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Mollusking family: Difference between revisions

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(Not so much of a merge, more like a clean (these pages are meant to be simple). I kept the Pikmin 2 TB picture for consistency (looks ugly having the P3 picture here).)
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{{merging|conflict|Mollusking}}
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The '''Mollusking''' family consists of two known species. Attached to the backs of these large, slug-like mollusks is a frilly appendage resembling a berry or a flower bud which functions as the creatures' gills. Such an outlandish means of respiration may seem far-fetched, but a real-world order of [[Wikipedia:Gastropod|snails and slugs]] called [[Wikipedia:nudibranch|nudibranch]]s breathe through colorful frills on their backs.
The '''Mollusking''' family consists of two known species. Attached to the backs of these large, slug-like mollusks is a frilly appendage resembling a berry or a flower bud which functions as the creatures' gills. Such an outlandish means of respiration may seem far-fetched, but a real-world order of [[Wikipedia:Gastropod|snails and slugs]] called [[Wikipedia:nudibranch|nudibranch]]s breathe through colorful frills on their backs.


== Toady Bloyster ==
== Toady Bloyster ==
[[Image:Toadybloyster.jpg|left|170px]]
{{main|Toady Bloyster}}
{{main|Toady Bloyster}}
[[Image:Toadybloyster.jpg|left|170px|thumb|Concept art of a Toady Bloyster]]
Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they lash out their adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing". The gill-like organ on its back is its weak point, being the only damageable spot in ''Pikmin 2'', and a source of extra damage in ''Pikmin 3''.
Toady Bloysters are slug-like creatures within the Mollusking family. They creep along the ground in search of food, and upon discovering [[Pikmin family|Pikmin]], they emit a loud call reminiscent to that of a cow calf, then lash out with 5 to 6 adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, a Bloyster is capable of causing a very large and sudden drop in the number of Pikmin a [[leader]] has at their disposal, should they be careless enough to allow the Bloyster the chance.
 
The best method of taking down a Toady Bloyster is simple; latch as many Pikmin as possible onto the gill-like organ protruding from its back. If a leader is feeling bold, they may instead decide to simply barrage the Bloyster in question with [[Purple Pikmin]]. [[Ultra-Bitter Spray|Petrifying]] the Bloyster and following the petrification with a headlong assault works just as effectively as either of the two aforementioned methods, but is only recommended if a leader's Pikmin count is especially low, or if a leader wishes to [[Zero-death run|minimize any chances for casualties]].
 
A single Toady Bloyster spawns in the [[Perplexing Pool]], and tends to rove around the shallows near the entrance to the [[Shower Room]]. When defeated, it typically drops two [[Pellet#Pellet Sizes|10-Pellets]] in addition to the gill-like organ on its back, which is worth 25 Pikmin at any [[onion]]. Entering any of the [[cave]]s in the level will trigger a respawn, making this Bloyster a very low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated.


In [[Challenge Mode]], a Toady Bloyster can be found in [[The Giant's Bath]] level.
When damaged, they attack by shaking their tail in ''Pikmin 2'', and emitting non-fatal ink in ''Pikmin 3''. Entering a [[cave]] makes defeated Toady Bloysters respawn, making the one at the [[Perplexing Pool]] a very low-risk method of spawning large amounts of Pikmin in a short amount of time.
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== Ranging Bloyster ==
== Ranging Bloyster ==
[[Image:RangingBloyster.jpg|left|170px]]
{{main|Ranging Bloyster}}
{{main|Ranging Bloyster}}
[[Image:RangingBloyster.jpg|left|170px|thumb|A Ranging Bloyster baring its adhesive feeding tentacles]]
The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks the player's active [[leader]]. Whatever color the leader's antenna beacon is, the eyes and tail of the Bloyster will change to that color; it also emits a different sound depending on the leader's color.
The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks your active [[leader]]. Whatever color your leader's antenna beacon is, the eyes and tail of the Bloyster will change that color. Also, a different sound is made for each color (red and blue), letting you know it is after you. The best way to beat it is to lead one of the leaders behind the creature and then take the other leader with [[Purple Pikmin]] (if applicable) while the Bloyster faces the divertive pilot, and start [[throw]]ing them on its back or tail while the Bloyster can't face you. If it turns your way, switch to your leader leading the diversion and wait for the Bloyster to face him again, then switch to your attack squad and repeat if necessary, eventually, you should take the annoying beast down. The Ranging Bloyster has a particular interest in lights and shiny objects, which is why it will chase after your pilots' light beacons.
 
The best way to beat it is to lead one of the leaders behind the creature and then have the other leader while the Bloyster faces the diversion pilot, and start [[throw]]ing them on its back or tail while the Bloyster can't face the leader. If it turns around, switching to the other leader to refresh the diversion is a good strategy.


[[Category:Mollusking family| ]]
[[Category:Mollusking family| ]]
[[Category:Families]]


{{Enemies}}
{{Enemies}}

Revision as of 05:01, October 8, 2014

The Mollusking family consists of two known species. Attached to the backs of these large, slug-like mollusks is a frilly appendage resembling a berry or a flower bud which functions as the creatures' gills. Such an outlandish means of respiration may seem far-fetched, but a real-world order of snails and slugs called nudibranchs breathe through colorful frills on their backs.

Toady Bloyster

Artwork of a Toady Bloyster.
Main article: Toady Bloyster.

Toady Bloysters are slug-like creatures that creep along the ground in search of food, and upon discovering Pikmin, they lash out their adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing". The gill-like organ on its back is its weak point, being the only damageable spot in Pikmin 2, and a source of extra damage in Pikmin 3.

When damaged, they attack by shaking their tail in Pikmin 2, and emitting non-fatal ink in Pikmin 3. Entering a cave makes defeated Toady Bloysters respawn, making the one at the Perplexing Pool a very low-risk method of spawning large amounts of Pikmin in a short amount of time.

Ranging Bloyster

Artwork of a Ranging Bloyster.
Main article: Ranging Bloyster.

The Ranging Bloyster is a large form of the Toady Bloyster, named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks the player's active leader. Whatever color the leader's antenna beacon is, the eyes and tail of the Bloyster will change to that color; it also emits a different sound depending on the leader's color.

The best way to beat it is to lead one of the leaders behind the creature and then have the other leader while the Bloyster faces the diversion pilot, and start throwing them on its back or tail while the Bloyster can't face the leader. If it turns around, switching to the other leader to refresh the diversion is a good strategy.