Hermit Crawmad

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Revision as of 13:23, February 17, 2008 by Jimbo Jambo (talk | contribs) (I'll get to the infobox when I get the TV back from my sister.)
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30hermitcrawmad.png
Hermit Crawmad
Areas Perplexing Pool, Wistful Wild
Underground Areas Citadel of Spiders, Shower Room , Hole of Heroes, Dream Den
Attacks Eats Pikmin
Size 68 mm
Scientific Name Camabarus rustica
Family Crawmad

The Hermit Crawmad is an enemy in Pikmin 2 and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack it before it can crawl back. It has surprisingly low defense for its appearance. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin.

Notes

Olimar's Notes

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While it's legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.

Louie's Notes

Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!

How to Kill

File:Hermitcrawmad.jpg
A Hermit Crawmad peeking out of its nest.

Pikmin

Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When he starts to turn around, swarm his backside.

Captains

Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. You will likely need to do this multiple times to finish it off.

See Also