side mission, buy for {{icon|Raw material}} × | |requirements = Have completed [[Russ]]'s "An Ode to Science" side mission, then buy for {{icon|Raw material}} × 240 | ||
}} | }} | ||
The Plucking Whistle is [[Russ]]'s final upgrade, available for purchase once all other gear is bought. It works identical to the Pluckaphone from ''Pikmin 2'', uprooting Pikmin from the ground by using the [[whistle]]. This is particularly useful for several [[Dandori Challenge]] stages and [[Trial of the Sage Leaf]] floors, as some Pikmin can be called from a distance and save precious time. | |||
{{clear}} | {{clear}} | ||
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|p2 = y | |p2 = y | ||
|name = Rocket Fist | |name = Rocket Fist | ||
|image = | |image = Thumb_bruteknuckles.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Brute Knuckles. | |caption = The Brute Knuckles. | ||
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{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=ロケットパンチ | |||
|JapR=Roketto Panchi | |||
|JapM=Rocket Punch | |||
|Fra=Poing Fusée | |||
|FraM=Rocket Fist | |||
|Ger=Raketenfaust | |||
|GerM=Rocket Fist | |||
|Ita=Pugno razzo | |||
|ItaM=Rocket punch | |||
|Spa=Puño volador | |||
|SpaM=Flying fist | |||
}} | |||
=== Rush Boots === | === Rush Boots === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p2 | |p2 = y | ||
|p4 | |p4 = y | ||
|name | |name = Rush Boots | ||
|image | |image = Rush Boots P4 icon.png | ||
|icon | |icon = Rush Boots P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Rush Boots' icon in ''Pikmin 4''. | ||
|function | |function = Makes leaders run faster | ||
|requirements2 = Defeat the Empress Bulblax, retrieve the [[Repugnant Appendage]] | |requirements2 = Defeat the Empress Bulblax, retrieve the [[Repugnant Appendage]] | ||
|requirements4 = | |requirements4 = Have reached {{sparklium|p4|5100}}, buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Retrieve 8 [[ship part]]s | |||
}} | }} | ||
The Rush Boots can be obtained by defeating the [[Empress Bulblax]] in the [[Frontier Cavern]], and collecting the [[Repugnant Appendage]]. It is a modification to the [[leader]]s' footwear that allows them to run more quickly, around 1.3 times faster,{{cite youtube|TdI0nSfJO_8|comparing the same trek with and without the Rush Boots|published={{date|12|April|2019}}|retrieved={{date|12|April|2019}}}} or at around the same speed as flowered [[White Pikmin]]. The Rush Boots also renders the blowing attack of [[Puffy Blowhog|Puffy]] and [[Withering Blowhog]]s ineffective against leaders (in ''Pikmin 2'' only; this effect requires the [[#Brace Boots|Brace Boots]] in ''Pikmin 4''). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners. | The Rush Boots can be obtained by defeating the [[Empress Bulblax]] in the [[Frontier Cavern]], and collecting the [[Repugnant Appendage]]. It is a modification to the [[leader]]s' footwear that allows them to run more quickly, around 1.3 times faster,{{cite youtube|TdI0nSfJO_8|comparing the same trek with and without the Rush Boots|published={{date|12|April|2019}}|retrieved={{date|12|April|2019}}}} or at around the same speed as flowered [[White Pikmin]]. The Rush Boots also renders the blowing attack of [[Puffy Blowhog|Puffy]] and [[Withering Blowhog]]s ineffective against leaders (in ''Pikmin 2'' only; this effect requires the [[#Brace Boots|Brace Boots]] in ''Pikmin 4''). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners. | ||
<gallery> | <gallery> | ||
Repugnant Appendage.jpg|The | Thumb_repugnantappendage.jpg|The Repugnant Appendage. | ||
Rush boots in lab.jpg|The Rush Boots in the Lab. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=ダッシュブーツ | |||
|JapR=Dasshu Būtsu | |||
|JapM=Dash Boots | |||
|FraA=Bottes grand V | |||
|FraAM=Very fast boots | |||
|FraE=Bottes Grand V | |||
|FraEM=Very Fast Boots | |||
|Ger=Flinkstiefel | |||
|GerM=Fast Boots | |||
|Ita=Stivali lesti | |||
|ItaM=Ready boots | |||
|Spa=Velocibotas | |||
|SpaM=Speed-boots | |||
}} | |||
=== Scorch Guard === | === Scorch Guard === | ||
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With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | With this upgrade, there is no need to worry about being hurt when destroying [[fire geyser]]s, or fighting enemies such as the [[Fiery Blowhog]] or [[Fiery Bulblax]]. However, the [[Titan Dweevil]]'s Flare Cannon will still be able to stun leaders, even if it does not harm them. | ||
In [[Pikmin 4]], both the Scorch Guard and the {{oatchi}} Scorch Guard must be equipped in order to enter the [[Frozen Inferno]], making them one of the few pieces of gear required to 100% explore the game. | |||
<gallery> | <gallery> | ||
Thumb_forgedcourage.jpg|The Forged Courage. | |||
ScorchGuardArt.png|The Scorch Guard's capsule in ''Pikmin 3''. | ScorchGuardArt.png|The Scorch Guard's capsule in ''Pikmin 3''. | ||
Scorch Guard location P3.jpg|Location of the Scorch Guard. | Scorch Guard location P3.jpg|Location of the Scorch Guard. | ||
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{{clear}} | {{clear}} | ||
=== Scorch Guard | ;Names in other languages | ||
{{Foreignname | |||
|Jap=フレア・ガード | |||
|JapR=Furea Gādo | |||
|JapM=Flare Guard | |||
|ChiTrad=防火装 | |||
|ChiTradR= | |||
|ChiTradM=Fire Guard | |||
|ChiSimp=防火装 | |||
|ChiSimpR= | |||
|ChiSimpM=Fire Guard | |||
|Fra=Para-brûlure | |||
|FraM=Burn counter | |||
|Ger=Flammschutz | |||
|GerM=Fire Protection | |||
|Ita=Parafuoco | |||
|ItaM=Fire suit | |||
|Kor=방화복 | |||
|KorR=banghwabog | |||
|KorM=Fire Suit | |||
|Spa=Antillamas | |||
|SpaM=Anti-flames | |||
}} | |||
=== {{oatchi}} Scorch Guard=== | |||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Scorch Guard | |name = {{oatchi}} Scorch Guard | ||
|icon = Scorch Guard (Oatchi) P4 icon.png | |icon = Scorch Guard (Oatchi) P4 icon.png | ||
|image = Scorch Guard (Oatchi) P4 icon.png | |image = Scorch Guard (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Scorch Guard | |caption = The {{oatchi}} Scorch Guard's icon. | ||
|function = Gives fire resistance | |function = Gives fire resistance | ||
|requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take fire [[damage]], buy for {{icon|Raw material}} × 100 | |requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take fire [[damage]], buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
=== Sniff Saver | The '''{{oatchi}} Scorch Guard''' is an upgrade that makes [[Oatchi]] immune to all [[fire]] [[hazard]]s. It's only in [[Pikmin 4]] and can be obtained from the lab for {{icon|Raw material}} x 100 but only after the [[player character]] or Oatchi take fire [[damage]]. | ||
With this upgrade, Oatchi doesn't need to worry about being hurt whilst attacking [[Fire geyser]]s or fiery enemies such as a [[Fiery Bulblax]]. The upgrade is also able to be toggled off and on. | |||
In [[Pikmin 4]], both the Scorch Guard and the {{oatchi}} Scorch Guard must be equipped in order to enter the [[Frozen Inferno]], making them one of the few pieces of gear required to 100% explore the game. | |||
<gallery> | |||
Oatchi scorch guard lab.jpg|When the {{oatchi}} Scorch Guard appears in the Lab | |||
</gallery> | |||
=== {{oatchi}} Sniff Saver === | |||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Sniff Saver | |name = {{oatchi}} Sniff Saver | ||
|icon = Sniff Saver (Oatchi) P4 icon.png | |icon = Sniff Saver (Oatchi) P4 icon.png | ||
|image = Sniff Saver (Oatchi) P4 icon.png | |image = Sniff Saver (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Sniff Saver | |caption = The {{oatchi}} Sniff Saver's icon. | ||
|function = Grants [[poison]] immunity | |function = Grants [[poison]] immunity | ||
|requirements = Have had [[Oatchi]] take poison [[damage]], buy for {{icon|Raw material}} × 100 | |requirements = Have had [[Oatchi]] take poison [[damage]], buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
The '''{{oatchi}} Sniff Saver''' makes Oatchi immune to poison hazards, allowing him to take out poison geysers and toxic mushrooms safely. As the player character is naturally immune to poison, there is no Rescue Gear equivalent. | |||
{{clear}} | {{clear}} | ||
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|p2 = y | |p2 = y | ||
|name = Solar System | |name = Solar System | ||
|image = | |image = Thumb_stellarorb.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Stellar Orb. | |caption = The Stellar Orb. | ||
Line 848: | Line 1,128: | ||
File:Stellar-Orb-With light.jpg|Same sublevel, after retrieving the Stellar Orb. | File:Stellar-Orb-With light.jpg|Same sublevel, after retrieving the Stellar Orb. | ||
</gallery> | </gallery> | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=ソーラーシステム | |||
|JapR=Sōrā Shisutemu | |||
|JapM=Solar System | |||
|FraA=Système solaire | |||
|FraAM=Solar system | |||
|FraE=Système Solaire | |||
|FraEM=Solar System | |||
|Ger=Sonnensystem | |||
|GerM=Solar System | |||
|Ita=Sistema solare | |||
|ItaM=Solar System | |||
|Spa=Sistema solar | |||
|SpaM=Solar system | |||
}} | |||
==== Cavern of Chaos 10 ==== | ==== Cavern of Chaos 10 ==== | ||
Line 863: | Line 1,160: | ||
|p2 = y | |p2 = y | ||
|name = Sphere Chart | |name = Sphere Chart | ||
|image = | |image = Spherical_Atlas_artwork.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Spherical Atlas. | |caption = The Spherical Atlas. | ||
Line 871: | Line 1,168: | ||
The Sphere Chart is the name given by the ship to the data found within the [[Spherical Atlas]]. By collecting the Spherical Atlas from the [[Emergence Cave]], the ship is able to create charts of the [[Awakening Wood]], allowing the player to explore that area. | The Sphere Chart is the name given by the ship to the data found within the [[Spherical Atlas]]. By collecting the Spherical Atlas from the [[Emergence Cave]], the ship is able to create charts of the [[Awakening Wood]], allowing the player to explore that area. | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=わくせいデータ | |||
|JapR=Wakusei Dēta | |||
|JapM=Planet Data | |||
|FraA=Carte Sphérique ([[Ship's dialogs]])<br>Système solaire (pause menu) | |||
|FraAM=Spherical map<br>Solar system | |||
|FraE=Pôle Nord | |||
|FraEM=North Pole | |||
|Ger=Sphärenkarte | |||
|GerM=Sphere Map | |||
|Ita=Mapposfera | |||
|ItaM=Sphere Map | |||
|Spa=Carta esférica | |||
|SpaM=Spherical map | |||
}} | |||
{{clear}} | {{clear}} | ||
Line 878: | Line 1,192: | ||
|p2 = y | |p2 = y | ||
|name = Survey Chart | |name = Survey Chart | ||
|image = | |image = P2_Geographic_Projection_Artwork.jpg | ||
|size = 200px | |size = 200px | ||
|caption = The Geographic Projection. | |caption = The Geographic Projection. | ||
Line 888: | Line 1,202: | ||
{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=たんさデータ | |||
|JapR=Tansa Dēta | |||
|JapM=Search Data | |||
|FraA=Carte topographique | |||
|FraAM=Topographical map | |||
|FraE=Pôle Sud | |||
|FraEM=South Pole | |||
|Ger=Übersichtskarte | |||
|GerM=Overlook Map | |||
|Ita=Mappa rilievo | |||
|ItaM=Overlook Map | |||
|Spa=Mapa de cotas | |||
|SpaM=Heightmap | |||
}} | |||
=== Survey Drone === | === Survey Drone === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Survey Drone | ||
|icon | |icon = Survey Drone P4 icon.png | ||
|image | |image = Survey Drone P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Survey Drone's icon. | ||
|function | |function = Allows a birds-eye view of the area, and can place beacons over points of interest | ||
| | |requirements4 = Have reached {{sparklium|p4|600}}, buy for {{icon|Raw material}} × 10 | ||
|requirementsost = Retrieve 2 [[ship part]]s | |||
}} | }} | ||
The Survey Drone switches the player's perspective to a fully-controllable flying camera, allowing scoping out of the entire map and the placing of beacons. Areas revealed by the Survey Drone do not get revealed on the radar map; they must still be travelled to on foot. By default, time is paused while flying the drone, but it can be unpaused and re-paused freely. | |||
The game does not prevent the [[Pebble Pitcher]] from being used while the Survey Drone is in operation when time is unpaused. This can allow the second player to do many things in very unintended ways. | |||
{{clear}} | {{clear}} | ||
Line 912: | Line 1,248: | ||
|caption = The Thermal Defense's icon. | |caption = The Thermal Defense's icon. | ||
|function = Grants [[ice]] immunity | |function = Grants [[ice]] immunity | ||
|requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take ice [[damage]], buy for {{icon|Raw material}} × 50 | |requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 50 | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Thermal Defense | === {{oatchi}} Thermal Defense === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Thermal Defense | |name = {{oatchi}} Thermal Defense | ||
|icon = Thermal Defense (Oatchi) P4 icon.png | |icon = Thermal Defense (Oatchi) P4 icon.png | ||
|image = Thermal Defense (Oatchi) P4 icon.png | |image = Thermal Defense (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Thermal Defense | |caption = The {{oatchi}} Thermal Defense's icon. | ||
|function = Grants [[ice]] immunity | |function = Grants [[ice]] immunity | ||
|requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] take ice [[damage]], buy for {{icon|Raw material}} × 100 | |requirements = Have had the [[Pikmin 4 player character|player character]] or [[Oatchi]] freeze/take ice [[damage]], buy for {{icon|Raw material}} × 100 | ||
}} | }} | ||
Line 939: | Line 1,275: | ||
|icon = Treasure Gauge P4 icon.png | |icon = Treasure Gauge P4 icon.png | ||
|size = 200px | |size = 200px | ||
|caption = The | |caption = The Treasure Gauge's icon in ''Pikmin 4''. | ||
|function = Shows a treasure proximity indicator | |function = Shows a treasure and [[castaway]] proximity indicator | ||
|requirements2 = Defeat the Empress Bulblax, retrieve the [[Prototype Detector]] | |requirements2 = Defeat the Empress Bulblax, retrieve the [[Prototype Detector]] | ||
|requirements4 = Have reached {{sparklium|p4|1000}}, buy for {{icon|Raw material}} × 40 | |requirements4 = Have reached {{sparklium|p4|1000}}, buy for {{icon|Raw material}} × 40 | ||
}} | }} | ||
{{see more|HUD#Treasure Gauge|t1=HUD}} | {{see more|HUD#Treasure Gauge|t1=HUD}} | ||
The Treasure Gauge is a | The Treasure Gauge is a device found in ''Pikmin 2'' and ''Pikmin 4'' that helps with tracking down every treasure in the game, no matter if is out in the open, an enemy has it or it is buried. It detects [[castaway]]s, including conscious or unconscious [[leafling]]s, in the same manner in ''Pikmin 4''. In ''Pikmin 2'', it is obtained by collecting the [[Prototype Detector]] from the [[Empress Bulblax]] in the [[Hole of Beasts]]. When it is in the Exploration Kit, a gauge appears on the [[HUD]]. In the device's ''Pikmin 2'' iteration, there is a needle that wiggles continuously when a treasure is in the current field or cave, and the closer the current leader is to a treasure, the farther to the right it goes, and the harder it beeps. In ''Pikmin 4'', the needle is replaced by a row of lights that light up, starting from the left, as the leader approaches whatever the device has detected. If there are no treasures or castaways in a given area or sublevel, a chime will sound shortly after collecting the last relevant item. In ''Pikmin 2'', the needle goes to the left edge while the gauge grays out; in ''Pikmin 4'', the entire display goes black. It can be interfered with by the [[Antenna Beetle]], [[Gildemandwee]], and [[Gildemander]], the only Exploration Kit upgrade to be specifically targeted in gameplay. | ||
In [[Olimar's Shipwreck Tale]] in ''Pikmin 4'', the reward for recovering 12 [[ship part]]s is a device called the Parts Detector. It shares its icon with the Treasure Gauge and works exactly the same as the Treasure Gauge+ except it detects Olimar's lost ship parts instead of treasure. | |||
<gallery> | <gallery> | ||
Thumb_prototypedetector.jpg|The Prototype Detector. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
;Names in other languages | |||
{{Foreignname | |||
|Jap=おたからセンサー | |||
|JapR=Otakara Sensā | |||
|JapM=Treasure Sensor | |||
|FraA=Jauge à trésors | |||
|FraAM=Treasure gauge | |||
|FraE=Senseur | |||
|FraEM=Sensor | |||
|Ger=Schatzanzeiger | |||
|GerM=Treasure Seeker | |||
|Ita=Tesorometro | |||
|ItaM=Treasure meter | |||
|Spa=Tesorímetro | |||
|SpaM=Treasure meter | |||
}} | |||
=== Treasure Gauge+ === | === Treasure Gauge+ === | ||
Line 961: | Line 1,315: | ||
|caption = The Treasure Gauge+'s icon. | |caption = The Treasure Gauge+'s icon. | ||
|function = Shows the total amount and location of treasures | |function = Shows the total amount and location of treasures | ||
|requirements = Buy for {{icon|Raw material}} × 100, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 100, further requirements unknown}} | ||
}} | |||
{{Todo|Buried treasures? Treasures eaten by enemies? Treasures in unexplored areas?}} | |||
The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the [[radar]]'s capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time. | |||
{{ | {{Clear}} | ||
=== Triple Threat === | === Triple Threat === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Triple Threat | ||
|icon | |icon = Triple Threat P4 icon.png | ||
|image | |image = Triple Threat P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Triple Threat's icon. | ||
|function | |function = Gives leaders a punch combo | ||
| | |requirements4 = Have reached {{sparklium|p4|8500}}, then buy for {{icon|Raw material}} × 40 | ||
|requirementsost = Retrieve 20 [[ship part]]s | |||
}} | }} | ||
Line 988: | Line 1,346: | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff's icon. | |caption = The Tuff Stuff's icon. | ||
|function = Adds more health | |function = Adds approximately 33% more health to the Leader | ||
|requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 40 | |requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 40 | ||
}} | }} | ||
Line 994: | Line 1,352: | ||
{{clear}} | {{clear}} | ||
=== Tuff Stuff | === {{oatchi}} Tuff Stuff === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Tuff Stuff | |name = {{oatchi}} Tuff Stuff | ||
|icon = Tuff Stuff (Oatchi) P4 icon.png | |icon = Tuff Stuff (Oatchi) P4 icon.png | ||
|image = Tuff Stuff (Oatchi) P4 icon.png | |image = Tuff Stuff (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff | |caption = The {{oatchi}} Tuff Stuff's icon. | ||
|function = Adds more health | |function = Adds approximately 33% more health to Oatchi | ||
|requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 80 | |requirements = Have reached {{sparklium|p4|3200}}, buy for {{icon|Raw material}} × 80 | ||
}} | }} | ||
Line 1,010: | Line 1,368: | ||
=== Tuff Stuff+ === | === Tuff Stuff+ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 | |p4 = y | ||
|name | |name = Tuff Stuff+ | ||
|icon | |icon = Tuff Stuff+ P4 icon.png | ||
|image | |image = Tuff Stuff+ P4 icon.png | ||
|size | |size = x150px | ||
|caption | |caption = The Tuff Stuff+'s icon. | ||
|function | |function = Adds approximately 66% more health to the Leader | ||
| | |requirements4 = Have reached {{sparklium|p4|6000}}, then buy for {{icon|Raw material}} × 80 | ||
|requirementsost = Retrieve 16 [[ship part]]s | |||
}} | }} | ||
{{clear}} | {{clear}} | ||
=== Tuff Stuff+ | === {{oatchi}} Tuff Stuff+=== | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Tuff Stuff+ | |name = {{oatchi}} Tuff Stuff+ | ||
|icon = Tuff Stuff+ (Oatchi) P4 icon.png | |icon = Tuff Stuff+ (Oatchi) P4 icon.png | ||
|image = Tuff Stuff+ (Oatchi) P4 icon.png | |image = Tuff Stuff+ (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff+ | |caption = The {{oatchi}} Tuff Stuff+'s icon. | ||
|function | |function = Adds approximately 66% more health to Oatchi | ||
| | |requirements4 = Have reached {{sparklium|p4|6000}} then buy for {{icon|Raw material}} × 120 | ||
|requirementsost = Have met [[Moss]], retrieve 14 [[ship part]]s | |||
}} | }} | ||
Line 1,044: | Line 1,404: | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff++'s icon. | |caption = The Tuff Stuff++'s icon. | ||
|function = | |function = Approximately doubles health for the Leader | ||
|requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 120, further requirements unknown | ||
}} | }} | ||
Line 1,050: | Line 1,410: | ||
{{clear}} | {{clear}} | ||
=== Tuff Stuff++ | === {{oatchi}} Tuff Stuff++ === | ||
{{infobox upgrade | {{infobox upgrade | ||
|p4 = y | |p4 = y | ||
|name = Tuff Stuff++ | |name = {{oatchi}} Tuff Stuff++ | ||
|icon = Tuff Stuff++ (Oatchi) P4 icon.png | |icon = Tuff Stuff++ (Oatchi) P4 icon.png | ||
|image = Tuff Stuff++ (Oatchi) P4 icon.png | |image = Tuff Stuff++ (Oatchi) P4 icon.png | ||
|size = x150px | |size = x150px | ||
|caption = The Tuff Stuff++ | |caption = The {{oatchi}} Tuff Stuff++'s icon. | ||
|function = | |function = Approximately doubles health for Oatchi | ||
|requirements = Buy for {{icon|Raw material}} × 240, further requirements unknown | |requirements = Buy for {{icon|Raw material}} × 240, further requirements unknown | ||
}} | }} | ||
Line 1,106: | Line 1,466: | ||
AntiElectrifierCutscene.jpeg|Brittany finds the Anti-Electrifier. | AntiElectrifierCutscene.jpeg|Brittany finds the Anti-Electrifier. | ||
ScorchGuardCutscene.jpeg|Brittany finds the Scorch Guard. | ScorchGuardCutscene.jpeg|Brittany finds the Scorch Guard. | ||
Dodgewhistle.jpg|The Dodge Whistle once returned to the Drake. | |||
MetalSuitZ.jpg|The Metal Suit Z once returned to the Drake. | MetalSuitZ.jpg|The Metal Suit Z once returned to the Drake. | ||
P3 Anti-Electrifier Analysis.jpg|The Anti-Electrifier once returned to the Drake. | P3 Anti-Electrifier Analysis.jpg|The Anti-Electrifier once returned to the Drake. | ||
Line 1,122: | Line 1,482: | ||
== Trivia == | == Trivia == | ||
* In the North American version of the ''New Play Control!'' game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the [[Ship's dialogs]] and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the [[Upgrade#Solar System|Solar System]]), this is likely a [[mistake]]. | * In the North American version of the ''New Play Control!'' game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the [[Ship's dialogs]] and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the [[Upgrade#Solar System|Solar System]]), this is likely a [[mistake]]. | ||
* If Oatchi is fed 5 Scrummy Bones, he gets extra health equivalent to a full health bar with Tuff Stuff equipped. | |||
== See also == | == See also == |
Revision as of 17:24, May 12, 2024
The following contains spoilers about a recently released game. |
The following article or section is in need of assistance from someone who plays Pikmin 4. |
- "Upgrade" redirects here. For the updates to the games' software, see update.
- This article is about gear as equipment and tools. For gears that are cogs, see Gear (disambiguation).
In most Pikmin games, players are able to obtain diverse pieces of gear that empower the main characters, typically by granting immunities to some hazards, increasing stats, or unlocking new abilities. The method by which they are obtained depends on the game, and some pieces of gear appear in multiple games. Before Pikmin 4 these upgrades were not given a name, but they are specifically referred to as "gear" in various places of Pikmin 4. Also unique to Pikmin 4 is the ability to enable or disable any upgrade (besides the Survey Drone, Idler's Alert and Homesick Signal) once obtained.
Obtaining
In Pikmin 2, the player needs to retrieve certain treasures, usually guarded by bosses. When the Hocotate ship takes the treasure in, it is able to make use of it to create an upgrade. The upgrades can be found on a checklist called the Exploration Kit on the pause menu, and there is a distinction between the treasure itself and the upgrade. If the player exits the cave from the pause menu after getting the treasure instead of using a geyser, the treasure will be left behind but the leaders will keep the upgrade.
In Pikmin 3, the two important pieces of gear that allow reaching new areas are cellphones that need to be retrieved to the S.S. Drake, while the optional spacesuit upgrades can be found buried or off the beaten path in the form of Gashapon capsules; these too need to be brought back to the S.S. Drake and there isn't much of a difference between the object and the upgrade proper.
In Pikmin 4, upgrades can be obtained by purchasing them from Russ's lab, or by completing certain missions. In the case of the lab, they will have an associated raw material cost, and some only become available in the shop when certain Sparklium thresholds are met or when certain things happen in-game. In Olimar's Shipwreck Tale, upgrades are among the rewards that Olimar may receive for each ship part he recovered during a day.
List
Purpose | Gear | Pikmin 2 | Pikmin 3 | Pikmin 4 | Olimar's Shipwreck Tale |
---|---|---|---|---|---|
Stat improvement | Air Armor | See Metal Suit Z | See Metal Suit Z | Yes | No |
Stat improvement | Pup Air Armor | No | No | Yes | No |
Stat improvement | Air Armor+ | No | No | Yes | Yes |
Stat improvement | Pup Air Armor+ | No | No | Yes | Yes |
Stat improvement | Air Armor++ | No | No | Yes | No |
Stat improvement | Pup Air Armor++ | No | No | Yes | No |
Hazard immunity | Anti-Electrifier | Yes | Yes | Yes | No |
Hazard immunity | Pup Anti-Electrifier | No | No | Yes | No |
Misc. | Brace Boots | See Rush Boots | No | Yes | No |
New ability | Charging Horn | No | No | Yes | Yes |
Discovering new areas | Data Glutton | No | Yes | No | No |
New ability | Dodge Whistle | No | Yes | No | No |
New ability | Extra Hand | No | No | Yes | No |
Discovering new areas | Folded Data Glutton | No | Yes | No | No |
Misc. | Gunk Busters | No | No | Yes | No |
Misc. | Headlamp | See Solar System | No | Yes | No |
Misc. | Headlamp+ | No | No | Yes | No |
Misc. | Homesick Signal | No | No | Yes | Yes |
Misc. | Idle Counter | No | No | Yes | Yes |
Misc. | Idler's Alert | No | No | Yes | Yes |
New ability | Lineup Trumpet | No | No | Yes | Yes |
Stat improvement | Mega Tweeter | Yes | No | See Power Whistle | No |
Stat improvement | Metal Suit Z | Yes | Yes | See Air Armor | See Air Armor+ |
New ability | Napsack | Yes | No | No | No |
New ability | Pluckaphone | Yes | No | See Plucking Whistle | No |
New ability | Plucking Whistle | See Pluckaphone | No | Yes | No |
Stat improvement | Power Whistle | See Mega Tweeter | No | Yes | No |
New ability | Rocket Fist | Yes | No | See Triple Threat | See Triple Threat |
Stat improvement | Rush Boots | Yes | No | Yes | Yes |
Hazard immunity | Scorch Guard | Yes | Yes | Yes | No |
Hazard immunity | Pup Scorch Guard | No | No | Yes | No |
Hazard immunity | Pup Sniff Saver | No | No | Yes | No |
Misc. | Solar System | Yes | No | See Headlamp | No |
Discovering new areas | Sphere Chart | Yes | No | No | No |
Discovering new areas | Survey Chart | Yes | No | No | No |
Misc. | Survey Drone | No | No | Yes | Yes |
Hazard immunity | Thermal Defense | No | No | Yes | No |
Hazard immunity | Pup Thermal Defense | No | No | Yes | No |
Misc. | Treasure Gauge | Yes | No | Yes | Yes (as Parts Detector) |
Misc. | Treasure Gauge+ | No | No | Yes | No |
New ability | Triple Threat | See Rocket Fist | No | Yes | Yes |
Stat improvement | Tuff Stuff | No | No | Yes | No |
Stat improvement | Pup Tuff Stuff | No | No | Yes | No |
Stat improvement | Tuff Stuff+ | No | No | Yes | Yes |
Stat improvement | Pup Tuff Stuff+ | No | No | Yes | Yes |
Stat improvement | Tuff Stuff++ | No | No | Yes | No |
Stat improvement | Pup Tuff Stuff++ | No | No | Yes | No |
In addition, there is a list of upgrades in Hey! Pikmin.
Air Armor
The following article or section is in need of assistance from someone who plays Pikmin 4. |
| |||
---|---|---|---|
The Air Armor's icon. | |||
Games | Pikmin 4 | ||
Function | Increases defense | ||
How to obtain | Own Tuff Stuff, then buy for × 40 |
Pup Air Armor
| |||
---|---|---|---|
The Pup Air Armor's icon. | |||
Games | Pikmin 4 | ||
Function | Increases defense | ||
How to obtain | Own Pup Tuff Stuff, then buy for × 80 |
A decent if expensive strategy is to feed Oatchi 5 Scrummy Bones, nearly doubling his HP. All tiers of Air Armor also apply the damage reduction percentage to the temporary HP, making Oatchi much harder to knock down than he already is.
Air Armor+
| |||
---|---|---|---|
The Air Armor+'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases the player's damage taken by 50% | ||
How to obtain | Have Air Armor, have reached × 6000, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 22 ship parts |
Pup Air Armor+
| |||
---|---|---|---|
The Pup Air Armor+'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases Oatchi's damage taken by 50% | ||
How to obtain | Have Pup Air Armor, have reached × 6000, then buy for × 120 Olimar's Shipwreck Tale: Have met Moss, retrieve 18 ship parts |
Air Armor++
| |||
---|---|---|---|
The Air Armor++'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases the player's damage taken by 75% | ||
How to obtain | Buy for × 120, unlock Air Armor+ |
Pup Air Armor++
| |||
---|---|---|---|
The Pup Air Armor++'s icon. | |||
Games | Pikmin 4 | ||
Function | Decreases Oatchi's damage taken by 75% | ||
How to obtain | Buy for × 160, unlock Pup Air Armor+ |
Anti-Electrifier
| |||
---|---|---|---|
The Anti-Electrifier's icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 3, Pikmin 4 | ||
Function | Gives electricity resistance | ||
How to obtain | : Defeat the Giant Breadbug, retrieve the Dream Material : Retrieve the capsule : Have had the player character or Oatchi take electric damage, then buy for × 50 |
The Anti-Electrifier, when unlocked, makes the leaders' suits immune to electricity, including electrical attacks.
In Pikmin 2, it is obtained by defeating the Giant Breadbug in the Glutton's Kitchen, and collecting the Dream Material. Although leaders become invulnerable to electrical attacks, the Titan Dweevil's Shock Therapist will still manage to stun them, despite not causing any damage.
In Pikmin 3, it can be found buried near the place where Charlie crashed onto the planet's surface in the Distant Tundra, guarded by an Arctic Cannon Larva. The capsule has a weight of 10, and can be carried by up to 20 Pikmin. This device is particularly useful when trying to pass by electrical hazards with a group of Yellow Pikmin.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | アンチ・エレキ? Anchi Ereki |
Anti Electric |
Chinese (traditional) |
抗電装 | Anti-electric equipment |
Chinese (simplified) |
抗电装 | Anti-electric equipment |
French | Anti-choc | Anti-shock |
German | Elektroschutz | Electric Protection |
Italian | Anti-shock | Anti-Shock |
Korean | 방진복 bangjinbog |
|
Spanish | Anti-eléctric (Pikmin 2) Antieléctrico (Pikmin 3) |
Anti-"electric" Anti-electric |
Pup Anti-Electrifier
| |||
---|---|---|---|
The Pup Anti-Electrifier's icon. | |||
Games | Pikmin 4 | ||
Function | Gives electricity resistance | ||
How to obtain | Have had the player character or Oatchi take electric damage, then buy for × 100 |
The Pup Anti-Electrifier is an upgrade for Oatchi which makes him immune to Electricity such as from an electric gate or from enemies like the shockcake. In Pikmin 4 it can be obtained from the Lab for x 100 but only after the player character or Oatchi takes electric damage
Brace Boots
| |||
---|---|---|---|
The Brace Boots's icon. | |||
Games | Pikmin 4 | ||
Function | Gives resistance to wind and being sucked up | ||
How to obtain | Have the player character hit by wind or be sucked up in a previous day, then buy for × 80 |
Charging Horn
| |||
---|---|---|---|
The Charging Horn's icon. | |||
Games | Pikmin 4 | ||
Function | Unlocks the ability to charge | ||
How to obtain | Have reached × 450, then buy for × 20 Olimar's Shipwreck Tale: Retrieve 1 ship part |
- See more: Charge.
The Charging Horn grants the player the ability to charge.
Data Glutton
| |||
---|---|---|---|
The Data Glutton. | |||
Games | Pikmin 3 | ||
Function | Unlocks the Distant Tundra | ||
How to obtain | Defeat the Armored Mawdad, retrieve the cellphone |
The Data Glutton is an old cellphone, and is found within the belly of the Armored Mawdad in the Garden of Hope. It has a weight of 10, and can be carried by up to 20 Pikmin. It emits a signal that Alph and Brittany first assume to be Charlie. Upon collecting the device, Alph uses its technology to boost the signal strength of the S.S. Drake, allowing them to access the Distant Tundra.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | いにしえのパケシス? Inishie no Pakeshisu |
|
German | Datenarchiv | Data archive |
Italian | Archivio trasmittente | Transmitter archive |
Spanish (NoA) | Fósil de datos | Data fossil |
Dodge Whistle
| |||
---|---|---|---|
The Dodge Whistle's capsule. | |||
Games | Pikmin 3 | ||
Function | Allows leaders and Pikmin to dodge | ||
How to obtain | Retrieve the capsule |
- See more: Dodge.
The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave, where the Pikmin will carry the spoils of the battle through. It can be obtained by throwing Pikmin onto the Bouncy Mushroom between it and the path. There are some enemies in the way, however: two Swooping Snitchbugs are guarding the object, and Joustmites, Skeeterskates, and Bearded Amprats can be found on the route the Pikmin will use to take it to the Drake. However, this all can be bypassed by having Winged Pikmin carry it. It has a weight of 10, and can be carried by up to 20 Pikmin.
Collecting it allows the leaders to dodge left or right, guiding the Pikmin. It is done in a straight line normally, or in an arc around a lock-on target (in the original Pikmin 3 only). When rolling, the leaders do not lose height, making certain sequence breaks possible.
Extra Hand
| |||
---|---|---|---|
The Extra Hand's icon. | |||
Games | Pikmin 4 | ||
Function | Allows the player character to carry objects, with a carrying weight of 1 | ||
How to obtain | Complete all of Louie's side missions |
- See more: Carry.
This article is a stub. You can help Pikipedia by expanding it. |
The Extra Hand can be obtained after finishing all of Louie's side missions, which unlock once he's rescued from the Ancient Sirehound.
It grants the player character the ability to carry objects like the Pikmin (with a carrying weight of 1).
Folded Data Glutton
| |||
---|---|---|---|
The Folded Data Glutton. | |||
Games | Pikmin 3 | ||
Function | Unlocks the Twilight River | ||
How to obtain | Defeat the Sandbelching Meerslug, retrieve the cellphone |
The Folded Data Glutton is a folding cellphone, found within the belly of the Sandbelching Meerslug in the Tropical Wilds. It emits a signal that the leaders first assume to be Olimar. Upon collecting the device, Alph uses its technology to boost the signal strength of the Drake, allowing them to access the Twilight River. It has a weight of 10, and can be carried by up to 20 Pikmin.
This cellphone has an image of two ferrets on its display. Despite its supposed lack of recent use, the interface on the phone claims that its current battery life is quite high, implying that it was either recently charged, or has been only recently turned back on after a long period of dormancy.
One can throw Pikmin at it when it is first found and have them dig it out without triggering the cutscene where the boss awakens. This is possible if the leaders are positioned just far away enough to not trigger the event, but still close enough for the Pikmin throw to reach. However, the Pikmin will never make any progress towards digging it out, forcing the player to face the boss. Alternatively, using a sequence break involving the Dodge Whistle, it is possible to observe this behavior regardless of proximity, by reaching the Meerslug's arena before rescuing Charlie from the Vehemoth Phosbat.
The Folded Data Glutton next to a deceased Sandbelching Meerslug.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 折れたパケシス? Oreta Pakeshisu |
|
German | Klapparchiv | Folding archive |
Italian | Archivio pieghevole | Folding archive |
Gunk Busters
| |||
---|---|---|---|
The Gunk Buster's icon. | |||
Games | Pikmin 4 | ||
Function | Allows normal movement on sticky mold and shallow mud | ||
How to obtain | Have gone through sticky mold or shallow mud, then buy for × 240 |
The Gunk Busters affect both the player character and Oatchi. They remove the moving speed debuff when walking on mud or sticky mold.
Headlamp
| |||
---|---|---|---|
The Headlamp's icon. | |||
Games | Pikmin 4 | ||
Function | Gives some light to dark caves | ||
How to obtain | Have reached × 2000, then buy for × 30 |
The Headlamp dramatically increases the amount of light given off by leaders in caves. The Sightless Passage and Below-Grade Discotheque are considered "dark" and will warn the player to not enter without a Headlamp, though this warning may be disregarded. Exploring either cave without a Headlamp will result in nothing at all being revealed on the radar map and the Go Here! function will be unavailable.
Some sublevels of other caves, such as sublevel 2 of The Mud Pit and sublevel 11 of Cavern for a King, have incredibly poor visibility without a Headlamp, and members of the Rescue Corps may even comment on the wisdom of having the Headlamp equipped. However, these sublevels are not subject to the same radar penalties.
Headlamp+
| |||
---|---|---|---|
The Headlamp+'s icon. | |||
Games | Pikmin 4 | ||
Function | Increases the light in dark caves | ||
How to obtain | Own Headlamp and have reached × 5500, then buy for × 100 |
Homesick Signal
| |||
---|---|---|---|
The Homesick Signal's icon. | |||
Games | Pikmin 4 | ||
Function | Calls all Pikmin not with a leader towards the base | ||
How to obtain | Have reached × 4500, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 6 ship parts |
The Homesick Signal summons all Pikmin that are not with a leader towards the current location of the base. Unlike the Idler's Alert, Pikmin will abandon their current task to respond to the signal. If the base moves, Pikmin in motion will not redirect to the new location.
Idle Counter
| |||
---|---|---|---|
The Idle Counter's icon. | |||
Games | Pikmin 4 | ||
Function | Shows an indicator of how many Pikmin are idling | ||
How to obtain | Have reached × 2500, then buy for × 40 Olimar's Shipwreck Tale: None |
This adds an element to the HUD which shows how many Pikmin are idle at the current moment.
In Olimar's Shipwreck Tale, Olimar has the Idle Counter from the start, and it is listed as such by his tablet.
Idler's Alert
| |||
---|---|---|---|
The Idler's Alert's icon. | |||
Games | Pikmin 4 | ||
Function | Calls all idle Pikmin to wherever it was used | ||
How to obtain | Have reached × 3500, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 10 ship parts |
The Idler's Alert is a piece of gear which calls all idle Pikmin to the location it was used. It does not cure status effects from Pikmin, and does not affect Oatchi.
Lineup Trumpet
| |||
---|---|---|---|
The Lineup Trumpet's icon. | |||
Games | Pikmin 4 | ||
Function | Unlocks the ability to swarm | ||
How to obtain | Complete all of Frisé's side missions Olimar's Shipwreck Tale: Retrieve 3 ship parts |
- See more: Swarm.
The Lineup Trumpet grants the player the ability to swarm.
Mega Tweeter
Mega Tweeter | |
---|---|
The Amplified Amplifier. | |
Games | Pikmin 2 |
Function | Increases the whistle's range |
How to obtain | Retrieve the Amplified Amplifier |
The Mega Tweeter (メガ・スピーカー?, lit.: "Mega Speaker") is obtained by defeating the Ranging Bloyster in the Shower Room, and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all leaders. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the leader's side.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | メガ・スピーカー? Mega Supīkā |
Mega Speaker |
French (NoA) | Haut-parleur d'aigus | High-pitched sound (producing) loudspeaker |
French (NoE) | Méga Tweeter | Mega Tweeter |
German | Mega-Pleife | |
Italian | Megaspeaker | Mega Speaker |
Spanish | Megabocina | Mega-horn |
Metal Suit Z
| |||
---|---|---|---|
The Metal Suit Z's capsule in Pikmin 3. | |||
Games | Pikmin 2, Pikmin 3 | ||
Function | Gives higher defense | ||
How to obtain | : Defeat the Pileated Snagret, retrieve the Justice Alloy : Retrieve the capsule |
The Metal Suit Z increases the integrity of the leaders' suits, reducing damage taken by half. In Pikmin 2, it is obtained by defeating the Pileated Snagret in the Snagret Hole, and collecting the Justice Alloy. In Pikmin 3, it can be found on a strip of path that connects the shore near the Mock Bottom and the place where Alph crash-landed, and must be reached by throwing leaders up either side. To note is that the Hermit Crawmad near the bridge could interfere with the carrier Pikmin.
This upgrade is useful for attempts in defeating a large Bulborb or Spotty Bulbear with leaders alone without coming to much harm. The Hocotate ship in Pikmin 2 claims that it will make enemy bites and being stepped on produce minimal pain. This is a gross simplification on its part, intended to avoid having to explain the intricacies in detail. In reality, all sources of pain will be reduced dramatically, not just those two, and enemies like Shearwigs and Wollywogs will still produce a significant amount of damage.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メタルスーツZ? Metarusūtsu Z |
Metal Suit Z | |
Chinese (traditional) |
金屬装Z | Metal Pack Z | |
Chinese (simplified) |
金属装Z | Metal Pack Z | |
French (NoA) | Combinaison Z | Z Suit | |
French (NoE) | Combifer | Ironsuit | Portmanteau of "Combinaison" (suit) and "fer" (iron). |
German | Metallanzug Z | Metal Suit z | |
Italian | Tuta metallo Z | Metal Suit z | |
Korean | 강철복 Z gangcheolbog Z |
Stel Suit Z | |
Spanish | Armadura Z | Armor Z |
Napsack
Napsack | |
---|---|
The Five-man Napsack. | |
Games | Pikmin 2 |
Function | Allows leaders to lie down |
How to obtain | Defeat the Burrowing Snagret, retrieve the Five-Man Napsack |
- See more: Lie down.
The Napsack can be obtained by defeating the Burrowing Snagret in the White Flower Garden, and collecting the Five-Man Napsack. This upgrade provides a quick method of returning to the Pikmin Onions above ground or the Research Pod when underground, which is achieved by holding / once it has been obtained. When used, the leader in control falls asleep, and any nearby Pikmin, up to a maximum of four, carry him to their associated Onion (or Research Pod), a minimum of just one being required.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | たんけんねぶくろ? Tanken Nebukuro |
Expedition Sleeping Bag |
French (NoA) | Sacdodo | Napsack |
French (NoE) | Sac Zzzz | Zzzz sack |
German | Schlafsack | Sleep Bag |
Italian | Sacconanna | Sleepy Time Bag |
Spanish | Saco de dormir | Sleeping bag |
Pluckaphone
Pluckaphone | |
---|---|
The Professional Noisemaker. | |
Games | Pikmin 2 |
Function | Allows whistle to pluck Pikmin |
How to obtain | Defeat the Waterwraith, retrieve the Professional Noisemaker |
The Pluckaphone is obtained by defeating the Waterwraith in the Submerged Castle and collecting the Professional Noisemaker. It is an upgrade that allows the leaders' whistles to call buried Pikmin out from the ground, saving precious time that would otherwise be spent plucking them out. As well as picking newly produced Pikmin at the Onions, this is useful for calling out Pikmin that were planted by a Mamuta or a Swooping Snitchbug, as well as transformed by Candypop Buds.
In the first trailer for Pikmin, Olimar is seen calling Pikmin from the ground, so the Pluckaphone may be an implementation of a prerelease element from the first Pikmin game. The Pluckaphone was originally going to be called "Pluck Megaphone", judging from the early English script left inside the final version of Pikmin 2.[1]
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ひきぬきメガホン? Hikinuki Megahon |
|
French | Déterraphone | Pluckaphone |
German | Pflückerfon | Pluckaphone |
Italian | Sradicofono | Pluckaphone |
Spanish (NoA) | Cosecháfono | Harvestphone |
Plucking Whistle
| |||
---|---|---|---|
The Plucking Whistle's icon. | |||
Games | Pikmin 4 | ||
Function | Allows whistle to pluck Pikmin | ||
How to obtain | Have completed Russ's "An Ode to Science" side mission, then buy for × 240 |
The Plucking Whistle is Russ's final upgrade, available for purchase once all other gear is bought. It works identical to the Pluckaphone from Pikmin 2, uprooting Pikmin from the ground by using the whistle. This is particularly useful for several Dandori Challenge stages and Trial of the Sage Leaf floors, as some Pikmin can be called from a distance and save precious time.
Power Whistle
| |||
---|---|---|---|
The Power Whistle's icon. | |||
Games | Pikmin 4 | ||
Function | Increases the whistle's range | ||
How to obtain | Buy for × 120, further requirements unknown |
Rocket Fist
Rocket Fist | |
---|---|
The Brute Knuckles. | |
Games | Pikmin 2 |
Function | Gives leaders a punch combo |
How to obtain | Defeat the Mamuta, retrieve the Brute Knuckles |
- See more: Punch.
The Rocket Fist can be obtained by defeating one of the Mamuta in the Frontier Cavern, and collecting the Brute Knuckles. It enables a new, stronger punching combo attack for use by the leaders, which makes defeating enemies with leaders alone much easier and more efficient. Without the upgrade, the / button will produce a simple right punch. Once this treasure has been collected, pressing / a second time will perform a left-hook, and a third time launches a devastating wind-up punch. Due to a glitch, punching while moving makes the attacks come out faster, which greatly boosts the Rocket Fist's effectiveness.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ロケットパンチ? Roketto Panchi |
Rocket Punch |
French | Poing Fusée | Rocket Fist |
German | Raketenfaust | Rocket Fist |
Italian | Pugno razzo | Rocket punch |
Spanish | Puño volador | Flying fist |
Rush Boots
| |||
---|---|---|---|
The Rush Boots' icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 4 | ||
Function | Makes leaders run faster | ||
How to obtain | : Defeat the Empress Bulblax, retrieve the Repugnant Appendage : Have reached × 5100, buy for × 120 Olimar's Shipwreck Tale: Retrieve 8 ship parts |
The Rush Boots can be obtained by defeating the Empress Bulblax in the Frontier Cavern, and collecting the Repugnant Appendage. It is a modification to the leaders' footwear that allows them to run more quickly, around 1.3 times faster,[2] or at around the same speed as flowered White Pikmin. The Rush Boots also renders the blowing attack of Puffy and Withering Blowhogs ineffective against leaders (in Pikmin 2 only; this effect requires the Brace Boots in Pikmin 4). The ship explains both functions as the result of lowered air resistance. It can provide to be a minor hindrance however, as the Pikmin's speed is not increased alongside the leader's, so they fall behind, are harder to control and often get stuck when going around corners.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ダッシュブーツ? Dasshu Būtsu |
Dash Boots |
French (NoA) | Bottes grand V | Very fast boots |
French (NoE) | Bottes Grand V | Very Fast Boots |
German | Flinkstiefel | Fast Boots |
Italian | Stivali lesti | Ready boots |
Spanish | Velocibotas | Speed-boots |
Scorch Guard
| |||
---|---|---|---|
The Scorch Guard's icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 3, Pikmin 4 | ||
Function | Gives fire resistance | ||
How to obtain | : Defeat the Emperor Bulblax, retrieve the Forged Courage : Retrieve the capsule : Have had the player character or Oatchi take fire damage, buy for × 50 |
The Scorch Guard is an armor upgrade that makes all leaders' suits impervious to fire. In Pikmin 2, it is obtained by defeating the Emperor Bulblax in the Bulblax Kingdom, and collecting the Forged Courage. In Pikmin 3, it can be found buried on a ledge to the north of the strip of wood Pikmin and leaders hop to when the lily pad ride ends. The Burrowing Snagret and Desiccated Skitter Leaves could stop the Pikmin from carrying this piece back. Should the paper bag outside the Snagret's arena not be pushed down, the Pikmin may take a longer route to the Drake, which involves some Desiccated Skitter Leaves, an Arachnode, and a Flighty Joustmite.
With this upgrade, there is no need to worry about being hurt when destroying fire geysers, or fighting enemies such as the Fiery Blowhog or Fiery Bulblax. However, the Titan Dweevil's Flare Cannon will still be able to stun leaders, even if it does not harm them.
In Pikmin 4, both the Scorch Guard and the Pup Scorch Guard must be equipped in order to enter the Frozen Inferno, making them one of the few pieces of gear required to 100% explore the game.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フレア・ガード? Furea Gādo |
Flare Guard |
Chinese (traditional) |
防火装 | Fire Guard |
Chinese (simplified) |
防火装 | Fire Guard |
French | Para-brûlure | Burn counter |
German | Flammschutz | Fire Protection |
Italian | Parafuoco | Fire suit |
Korean | 방화복 banghwabog |
Fire Suit |
Spanish | Antillamas | Anti-flames |
Pup Scorch Guard
| |||
---|---|---|---|
The Pup Scorch Guard's icon. | |||
Games | Pikmin 4 | ||
Function | Gives fire resistance | ||
How to obtain | Have had the player character or Oatchi take fire damage, buy for × 100 |
The Pup Scorch Guard is an upgrade that makes Oatchi immune to all fire hazards. It's only in Pikmin 4 and can be obtained from the lab for x 100 but only after the player character or Oatchi take fire damage.
With this upgrade, Oatchi doesn't need to worry about being hurt whilst attacking Fire geysers or fiery enemies such as a Fiery Bulblax. The upgrade is also able to be toggled off and on.
In Pikmin 4, both the Scorch Guard and the Pup Scorch Guard must be equipped in order to enter the Frozen Inferno, making them one of the few pieces of gear required to 100% explore the game.
Pup Sniff Saver
| |||
---|---|---|---|
The Pup Sniff Saver's icon. | |||
Games | Pikmin 4 | ||
Function | Grants poison immunity | ||
How to obtain | Have had Oatchi take poison damage, buy for × 100 |
The Pup Sniff Saver makes Oatchi immune to poison hazards, allowing him to take out poison geysers and toxic mushrooms safely. As the player character is naturally immune to poison, there is no Rescue Gear equivalent.
Solar System
Solar System | |
---|---|
The Stellar Orb. | |
Games | Pikmin 2 |
Function | Increases lighting |
How to obtain | Defeat the Man-at-Legs, retrieve the Stellar Orb |
The Solar System can be collected by defeating the Man-at-Legs in the Subterranean Complex, and collecting the Stellar Orb. It is a device that will illuminate any sort of darkness inside a cave's sublevels. This way, it is possible to see things that are very far away when underground. Although the name refers to a system that produces solar-like light, it is also a play on words on the system that planet Earth is located in.
When it is collected, the game gradually changes the cave's lighting to fit the new, brighter settings. This lasts around 3 seconds, and can be seen on the retrieved treasure analysis cutscene.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ソーラーシステム? Sōrā Shisutemu |
Solar System |
French (NoA) | Système solaire | Solar system |
French (NoE) | Système Solaire | Solar System |
German | Sonnensystem | Solar System |
Italian | Sistema solare | Solar System |
Spanish | Sistema solar | Solar system |
Cavern of Chaos 10
Oddly, the upgrade has an opposite effect on sublevel 10 of the Cavern of Chaos: the sublevel will be darker if the Stellar Orb was retrieved. The reason for this is because this sublevel uses the lighting configuration file light.ini
, which is both only used on this sublevel, and the only configuration file that is in the version 0000 format (besides any unused files and settings in the disc). All other sublevels use a file in the 0001 version. Version 0000 has no support for different lighting with and without the Solar System; it only has one set of data for lighting instead of two. When a lighting file on this version is loaded into the final game, the values that are there are used to light up the cave when the Solar System is present, and because there is no data for what lighting to use when the upgrade is missing, it uses some default values. These default values make the tenth sublevel of the Cavern of Chaos look lighter when the upgrade has not been collected yet.
Sphere Chart
Sphere Chart | |
---|---|
The Spherical Atlas. | |
Games | Pikmin 2 |
Function | Unlocks the Awakening Wood |
How to obtain | Retrieve the Spherical Atlas |
The Sphere Chart is the name given by the ship to the data found within the Spherical Atlas. By collecting the Spherical Atlas from the Emergence Cave, the ship is able to create charts of the Awakening Wood, allowing the player to explore that area.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | わくせいデータ? Wakusei Dēta |
Planet Data |
French (NoA) | Carte Sphérique (Ship's dialogs) Système solaire (pause menu) |
Spherical map Solar system |
French (NoE) | Pôle Nord | North Pole |
German | Sphärenkarte | Sphere Map |
Italian | Mapposfera | Sphere Map |
Spanish | Carta esférica | Spherical map |
Survey Chart
Survey Chart | |
---|---|
The Geographic Projection. | |
Games | Pikmin 2 |
Function | Unlocks the Perplexing Pool |
How to obtain | Retrieve the Geographic Projection |
The Survey Chart is the name given by the ship to the data found within the Geographic Projection. By collecting the Geographical Projection from the Awakening Wood, the ship is able to create charts of the Perplexing Pool, allowing the player to explore that area.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | たんさデータ? Tansa Dēta |
Search Data |
French (NoA) | Carte topographique | Topographical map |
French (NoE) | Pôle Sud | South Pole |
German | Übersichtskarte | Overlook Map |
Italian | Mappa rilievo | Overlook Map |
Spanish | Mapa de cotas | Heightmap |
Survey Drone
| |||
---|---|---|---|
The Survey Drone's icon. | |||
Games | Pikmin 4 | ||
Function | Allows a birds-eye view of the area, and can place beacons over points of interest | ||
How to obtain | Have reached × 600, buy for × 10 Olimar's Shipwreck Tale: Retrieve 2 ship parts |
The Survey Drone switches the player's perspective to a fully-controllable flying camera, allowing scoping out of the entire map and the placing of beacons. Areas revealed by the Survey Drone do not get revealed on the radar map; they must still be travelled to on foot. By default, time is paused while flying the drone, but it can be unpaused and re-paused freely.
The game does not prevent the Pebble Pitcher from being used while the Survey Drone is in operation when time is unpaused. This can allow the second player to do many things in very unintended ways.
Thermal Defense
| |||
---|---|---|---|
The Thermal Defense's icon. | |||
Games | Pikmin 4 | ||
Function | Grants ice immunity | ||
How to obtain | Have had the player character or Oatchi freeze/take ice damage, buy for × 50 |
Pup Thermal Defense
| |||
---|---|---|---|
The Pup Thermal Defense's icon. | |||
Games | Pikmin 4 | ||
Function | Grants ice immunity | ||
How to obtain | Have had the player character or Oatchi freeze/take ice damage, buy for × 100 |
Treasure Gauge
| |||
---|---|---|---|
The Treasure Gauge's icon in Pikmin 4. | |||
Games | Pikmin 2, Pikmin 4 | ||
Function | Shows a treasure and castaway proximity indicator | ||
How to obtain | : Defeat the Empress Bulblax, retrieve the Prototype Detector : Have reached × 1000, buy for × 40 |
- See more: HUD.
The Treasure Gauge is a device found in Pikmin 2 and Pikmin 4 that helps with tracking down every treasure in the game, no matter if is out in the open, an enemy has it or it is buried. It detects castaways, including conscious or unconscious leaflings, in the same manner in Pikmin 4. In Pikmin 2, it is obtained by collecting the Prototype Detector from the Empress Bulblax in the Hole of Beasts. When it is in the Exploration Kit, a gauge appears on the HUD. In the device's Pikmin 2 iteration, there is a needle that wiggles continuously when a treasure is in the current field or cave, and the closer the current leader is to a treasure, the farther to the right it goes, and the harder it beeps. In Pikmin 4, the needle is replaced by a row of lights that light up, starting from the left, as the leader approaches whatever the device has detected. If there are no treasures or castaways in a given area or sublevel, a chime will sound shortly after collecting the last relevant item. In Pikmin 2, the needle goes to the left edge while the gauge grays out; in Pikmin 4, the entire display goes black. It can be interfered with by the Antenna Beetle, Gildemandwee, and Gildemander, the only Exploration Kit upgrade to be specifically targeted in gameplay.
In Olimar's Shipwreck Tale in Pikmin 4, the reward for recovering 12 ship parts is a device called the Parts Detector. It shares its icon with the Treasure Gauge and works exactly the same as the Treasure Gauge+ except it detects Olimar's lost ship parts instead of treasure.
- Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | おたからセンサー? Otakara Sensā |
Treasure Sensor |
French (NoA) | Jauge à trésors | Treasure gauge |
French (NoE) | Senseur | Sensor |
German | Schatzanzeiger | Treasure Seeker |
Italian | Tesorometro | Treasure meter |
Spanish | Tesorímetro | Treasure meter |
Treasure Gauge+
| |||
---|---|---|---|
The Treasure Gauge+'s icon. | |||
Games | Pikmin 4 | ||
Function | Shows the total amount and location of treasures | ||
How to obtain | Buy for × 100, further requirements unknown |
To do: Buried treasures? Treasures eaten by enemies? Treasures in unexplored areas? |
The Treasure Gauge+ is an upgraded version of the Treasure Gauge, and improves the radar's capacity to detect treasure in an area other than being directly observed. This upgrade is also necessary for area and cave totals to display the total number of available treasures ahead of time.
Triple Threat
| |||
---|---|---|---|
The Triple Threat's icon. | |||
Games | Pikmin 4 | ||
Function | Gives leaders a punch combo | ||
How to obtain | Have reached × 8500, then buy for × 40 Olimar's Shipwreck Tale: Retrieve 20 ship parts |
Tuff Stuff
| |||
---|---|---|---|
The Tuff Stuff's icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 33% more health to the Leader | ||
How to obtain | Have reached × 3200, buy for × 40 |
Pup Tuff Stuff
| |||
---|---|---|---|
The Pup Tuff Stuff's icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 33% more health to Oatchi | ||
How to obtain | Have reached × 3200, buy for × 80 |
Tuff Stuff+
| |||
---|---|---|---|
The Tuff Stuff+'s icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 66% more health to the Leader | ||
How to obtain | Have reached × 6000, then buy for × 80 Olimar's Shipwreck Tale: Retrieve 16 ship parts |
Pup Tuff Stuff+
| |||
---|---|---|---|
The Pup Tuff Stuff+'s icon. | |||
Games | Pikmin 4 | ||
Function | Adds approximately 66% more health to Oatchi | ||
How to obtain | Have reached × 6000 then buy for × 120 Olimar's Shipwreck Tale: Have met Moss, retrieve 14 ship parts |
Tuff Stuff++
| |||
---|---|---|---|
The Tuff Stuff++'s icon. | |||
Games | Pikmin 4 | ||
Function | Approximately doubles health for the Leader | ||
How to obtain | Buy for × 120, further requirements unknown |
Pup Tuff Stuff++
| |||
---|---|---|---|
The Pup Tuff Stuff++'s icon. | |||
Games | Pikmin 4 | ||
Function | Approximately doubles health for Oatchi | ||
How to obtain | Buy for × 240, further requirements unknown |
Hey! Pikmin upgrades
In Hey! Pikmin, upgrades are provided by the S.S. Dolphin II, after the player collects certain amounts of Sparklium. These become unlocked at the specified levels of Sparklium, and don't decrease the Sparklium count when doing so.
Feature | Sparklium | Description |
---|---|---|
Radar | 2,000 | Allows the player to toggle the radar on the top screen with / . |
4 health bars | 6,000 | Gives Captain Olimar an extra bar of health. |
Enemy logs | 10,000 | Allows access to the enemy category in the logs. |
Extended jetpack duration | 14,000 | Allows the jetpack to fly for longer. |
5 health bars | 18,000 | Gives Captain Olimar an extra bar of health. |
Maximum jetpack duration | 22,000 | Allows the jetpack to fly for longer. |
6 health bars | 26,000 | Gives Captain Olimar an extra bar of health. |
In Pikmin
While Pikmin does not have an upgrade system, some ship parts change the appearance of the S.S. Dolphin, and one ship part, the Whimsical Radar, does provide a change to gameplay by unlocking the radar.
Badges
In Pikmin 3 Deluxe, there are two badges the player can gain from collecting upgrades:
- Evasive Action: Acquire the Dodge Whistle.
- Strong on the Inside: Acquire the Metal Suit Z, Anti-Electrifier, or Scorch Guard.
Gallery
The data file for the Dodge Whistle.
Trivia
- In the North American version of the New Play Control! game, with the language set to French, the Sphere Chart is called "Carte Sphérique" (Spherical Map) in the Ship's dialogs and "Système Solaire" (Solar System) in the pause menu. Since another upgrade is also called "Système Solaire" (the Solar System), this is likely a mistake.
- If Oatchi is fed 5 Scrummy Bones, he gets extra health equivalent to a full health bar with Tuff Stuff equipped.
See also
References
- ^ Pikmin 2/Early English Script on The Cutting Room Floor
- ^ YouTube video comparing the same trek with and without the Rush Boots, published on April 12th, 2019, retrieved on April 12th, 2019