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|pikmin3 = y
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|attacks = Sucks up Pikmin<br>Emits poison}}The''' Vehemoth Phosbat''' is a [[boss]] in ''[[Pikmin 3]]'', and the second boss encountered in story mode. It is a large, bioluminescent moth-like creature with massive orange wings, yellow eyes, small stumpy limbs, and a large gaping whale-like mouth. 
|attacks = Sucks up Pikmin<br>Emits poison}}The''' Vehemoth Phosbat''' is a [[boss]] in ''[[Pikmin 3]]'', and the second boss encountered in story mode. It is a large, bioluminescent moth-like creature with massive orange wings, yellow eyes, small stumpy limbs, and a large gaping whale-like mouth. 


The hideous creature resides in dark caves, where it renders itself completely invisible by turning off all of its biolights, which also allows it to safely roam the cave undetected. When a captain approaches the Vehemoth Phosbat, it lights up its entire body with bioluminescent hairs which glow pink, and an orange torso. Upon lighting up, it will opens its mouth and inhale ferociously, creating a powerful vortex that will trap pikmin and the captain. After a few seconds, any number of Pikmin up to 5 will be inhaled into its mouth and become the Phosbat's meal.<ref>http://youtu.be/YAiielCzc3o?t=1m41s</ref> When distressed, it will also frantically flap its wings, releasing a cloud of toxic dust that chokes nearby Pikmin. Since White Pikmin are not in the Story mode of ''Pikmin 3'', no Pikmin types are immune to this attack.<ref>http://youtu.be/Ihb147xuD_Q</ref>
The hideous creature resides in dark caves, where it renders itself completely invisible by turning off all of its biolights, which also allows it to safely roam the cave undetected. When a captain approaches the Vehemoth Phosbat, it lights up its entire body with bioluminescent hairs which glow pink, and an orange torso. Upon lighting up, it will opens its mouth and inhale ferociously, creating a powerful vortex that will trap pikmin and the captain. After a few seconds, any number of Pikmin up to 5 will be inhaled into its mouth and become the Phosbat's meal.<ref>http://youtu.be/YAiielCzc3o?t=1m41s</ref> When distressed, it will also frantically flap its wings, releasing a cloud of toxic dust that chokes nearby Pikmin. Since White Pikmin are not in the Story mode of ''Pikmin 3'', no Pikmin types are immune to this attack.<ref>http://youtu.be/Ihb147xuD_Q</ref>


[[Purple Pikmin|Purple]] Pikmin are not affected by the vortex due to their bulky build. If enough Pikmin are thrown onto its back, it can be weighed down and grounded, where it will try to crawl around with its small feet. In [[Mission Mode]], it becomes slightly easier to fight, as [[Alph]] can now distract the creature while [[Brittany]] throws Pikmin onto its back, grounding it.<ref>http://youtu.be/f63y1siGdw4?t=3m57s</ref>
==Battling the Vahemoth Phosbat==
when fighting this boss you will find wires every where. you must use them to light a small part of the cave by using yellow pikmin to connect them. Also make sure that you light up the mushrooms that are hiding in the cave. they should help you by repeling the larvas of the Phosbat since they hate the light as well. once you lit up most of the cave, you must find a large crystal nodule that holds a pile of fragments. use you pikmin to carry the fragments to make a brige. once it's done, throw Brittany or Alph across a gape and 20 yellow pikmin. there you should see a power cell that you need to connect to light the intire area thus removing the Phosbat's abillity to turn transperint. once that is done you must now attack the monsterus beast. The strategy to fighting it is to lock on to it, then make it do it's inhaling attack. Then walk behind it and throw your yellow pikmin to reach it and bring it down while it's doing it's inhaling animation. once it's down do your charge attack to send all your pikmin to attack it to do massive damage . once it had enough, it will shake all the pikmin off and release a powder that will send you pikmin panicing. however this attack does not kill them. the Vahemoth Phosbat will them retreat on a rock. Follow it and use non rock pikmin to stick to it. it will shake the pikmin off and start flying agian. let it follow you to a flat area and repeat the attack method. Do this and the boss will be beaten. the Phosbat will then fly up to the light bulb and get electrufied, finally ending it's life.


[[File:Pikmin 3 - Boss 2 - Jefe 2 - HD - Gameplay|thumb|right|335 px]]
[[Purple Pikmin|Purple]] Pikmin are not affected by the vortex due to their bulky build. If enough Pikmin are thrown onto its back, it can be weighed down and grounded, where it will try to crawl around with its small feet. In [[Mission Mode]], it becomes slightly easier to fight, as [[Alph]] can now distract the creature while [[Brittany]] throws Pikmin[[File:Pikmin 3 - Boss 2 - Jefe 2 - HD - Gameplay|thumb|right|335 px]] onto its back, grounding it.<ref>http://youtu.be/f63y1siGdw4?t=3m57s</ref>
 
 
==Strategy==
 
 
 
 
 
Unlike the [[Armored Mawdad]], the Vehemoth Phosbat's arena is much more expansive, giving the player more room to move about. As the player enters the area, the only light present will be from the variously-placed [[Common Glowcap]]s. In this darkness, the Phosbat is invisible, and it will quietly move throuought the area, only revealing itself when it tries to inhale Pikmin. To stun the Phosbat, the player can lure it near a light and then activate it with [[Yellow Pikmin]], which will cause the creature to reveal itself and fall to the ground, stunned. However, once the player has done this, the Phosbat will retaliate by summoning its larvae to attack the player.
 
 
The Phosbat Larvae are spawned from large eggsack-like objects that are placed throughout the area, which can be destroyed to prevent further spawning. Continue the previously mentioned stun method to buy some time, as the Phosbat will constantly follow you after you've begun to attack its children.
 
 
Scattered around the cave are 2 piles of [[Fragments]], used to build a bridge to a large red box. Having 20 Yellow Pikmin stand atop this box will light up a large lightbulb attached to the cave ceiling, which illuminates the entire area. This light results in the stunning of the Phosbat and renders it incapable of becoming invisible for the remainder of the battle. After this happens, the player can simply throw Yellow Pikmin onto its back to weigh it down whenever the beast stops to eat Pikmin. After it gets back up, it will begin to release a toxic powder that chokes all nearby Pikmin. During this time, it will retreat onto a wall in the cave to rest and regenerate health. It is recomended to throw several [[Rock Pikmin]] at its back while it rests, as normal Pikmin will just be thrown off after the Phosbat begins to continue flying.
 
 
Continue this process until the Phosbat is defeated. Upon defeat, the Phosbat will erretically fly around the area until it electrocutes itself on the lightbulb dangling from the ceiling, afterwhich it will fall to the ground and writhe in pain, just before its life finally ends.
 
 
After its death, the player will unlock [[Charlie]] as a playable character.
 
 
 
 
 
 
 
 
 
 
 
 
 
==Background==


== Background==


At the beginning of the game, [[Charlie]] takes shelter in a cave, where he finds larval Phosbats crawling on the cave floor. He uses his [[Yellow Pikmin]] to kill them, which leads to the parent Phosbat abducting him. He is not discovered by [[Alph]] and [[Brittany]] until sometime later, presumably Day 6.<ref>http://youtu.be/FvIeQK7-Ipk?t=2m58s</ref>
At the beginning of the game, [[Charlie]] takes shelter in a cave, where he finds larval Phosbats crawling on the cave floor. He uses his [[Yellow Pikmin]] to kill them, which leads to the parent Phosbat abducting him. He is not discovered by [[Alph]] and [[Brittany]] until sometime later, presumably Day 6.<ref>http://youtu.be/FvIeQK7-Ipk?t=2m58s</ref>


==Gallery==
==Gallery==


<gallery>
<gallery>
Unknown Enemy 10 suck.png|The Vehemoth Phosbat creating a vortex. Its model is notably different here; this was taken from an earlier build of the game.
Unknown Enemy 10.png|Another image of the beta Phosbat.
Vehemoth Phosbat.png|The Vehemoth Phosbat being scanned in the final game.
Vehemoth Phosbat.png|The Vehemoth Phosbat being scanned in the final game.
Captains&Pikmin.png|The day dedicated to defeating the Vehemoth Phosbat.
Captains&Pikmin.png|The day dedicated to defeating the Vehemoth Phosbat.
Uknownenemywithcreepyeyes.png|Charlie killing Larval Phosbats
Uknownenemywithcreepyeyes.png|Charlie killing Larval Phosbats
Moth thing.gif|An animated photo of the beast attacking [[Alph]] and his group of Pikmin.
Moth.PNG|The Vehemoth Phosbat dropping dust on the Pikmin.
Moth.PNG|The Vehemoth Phosbat dropping dust on the Pikmin.
Pikmin3 EpicPhosbatFace.png|The Vehemoth Phosbat being revealed after the area is lit up.
Pikmin3 EpicPhosbatFace.png|The Vehemoth Phosbat being revealed after the area is lit up.
</gallery>
</gallery>


==Trivia==
==Trivia==
*The Vehemoth Phosbat is the first airborne boss in the Pikmin series.
*The Vehemoth Phosbat is the first airborne boss in the Pikmin series.
*Interestingly, "Vehemoth" (derived from ''Behemoth'') is a colloquial term used to describe someone who simply '''''appears''''' to be large.
*Interestingly, "Vehemoth" (derived from ''Behemoth'') is a colloquial term used to describe someone who simply '''''appears''''' to be large.


==References==
==References==


<references>
<references>

Revision as of 13:17, July 12, 2013

Vehemoth Phosbat
File:Pikmin3 Vehemoth.png
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas None
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Sucks up Pikmin
Emits poison

The Vehemoth Phosbat is a boss in Pikmin 3, and the second boss encountered in story mode. It is a large, bioluminescent moth-like creature with massive orange wings, yellow eyes, small stumpy limbs, and a large gaping whale-like mouth. 


The hideous creature resides in dark caves, where it renders itself completely invisible by turning off all of its biolights, which also allows it to safely roam the cave undetected. When a captain approaches the Vehemoth Phosbat, it lights up its entire body with bioluminescent hairs which glow pink, and an orange torso. Upon lighting up, it will opens its mouth and inhale ferociously, creating a powerful vortex that will trap pikmin and the captain. After a few seconds, any number of Pikmin up to 5 will be inhaled into its mouth and become the Phosbat's meal.[1] When distressed, it will also frantically flap its wings, releasing a cloud of toxic dust that chokes nearby Pikmin. Since White Pikmin are not in the Story mode of Pikmin 3, no Pikmin types are immune to this attack.[2]


Purple Pikmin are not affected by the vortex due to their bulky build. If enough Pikmin are thrown onto its back, it can be weighed down and grounded, where it will try to crawl around with its small feet. In Mission Mode, it becomes slightly easier to fight, as Alph can now distract the creature while Brittany throws Pikmin

onto its back, grounding it.[3]


Strategy

Unlike the Armored Mawdad, the Vehemoth Phosbat's arena is much more expansive, giving the player more room to move about. As the player enters the area, the only light present will be from the variously-placed Common Glowcaps. In this darkness, the Phosbat is invisible, and it will quietly move throuought the area, only revealing itself when it tries to inhale Pikmin. To stun the Phosbat, the player can lure it near a light and then activate it with Yellow Pikmin, which will cause the creature to reveal itself and fall to the ground, stunned. However, once the player has done this, the Phosbat will retaliate by summoning its larvae to attack the player.


The Phosbat Larvae are spawned from large eggsack-like objects that are placed throughout the area, which can be destroyed to prevent further spawning. Continue the previously mentioned stun method to buy some time, as the Phosbat will constantly follow you after you've begun to attack its children.


Scattered around the cave are 2 piles of Fragments, used to build a bridge to a large red box. Having 20 Yellow Pikmin stand atop this box will light up a large lightbulb attached to the cave ceiling, which illuminates the entire area. This light results in the stunning of the Phosbat and renders it incapable of becoming invisible for the remainder of the battle. After this happens, the player can simply throw Yellow Pikmin onto its back to weigh it down whenever the beast stops to eat Pikmin. After it gets back up, it will begin to release a toxic powder that chokes all nearby Pikmin. During this time, it will retreat onto a wall in the cave to rest and regenerate health. It is recomended to throw several Rock Pikmin at its back while it rests, as normal Pikmin will just be thrown off after the Phosbat begins to continue flying.


Continue this process until the Phosbat is defeated. Upon defeat, the Phosbat will erretically fly around the area until it electrocutes itself on the lightbulb dangling from the ceiling, afterwhich it will fall to the ground and writhe in pain, just before its life finally ends.


After its death, the player will unlock Charlie as a playable character.







Background

At the beginning of the game, Charlie takes shelter in a cave, where he finds larval Phosbats crawling on the cave floor. He uses his Yellow Pikmin to kill them, which leads to the parent Phosbat abducting him. He is not discovered by Alph and Brittany until sometime later, presumably Day 6.[4]


Gallery


Trivia

  • The Vehemoth Phosbat is the first airborne boss in the Pikmin series.
  • Interestingly, "Vehemoth" (derived from Behemoth) is a colloquial term used to describe someone who simply appears to be large.


References

<references>


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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