Hermit Crawmad: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|image=Hermit Crawmad.jpg | |image=Hermit Crawmad.jpg | ||
|size= | |size=330px | ||
|name=Camabarus rustica | |name=Camabarus rustica | ||
|family=Crawmad | |family=Crawmad |
Revision as of 16:52, February 27, 2008
Hermit Crawmad | |
---|---|
File:Hermit Crawmad.jpg | |
Appears in | N/A |
Scientific name | Camabarus rustica |
Family | Crawmad |
Areas | Perplexing Pool, Wistful Wild |
Attacks | Eats Pikmin |
The Hermit Crawmad is an enemy in Pikmin 2 and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin seeds.
Notes
Olimar's Notes
Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While it's legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.
Louie's Notes
Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!
How to Kill
Pikmin
Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When he starts to turn around, swarm his backside.
Captains
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. You will likely need to do this multiple times to finish it off.