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Man-at-Legs

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Man-at-Legs In-game icon.
Render of a Man-at-Legs from the Pikmin Garden website.
Appears in Pikmin 2Pikmin 4
Scientific name Pseudoarachnia navaronia
Family Arachnorb
Areas Hero's Hideaway (Olimar's Shipwreck Tale)
Caves Subterranean Complex, Hole of Heroes, Ultimate Testing Range, Cavern for a King
Challenge Mode stages Secret Testing Range
Dandori Challenge stages None
Dandori Battle stages None
2-Player Battle stages None
Attacks Fire explosive projectiles

The Man-at-Legs (ダマグモキャノン?, lit.: "Cannon Orb Spider") is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2 and reappears in Pikmin 4. It's one of two bio-mechanical creatures featured in the game, having a mostly mechanical torso sheathed in metal with four spindly legs – three of them are black, organic and spider-like, while the other one is mechanical; this makes attacking its feet impossible. Several exhaust pipes on its body continually emit smoke. Unlike other Arachnorbs, it has no flat footpads to stomp Pikmin with, instead relying on its long-ranged attacks and speed, quickly skittering around the room to avoid being attacked. When agitated, it stops in place, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock-on to. After firing a few dozen shots, with minimal breaks in-between, it sheathes its weapon before continuing to move about. While moving, it will occasionally stand still to rest, roaring like its relatives.

Its interior appears to be filaments of biological matter that stretch to allow its gun to fold out. The creature is not without its flaws, though: it lets off steam with a loud hiss before it attacks, signaling the player's retreat, and there is a visible red laser it uses to target the Pikmin, making it obvious where it's going to shoot. However, the blasts come very quickly, so the laser is not of much use when avoiding the enemy.

The Man-at-Legs is not in control of its attacks, as stated by Olimar's notes. In typical Arachnorb manner, it leaves no body behind upon dying. However, instead of slowly disintegrating like its two relatives, it freezes and releases lots of steam while shaking a bit, before exploding violently.

This boss is usually found in arenas that have raised ground that can be used as shields against the blasts. As a side note, it cannot be petrified while it is dormant.

Stats[edit]

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 2 N/A N/A N/A N/A 2800 No
Pikmin 4 N/A N/A N/A N/A 5000 No

Notes

Olimar's notes

This species of the arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy bursts from the launcher beneath its orbular torso. However, the man-at-legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets. The man-at-legs has a gentle disposition, and as a member of the arachnorb species, it has no natural enemies. It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors among the scientific community that it was the machinery that approached the arachnorb and proposed the symbiotic relationship.

Louie's notes

Although the meat is a bit on the metallic side, the oil makes a mouthwatering gravy or lubricative vinaigrette.

Dalmo's Notes[edit]

Having a body made up of living cells, a metabolism, and the ability to produce offspring might be considered necessary traits to determine if something is truly alive. But this rapid-fire cannon blows away conventional defintions! Is it a machine AND a creature?! What a fascinating possibility!

Pikmin 2 Nintendo Player's Guide[edit]

Lasers and machine-gun fire give the Man-at-legs the edge over any other spiderlike creature. Seek shelter when the mechanoid is in firing mode, then toss Pikmin at its body. Only when the body sinks to its lowest point will you be able to hit it with purples.

Pikmin Garden[edit]

Text

3本の脚と内臓以外は、機械に侵食されてしまったダマグモの一種。融合された生体部分には意思はなく、自律した機械部分が体を操っている。

特徴 その1 機械との融合

生体部分の生命活動で発する熱で、機械部分が動力を得ている。
(Image text:
  • 吹き出す蒸気の力でタービンを回して発電する
  • 体内にランチャーが内包されている
  • 融合初期は、機械の足が先導する)

特徴 その2 キャノン

胴体下部のランチャーから高速のエネルギー弾を発射する。

Translation

A kind of Arachnorb that has been eaten away by machinery except for three legs and its internal organs. The fused biological parts have no will, and the autonomous mechanical parts control the body.

Feature #1: Fusion with a machine

The mechanical parts are powered by the heat generated by the biological parts' vital activity.
(Image text:
  • "The power of the blowing steam is used to turn a turbine to generate electricity"
  • "The launcher is contained within the body"
  • "In early stages of fusion, the mechanical leg leads the way")

Feature #2: Cannon

It fires high-speed energy projectiles from a launcher in the lower part of its torso.

Strategy[edit]

  1. When the creature has fully risen from the ground and starts aiming, the player should run for cover behind an object. Once it starts walking around, it should be chased. It is most easily attacked when it stands still and lowers its head. When it shakes the Pikmin attacking it off in a fury, the player should hide again, and repeat the cycle.
  2. A large mob of Purple Pikmin thrown at this enemy while it lies dormant in the ground should drop its health to a substantial fraction. Once it has risen fully, the first or third strategy should be used.
  3. The creature is attacked until it has stood up all the way, and at that point it is petrified. As soon as the spray wears off, it should be petrified again. However, occasionally the Man-at-Legs will exit the stun and start shooting immediately, without the aiming laser.
  4. Before the creature opens fire, the player can dismiss their Pikmin away from the Man-at-Legs and run in tight circles around its legs. As long as Olimar is closer to the creature than the Pikmin, he will be shot at, and with skill, unharmed. This strategy is easier to perform after obtaining the Rush Boots.

Unfortunately, the player faces the Man-at-Legs in a watery area two out of three times, leaving the aforementioned strategy of Purple Pikmin useless. In such circumstances, it is best to attempt the "Hit and Run" technique of number one. The second strategy does not work in New Play Control! Pikmin 2, as the creature is invincible while it is rising from the ground. The fourth method is effective, but hard to perform at times.

Pikmin 4[edit]

in Pikmin 4, while the boss behaves nigh-identically, the circumstances around it have made the boss much more complex and gives more efficient ways of dealing with it. One piece of information players should know is that the boss has been given heavy defense when hidden in the ground, even a rush of Rock Pikmin will only deal a small amount of damage, making the beginning strategy of using Purple Pikmin rather inefficient.

Low Deaths[edit]

It is much easier to beat this boss with low deaths than it was in Pikmin 2, in fact, there are two reliable strategies to doing this based off of the player's preferences

Using Oatchi, the player can simply throw Pikmin onto the beast, or charge the Winged Pikmin useful for the rest of the cave, then keep running in a circle around the beast making sure the player's entire squad is stored on Oatchi's back. The Man-At-Legs cannot fire ahead of the player, making this strategy flawless for a death-free defeat. This even works without Rush Boots or Doggy Paddle upgrades, although these upgrades are still advised because it is much easier for Oatchi to get shot with slower speed. The player must make sure to keep running and stay aware of their surroundings, however, as stopping even for a moment can lead to a massacre.

Without Oatchi, Pots or Dirt Walls serve as cover. The player must watch out as the health of these objects is limited; an in-tact dirt wall is only guarenteed to stop 1 round of bullets, and a damaged one will break just before the Arachnorb stops firing. It also takes around 3 pots to stop a round of bullets. This requires the player to pay attention to their positioning and switch cover when necessary. It should be noted the Man-At-Legs starts firing slower and less accurately, then picks up the pace as its magazine runs low in an attempt to kill Pikmin with its last few shots, this lets the player conserve health of their cover by wasting a few bullets before the Man-At-Legs goes into rapid fire. Make sure that you keep piling damage on the beast, since if all your cover breaks, you will be forced to use much less advantageous cover in the vacinity or you will be caught in fire. Like in Pikmin 2 dismissing a squad of pikmin and running around closer to the boss can distract it from the dismissed squad, but be careful not to dispand to close to the boss or collect dismissed pikmin as the Man-at-Legs can choose to fire Pikmin instead of the player if close enough. When fought in Olimar's Shipwreck Tale the Lineup Trumpet can be used, with enough skill, to help your squad avoid the bullets without Moss or cover, but this is quite difficult.

Fast Defeat[edit]

Using items, this boss can be beaten quite quickly. Of course, Lightning Shocks are quite useful as they are against other enemies, but using items such as these is a waste since this boss can be defeated just as quick using a single Ultra-spicy spray. Since Spicy spray quadrouples the damage of Winged Pikmin, as little as 60 units affected by a single dose can defeat the creature before it can fire a single bullet, although more is always better.

Although it may seem surprising, a similarly fast defeat is actually possible without items. There are two key strategies which use a combination of Pikmin's abilities to completely shut down the boss's attacks.

Ice and Purple Pikmin: A squad compisition of about 15 Ice and 35 Purple Pikmin is reccomended, do not use too many Ice Pikmin as you dont want to freeze the boss too fast. Simply coax the Man-At-Legs into waking up, dont worry about dealing too much damage here as the boss has a huge defense boost anyway. Once the boss is on its feet, begin to throw your Ice Pikmin, aiming to freeze the boss in the middle of its shake animation. If you manage to do this, you are in a prime position to chuck Purple Pikmin until the boss is defeated. The rest of your squad could be used for Winged Pikmin who are useful for the rest of the cave.

Winged and Rock Pikmin: A squad compisition of about 70 Winged and 30 Rock is reccomended, less rocks are needed as the same Rock can be thrown multiple times in a volley. Simply charge your Winged Pikmin at the Man-At-Legs, making sure to whistle them back before they are shaken off. Do not let the boss firing scare you, just make sure the Winged Pikmin stay on the beast as much as possible, their homing AI lets them target the creature themselves most of the time given they are close enough. At the same time, circle the boss and chuck your Rock Pikmin at it repeatedly, again, do not get scared by the boss firing, just keep chucking and circling the boss. With enough skill in execution, the boss will be met with so many targets it can no longer aim properly, defeating it as fast as at the beginning of its first round of bullets with few to no deaths.

Notes[edit]

Unlike in Pikmin 2, it is possible to fight the boss while it is firing. Distracting the bullets by trying to catch the boss's attention can let Winged Pikmin keep wailing on the boss even as it shoots at you, Rock Pikmin are also pretty effective at this. Commanding Oatchi to attack the boss will make him automatically run around to catch the boss's attention, making these strategies less risky.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name houdai
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 2800
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 250
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 800
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 600
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 800
fp15 探索角度 Unknown (exploration angle?) 7
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 500
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 10
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0.004
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 40
fp27 ライフの高さ HP wheel height 115
fp28 回転最大速度 Rotation speed 60
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 175
fp33 マップとのあたりポリゴンの選定 Collision processing radius 75
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 10
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 30
ip03 振り払い打撃B Shake mode 2 – hit count 15
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 37
ip05 振り払い打撃C Shake mode 3 – hit count 25
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 50
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 ベース係数 Unknown (base coefficient?) 9
fp02 上げ減速係数 Unknown -0.1
fp03 下げ加速係数 Unknown 0.5
fp04 最低減加速係数 Unknown -2
fp05 最高減加速係数 Unknown 10
fp06 足の振り上げ Unknown (feet swing?) 40
fp10 射撃On:Max Max shooting duration before a pause (does not increase overall shooting duration) 2.5
fp11 射撃On:Min Min shooting duration before a pause 0.5
fp12 射撃Off:Max Max time the pause lasts while shooting 1
fp13 射撃Off:Min Min time the pause lasts while shooting 0.06
fp20 Last 2 Territory "Territory" property (fp09) on the Hole of Heroes 130

Other information[edit]

Naming[edit]

See more: Arachnorb family#Naming.
  • Common name: Man-at-Legs. It is a pun on "man-at-arms", a professional soldier during the Middle Ages, with the word "Legs" referring to it being a member of the arachnorb family.
  • Japanese nickname: ダマグモキャノン?, lit.: "Cannon Orb Spider".
  • Japanese name: アシボソエンマツユハライ?, lit.: "Narrow-legged Yama Tsuyuharai".
  • Scientific name: Pseudoarachnia navaronia. Navaronia is most likely a reference to the famous novel The Guns of Navarone, referring to the Man-at-Legs's own gun.
  • Internal names: Internally, the boss is called houdai. ほうだい? means "artillery battery", once more referring to the creature's firepower.
  • Prerelease: None.

Names in other languages[edit]

The following article or section needs help from someone who can translate Korean text.

Language Name Meaning Notes
Flag of Japan Japanese ダマグモキャノン?
Dama Gumo Kyanon
Orb Spider Cannon
Flag of the Republic of China (Taiwan) Chinese
(traditional)
加農炮球蛛
Jiānóngpào Qiú Zhū
Cannon Orb Spider
Flag of China Chinese
(simplified)
加农炮球蛛
Jiānóngpào Qiú Zhū
Cannon Orb Spider
Flag of the Netherlands Dutch Ketelpoot Boilerleg
Flag of France French Mécano-pattes (Pikmin 2)
Mécanopattes (Pikmin 4)
Mecha-legs (Pikmin 2)
Mechalegs (Pikmin 4)
The names are both a compound of "mécano" (mechanic) and "pattes" (legs, paws)
Flag of Germany German Weberbauer Weaver builder
Flag of Italy Italian Ragno-macchina Machine spider
Flag of South Korea Korean 박거미캐넌
Bag-Geomi-Kaeneon
Gourd Spider Cannon
Flag of Brazil Portuguese Aracnomáquina Arachnomachine The name is a compound of "aracno" (arachno-) and "máquina" (machine)
Flag of Spain Spanish Arañator Spidetor The name is "araña" (spider) with the suffix "-tor", referencing the pop culture character The Terminator

Gallery[edit]

Pikmin 2[edit]

Pikmin 4[edit]

Other[edit]

Trivia[edit]

  • The overall appearance of the Man-at-Legs is likely based on the Martians from the novel The War of the Worlds. Both have a robotic and arachnid nature, as well as disproportionately thin legs. The way both creatures awaken is also by slowly lifting their spherical heads to reveal the legs attached to them.
  • The Man-at-Legs also shares numerous similarities with the OG-9 homing spider droid, being quadrupedal spider-like walkers with abdominal laser cannons. Both were released relatively close to each other, the Spider Droid preceding the Man-at-Legs by 2 years in Attack of the Clones.
  • Like the Raging Long Legs, the Man-at-Legs uses Beady Long Legs's roar at a different pitch. There are no adjustments to make it sound more mechanical.
  • Spider web patterns are seen on the floor of its battle arenas, similar to the shadows of webs in the Beady Long Legs and Raging Long Legs arenas and the web that the Groovy Long Legs hangs from.
  • Holes in its metal plating reveal "skin" with a texture similar to that of the Beady Long Legs.
  • An unused cave reveals that two Man-at-Legs were to be fought in the same sublevel.[source needed]
  • It is unknown how Louie knows how to cook this beast, as it explodes upon death.
  • This is the only member of the arachnorb family that is not stated to be inedible or otherwise nearly unpalatable and unpleasant to consume according to Louie's notes on it, since he calls the oil a "mouthwatering gravy" and never mentions any unfortunate side effects of consuming the oil.
  • This member of the arachnorb family is very different from its other relatives; it is the only one that doesn't crush Pikmin nor fall from the sky (instead it comes out of the ground) and it is also the smallest known member.
  • When its health reaches the halfway point, its mechanical legs' joints will start smoking.

See also[edit]