Anode Dweevil: Difference between revisions

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The '''Anode Dweevil''' is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill your Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Also, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well, but take great care.
The '''Anode Dweevil''' is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill the Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Also, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well, but take great care.


{{notes|enemy}}
{{notes|enemy}}
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[[Image:Anodedweevil.jpg|thumb|left|An Anode Dweevil.]]
[[Image:Anodedweevil.jpg|thumb|left|An Anode Dweevil.]]
====Pikmin====
====Pikmin====
Attack it with yellows. If you don't have Yellow Pikmin, it's probably better to kill it with your captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
Attack it with yellows. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
====Captains====
====Captains====
Run up to it and attack it until you see it glowing, if you have the [[Dream Material]], keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.
Run up to it and attack it until it starts glowing. If the [[Dream Material]] has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.


==Name Origin==
Anode means electric energy, such as a battery. Dweevil seems to be a combination of devil based on a Dweevil's behavior and weevil which is an insect.


{{Enemies}}
{{Enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]

Revision as of 10:26, December 14, 2009

Anode Dweevil
An Anode Dweevil in the Piklopedia.
Appears in N/A
Scientific name Mandarachnia volticula
Family Dweevil
Areas None
Attacks Discharges electricity

The Anode Dweevil is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill the Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Also, since Purple Pikmin can stun any small Dweevil, they will also work well, but take great care.

{{notes:enemy/{{{2}}}|block=y}}

How to Kill

Artwork of an Anode Dweevil.
An Anode Dweevil.

Pikmin

Attack it with yellows. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.

Captains

Run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.