Ranging Bloyster

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Artwork of a Ranging Bloyster.
A Ranging Bloyster.

Ranging Bloyster

Molluschid predatoria

The Ranging Bloyster resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.

This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The bloyser will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the bloyster turns to face you, then repeat.

This creature is found only on the last sublevel (7) of the Shower Room, Sublevel 7 of the Hole of Heroes along with four Cannon Beetle Larvae, and the last sublevel (2) of the Giant's Bath in Challenge Mode. If you and a skilled friend are doing a 2-Player Challenge mode, you can kill the bloyster in a matter of seconds without losing a single Pikmin extremely easily.

This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.

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