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{{merging|conflict|Sandbelching Meerslug}}


{{Infobox enemy
{{Template:Infobox enemy
|image = Pikmin3 Rawr.png
|image = Sandbelching meerslug.png
|size = 250px
|size = 200px
|pikmin3 = y
|pikmin3 = y
|areas = [[Tropical Wilds]]
|attacks = Shoots clumps of sand<br>Eats Pikmin
|areas = '''''Pikmin 3'''''<br>[[Tropical Wilds]]
|challenge = '''''Pikmin 3'''''<br>''Defeat Bosses''<br>Sandbelching Meerslug
|weight = 20
|weight = 20
|max_pikmin = 30
|max_pikmin = 30
|seeds = 50
|seeds = 50}}
|attacks = Eats Pikmin, launches boulders
The '''Sandbelching Meerslug '''is a [[boss]] in ''[[Pikmin 3]]'' and the third major boss encountered in Story Mode. It is a light brown, amphibian-like creature resembling that of a [http://en.wikipedia.org/wiki/Lamprey lamprey eel], with very small eyes, thick purple lips and two rows of large, sharp teeth. Further down its body, it gets wider and harbors spike-like protrusions. It is one of the largeset Pikmin Bosses to date. Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the captains and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface which signifies its location. It will try to trap and eat Pikmin by creating a vortex in the sand that sucks in Pikmin. It can also spit balls of sand, which can plant Pikmin. These planted Pikmin can still be eaten by the Meerslug. 
}}
==Notes==
The '''Sandbelching Meerslug''' is the third boss of ''[[Pikmin 3]]'' and the boss of the [[Tropical Wilds]]. It is a giant worm capable of shooting boulders and creating sinkholes. After rescuing Charlie, the leaders go to the Tropical Wilds to investigate a signal, which they believe to be [[Captain Olimar]].


==Attacks==
===''Pikmin 3 ''Prima Guide===
The Sandbelching Meerslug will either create a sinkhole to suck in the player's Pikmin or to launch boulders to crush the Pikmin. As it loses health, these attacks steadily become more dangerous: the Meerslug will create a sinkhole the size of the arena, or will create sinkholes with sharp drops; it will also shoot boulders progressively faster. It is the only enemy in [[Pikmin]], [[Pikmin 2]] and [[Pikmin 3]] that can eat Pikmin while they are in the ground.
''"The Sandbelching Meerslug is located in the Tropical Wilds. This creature has two bsic attacks. While burrowed in the sand, the Sandbelching Meerslug creates a large pit that traps victims until they can be devoured. When the creature emerges from the sand, it attacks its targets by spitting large projectiles.''


==Strategy to defeat==
''When the Sandbelching Meerslug emerges from the sand, send a large squad of Pikmin charging in to attack. When the creature takes enough damage, it's launched into the air and temporarily incapacitated.''
The Sandbelching Meerslug is most vulnerable when it exposes itself. When it rises up to shoot boulders, the player should charge all their Pikmin at the Meerslug. Doing so will cause it to pop out of the sand, allowing the player's Pikmin to attack it. If it creates a sinkhole, the leaders and the Pikmin should retreat, or risk being sucked in by the Meerslug. A riskier strategy is to charge all of the player's Pikmin at it while it's at the bottom of the sinkhole; if done correctly, the Meerslug will be forced out with no casualties. Alternatively, bomb-rocks can be thrown into its mouth while in a sinkhole to deal a large amount of damage; the player must be careful with bomb rock carrying Pikmin so as to not get squished by the Meerslug when it is popped out, lest the player risks losing a part of their army. If Pikmin get caught in a sinkhole, they can be saved by whistling.


Once the Meerslug is below 50% [[health]], it will sometimes circle around the arena; when it does so, it will create a massive sinkhole. When it's spiraling in, the player should use the described strategies above. At this point, it is also capable of creating sinkholes with sharp drops; unlike the normal holes, it is impossible for both Pikmin and leaders to escape these. The Sandbelching Meerslug also shoots boulders much faster, but the [[Dodge Whistle]] is useful for evading the boulders. Continue to attack the Meerslug in this way, and it will die. Upon death, it releases the [[Folded Data Glutton]], which unlocks the [[Twilight River]], and it releases the [[Crimson Banquet]], a watermelon, which gives the Koppaites 3 days' worth of juice.
''When the Sandbelching Meerslug creates a large pit, you can either avoid the attck or toss a Bomb Rock into the creature's mouth to temporarily incapacitate the creature.''
 
''Whenever you manage to incapacitate the Sandbelching Meerslug, send your Pikmin charging in to deal heavy damage.''
 
==Battle Strategies==
{{Subjective}}
===Attacks===
The Sandbelching Meerslug has the same style of attacks, but has many ways of executing them. He will either create a sinkhole to draw in and eat any Pikmin, including those which are buried, or shoot boulders of sand (hence its name) to bury the Pikmin.
As its HP gets lower, the attacks get more dangerous.
*At about half of its HP, it will spiral around the arena, and turn the whole arena into a sinkhole.
*Below half of its HP, it will abruptly come to a stop and create another sinkhole. This time, the sinkhole is so steep that it is impossible to climb out of it.
*It can start shooting out giant sand boulders, which can bury many more Pikmin.
*It can fire many smaller boulders in rapid succesion.
 
===Basic Strategy===
 
Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the captains and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface which signifies its location. It will try to trap and eat Pikmin by creating a vortex in the sand that sucks in Pikmin.
 
When it emerges from the ground, it attacks by spitting large clumps of sand to bury its prey, hence its name. If Pikmin are hit by the clumps of sand, they will be buried back in the ground. Beware, as this enemy is exceptional in that not only can it bury your Pikmin, but it can kill them while they are underground too as sprouts that get sucked in are devoured as if they were free running Pikmin. Try to have another captain pluck the buried pikmin while the active captain continues the fight.
 
After its HP is in the yellow, it will move quick in a circling fashion before creating a sinkhole that affects the whole arena, so it is highly recommended to retreat to the stone area where you enter. After this, it will return to normal speed, but the holes it creates will have walls, meaning the Pikmin can no longer escape. It will also begin shooting sandballs in rapid fire. However, when it does this, it needs a bit more time than normal to lump up the sand, leaving an optimal time to swarm it.
 
It is possible to immobilize the enemy by overwhelming it with Pikmin. This causes it to shoot out of the ground and lie on the floor for short while, leaving it vulnerable to further assaults. The best way to perform this is to use the swarm control that has the Pikmin rush towards the enemy once locked on (Throwing Pikmin doesn't work well here; if you can't get enough Pikmin to attack it at once, it will simply shake them off). Be sure to get very close to it before doing this. Otherwise, the shifting sand will make the Pikmin lose their target and stop halfway towards it, leaving them under idle status and highly vulnerable to getting buried under sandballs.
 
[[Bomb Rock]]s can also be thrown into the creatures mouth whilst it is creating a vortex to cause damage. This also causes it to jump out of the sand, which thus makes it the only of getting your Pikmin army to safety should you and your army be caught in its deep wall sinkhole. Therefore, it's highly recommended that you harvest all the bomb rocks in the arena before starting the fight. When the swarm control is used, Pikmin holding Bomb rocks will gather in their own group away from the action and when a Pikmin with a bomb rock is thrown into the creature's sinkhole, it'll drop the rock and run out of the hole without even needing to be whistled. This means that there's almost no drawbacks in getting the Bomb rocks early.
 
Upon defeat, it expels another cellphone, ableit more modern in appearance than the one dropped by the [[Armored Mawdad]], and a relatively small watermelon, which bursts into smaller pieces after being expelled.
===Expert Strategy===
'''Warning: it is advised that this strategy only be attempted by experienced players.'''
 
This is a much quicker way to attack the Meerslug at any point. Rather than using Bomb Rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large ground of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack its lips. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process. 
 
Using this strategy, the boss can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under '''2''' minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they dont lag behind when trying to swarm.


==Gallery==
==Gallery==
Line 28: Line 59:
File:Sandbelching Meerslug sharp drop.jpg|The Meerslug making a sinkhole with a sharp drop in it.
File:Sandbelching Meerslug sharp drop.jpg|The Meerslug making a sinkhole with a sharp drop in it.
File:Sandbelching Meerslug dead.jpg|The corpse of the Sandbelching Meerslug, next to the Crimson Banquet and the Folded Data Glutton it released.
File:Sandbelching Meerslug dead.jpg|The corpse of the Sandbelching Meerslug, next to the Crimson Banquet and the Folded Data Glutton it released.
Dead SandBelching Meerslug.jpg|A deceased Sandbelching Meerslug.
00SlugSpoils.PNG|The spoils of defeating the Sandbelching Meerslug:The [[Crimson Banquet]] broken into pieces and the [[Folded Data Glutton]].
SandbelchingMeerslug-Pikmin3.jpg|The Sandbelching Meerslug seen from a different angle.
zlCfzREQQDEyNgDBPm.jpg|The Sanbelching Meerslug forced above ground and immobilized
zlCfzREQRbICT8Sb-Z.jpg|A close up of the Sandbelching Meerslug's face.
FerretPhone.jpg|The Folded Data Glutton being analyzed by the [[SS Drake]]. Notice the ferret wallpaper.
</gallery>
</gallery>


{{Enemies}}
{{Enemies}}
[[Category:Bosses]]
[[Category:Bosses]]

Revision as of 23:50, September 20, 2014

Sandbelching Meerslug
Artwork of the Sandbelching Meerslug.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Pikmin 3
Tropical Wilds
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Shoots clumps of sand
Eats Pikmin

The Sandbelching Meerslug is a boss in Pikmin 3 and the third major boss encountered in Story Mode. It is a light brown, amphibian-like creature resembling that of a lamprey eel, with very small eyes, thick purple lips and two rows of large, sharp teeth. Further down its body, it gets wider and harbors spike-like protrusions. It is one of the largeset Pikmin Bosses to date. Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the captains and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface which signifies its location. It will try to trap and eat Pikmin by creating a vortex in the sand that sucks in Pikmin. It can also spit balls of sand, which can plant Pikmin. These planted Pikmin can still be eaten by the Meerslug. 

Notes

Pikmin 3 Prima Guide

"The Sandbelching Meerslug is located in the Tropical Wilds. This creature has two bsic attacks. While burrowed in the sand, the Sandbelching Meerslug creates a large pit that traps victims until they can be devoured. When the creature emerges from the sand, it attacks its targets by spitting large projectiles.

When the Sandbelching Meerslug emerges from the sand, send a large squad of Pikmin charging in to attack. When the creature takes enough damage, it's launched into the air and temporarily incapacitated.

When the Sandbelching Meerslug creates a large pit, you can either avoid the attck or toss a Bomb Rock into the creature's mouth to temporarily incapacitate the creature.

Whenever you manage to incapacitate the Sandbelching Meerslug, send your Pikmin charging in to deal heavy damage.

Battle Strategies

Template:Subjective

Attacks

The Sandbelching Meerslug has the same style of attacks, but has many ways of executing them. He will either create a sinkhole to draw in and eat any Pikmin, including those which are buried, or shoot boulders of sand (hence its name) to bury the Pikmin. As its HP gets lower, the attacks get more dangerous.

  • At about half of its HP, it will spiral around the arena, and turn the whole arena into a sinkhole.
  • Below half of its HP, it will abruptly come to a stop and create another sinkhole. This time, the sinkhole is so steep that it is impossible to climb out of it.
  • It can start shooting out giant sand boulders, which can bury many more Pikmin.
  • It can fire many smaller boulders in rapid succesion.

Basic Strategy

Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the captains and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface which signifies its location. It will try to trap and eat Pikmin by creating a vortex in the sand that sucks in Pikmin.

When it emerges from the ground, it attacks by spitting large clumps of sand to bury its prey, hence its name. If Pikmin are hit by the clumps of sand, they will be buried back in the ground. Beware, as this enemy is exceptional in that not only can it bury your Pikmin, but it can kill them while they are underground too as sprouts that get sucked in are devoured as if they were free running Pikmin. Try to have another captain pluck the buried pikmin while the active captain continues the fight.

After its HP is in the yellow, it will move quick in a circling fashion before creating a sinkhole that affects the whole arena, so it is highly recommended to retreat to the stone area where you enter. After this, it will return to normal speed, but the holes it creates will have walls, meaning the Pikmin can no longer escape. It will also begin shooting sandballs in rapid fire. However, when it does this, it needs a bit more time than normal to lump up the sand, leaving an optimal time to swarm it.

It is possible to immobilize the enemy by overwhelming it with Pikmin. This causes it to shoot out of the ground and lie on the floor for short while, leaving it vulnerable to further assaults. The best way to perform this is to use the swarm control that has the Pikmin rush towards the enemy once locked on (Throwing Pikmin doesn't work well here; if you can't get enough Pikmin to attack it at once, it will simply shake them off). Be sure to get very close to it before doing this. Otherwise, the shifting sand will make the Pikmin lose their target and stop halfway towards it, leaving them under idle status and highly vulnerable to getting buried under sandballs.

Bomb Rocks can also be thrown into the creatures mouth whilst it is creating a vortex to cause damage. This also causes it to jump out of the sand, which thus makes it the only of getting your Pikmin army to safety should you and your army be caught in its deep wall sinkhole. Therefore, it's highly recommended that you harvest all the bomb rocks in the arena before starting the fight. When the swarm control is used, Pikmin holding Bomb rocks will gather in their own group away from the action and when a Pikmin with a bomb rock is thrown into the creature's sinkhole, it'll drop the rock and run out of the hole without even needing to be whistled. This means that there's almost no drawbacks in getting the Bomb rocks early.

Upon defeat, it expels another cellphone, ableit more modern in appearance than the one dropped by the Armored Mawdad, and a relatively small watermelon, which bursts into smaller pieces after being expelled.

Expert Strategy

Warning: it is advised that this strategy only be attempted by experienced players.

This is a much quicker way to attack the Meerslug at any point. Rather than using Bomb Rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large ground of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack its lips. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process. 

Using this strategy, the boss can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under 2 minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they dont lag behind when trying to swarm.

Gallery