Wollyhop: Difference between revisions

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'''Wollywogs''' are a species of [[amphituber]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.
'''Wollywogs''' are a species of [[amphituber]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.


Like [[Yellow Wollywog]]s, when approached, Wollywogs will leap high into the air and attempt to crush on your [[Pikmin Family|Pikmin]]. Toss Pikmin onto their back and call them away just before it lands to avoid having them shaken off and possibly deflowered. If enough Pikmin are used, it is possible to weigh the Wollywog down so much that it cannot jump.
Like [[Yellow Wollywog]]s, when approached, Wollywogs will leap high into the air and attempt to crush on your [[Pikmin Family|Pikmin]]. Toss Pikmin onto their back and call them away just before it lands to avoid having them shaken off and possibly deflowered. If enough Pikmin are used, it is possible to weigh the Wollywog down so much that it cannot jump.Swarming is suggested because it immediately weighs down the Wollywog,thus giving it no chance to escape.


In the [[New Play Control!]] version of Pikmin, there is a diary entry about this creature that refers to it as a "Wollyhop" rather than a Wollywog.
In the [[New Play Control!]] version of Pikmin, there is a diary entry about this creature that refers to it as a "Wollyhop" rather than a Wollywog.                                                                              


==Ship Log==
== Ship Log==


Note that there is only one entry for the [[Yellow Wollywog|two species]] of this family.
Note that there is only one entry for the [[Yellow Wollywog|two species]] of this family.
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{{Enemies}}
{{Enemies}}
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]

Revision as of 17:40, August 31, 2009

Wollyhop
File:44wollywog.png
Appears in N/A
Scientific name Amphicaris albino
Family Amphituber
Areas The Forest Navel
Attacks Crushes Pikmin

Wollywogs are a species of amphituber that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.

Like Yellow Wollywogs, when approached, Wollywogs will leap high into the air and attempt to crush on your Pikmin. Toss Pikmin onto their back and call them away just before it lands to avoid having them shaken off and possibly deflowered. If enough Pikmin are used, it is possible to weigh the Wollywog down so much that it cannot jump.Swarming is suggested because it immediately weighs down the Wollywog,thus giving it no chance to escape.

In the New Play Control! version of Pikmin, there is a diary entry about this creature that refers to it as a "Wollyhop" rather than a Wollywog.

Ship Log

Note that there is only one entry for the two species of this family.

There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

{{notes:enemy/{{{2}}}|block=y}}

Brawl Trophy

The Wollywog is seen as a trophy in Super Smash Bros. Brawl. It reads as follows:

A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.

How to Kill

Pikmin 1

Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump. If it does get airborne, call back your Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands.

Pikmin 2

Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call your Pikmin back immediately and move them out of the way. An alternate strategy if one doesn't have Purple Pikmin, is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.