Hydro Dweevil: Difference between revisions

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(changing feature. It's been ''ages''.)
(I don't believe there are any Caustic Dweevils in the Sub. Complex; otherwise, water would be listed as a hazard in that cave)
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|family=Dweevil
|family=Dweevil
|areas=None
|areas=None
|underground=[[Subterranean Complex]], [[Frontier Cavern]], [[Hole of Heroes]], [[Dream Den]]
|underground=[[Frontier Cavern]], [[Hole of Heroes]], [[Dream Den]]
|weight=3
|weight=3
|weight1=
|weight1=

Revision as of 15:53, May 12, 2009

Hydro Dweevil
File:39causticdweevil.png
Appears in N/A
Scientific name Mandarachnia sulfurnid
Family Dweevil
Areas None
Attacks Sprays water

The Caustic Dweevil is a member of the Dweevil family, a nonaggressive enemy found in Pikmin 2 that attacks in self-defense. As is typical of Dweevils, it picks up any treasure or enemy body it can find, only releasing it when Pikmin attack. The only offensive measure the beast can take is spraying an acidic bodily fluid on enemies, which drowns all Pikmin types except blues, making them the best choice in battle against it.

{{notes:enemy/{{{2}}}|block=y}}

How to Kill

Artwork of a Hydro Dweevil.
Side-view of a Caustic Dweevil.

Pikmin

Throw Pikmin on their small heads. Although they can harm non-Blue Pikmin, they are weak enough that they often die before getting a chance to attack at all, and its attack does not kill Pikmin instantly, allowing them to be whistled to safety by a captain if they do come into contact with it. Purple Pikmin are particularly useful in defeating large numbers of smaller Dweevils with ease, since they stun when thrown, halting any enemy attacks, usually until death.

Captains

Run up to it and punch it until it begins its attacking animation, leaving plenty of time to run away before it attacks. Run back and continue the assault when the acid stops.


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 26th January 2009 to 6th May 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.