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Bearded Amprat

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Bearded Amprat
File:Bearded amprat.png
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Distant Tundra
Formidable Oak
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Eats Pikmin
Electrocutes Pikmin

The Bearded Amprat is a rodent-like creature in Pikmin 3. It resembles a small white rodent with large, brown ears that lay flat against its face, which have small spots on the outward-facing side, resembling eyes. It has four, small, mouse-like feet which it uses to move around and to grab prey. Unlike the rest of its body, the feet are green with brown tips on the toes. Its body ends in a few small brown spots and a skinny, mouse-like tail.

Normally, the creature passively walks around its territory. When Pikmin or a Captain come close, however, it will flare its ears up to reveal its face and try to grab one and eat them. They have large amounts of hair that drapes over their mouths to make their faces resemble skulls. This hair spikes up when they are attacked and electricity will begin to pulse through their entire body to harm all non-Yellow Pikmin, so Yellows are best used to fight it.[1]

Battle Strategy

Due to their electricity, in any case, the Bearded Amprat is best fought with Yellow Pikmin. Whether electricity is flowing through one's body or not, Yellows can be thrown on to the body to deal safe damage. However, the creature, when flared up, still can shake the Pikmin off and eat a few at a time, so the player must stay alert and whistle them back before this happens. The captains should keep a good distance from the Amprat while fighting, as if a captain is struck, they will be forced back and immobilized briefly. This leaves the Pikmin vulnerable to any enemies in the area.

Red Pikmin and Rock Pikmin may also be used to defeat the Amprat efficiently, but with a greater risk. While the creature is roaming about, the player can swarm it with at least 12 Red and Rock Pikmin to defeat it before it can react. If the creature does manage to pull off its electricity, then the player should immediately call back all Pikmin, and move a considerable distance from it, or use nearby plants to hide in. The Amprat should calm down quickly, providing a second chance to attack and defeat it.

Notes

Pikmin 3 Website

"A fearsome creature capable of sending out electric shocks to fend off any Pikmin brave enough to come into contact with it."

Trivia

  • "Amprat" is a portmanteau of "Amp," a measurement unit of electricity, and "Rat," a type of real-life rodent which it resembles.
  • Aside from the Blowhog family, the Amprat is the only creature in the Pikmin series that is obviously a mammal.

Gallery

References