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Sandbelching Meerslug: Difference between revisions

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(Got rid of dead category, subtitle revision, and revised part of Battle Strategy; I have a few doubts about one part, though...)
(I'll add pictures soon)
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'''{{Template:Infobox enemy
{{Infobox enemy
|image = Sandbelching meerslug.png
|size = 270px
|pikmin3 = y
|pikmin3 = y
|attacks = Shoots clumps of sand
|areas = [[Tropical Wilds]]
Eats Pikmin
Buries Pikmin
|weight3 =
|max_pikmin3 = |areas = [[Tropical Wilds]]
|weight = 20
|weight = 20
|max_pikmin = 30|seeds = 50}}'''
|max_pikmin = 30
|seeds = 50
|attacks = Eats Pikmin, launches boulders
}}
The '''Sandbelching Meerslug''' is the third boss of ''[[Pikmin 3]]'' and the boss of the [[Tropical Wilds]]. It is a giant worm capable of shooting boulders and creating sinkholes. After rescuing Charlie, the leaders go to the Tropical Wilds to investigate a signal, which they believe to be [[Captain Olimar]].


The '''Sandbelching Meerslug '''is a [[boss]] in ''[[Pikmin 3]]'' and the third major boss encountered in Story Mode. It is a light brown, amphibian-like creature resembling that of a [http://en.wikipedia.org/wiki/Lamprey lamprey eel], with very small eyes, thick purple lips and two rows of large, sharp teeth. Further down its body, it gets wider and harbors spike-like protrusions.
==Attacks==
==Battle Strategy==
The Sandbelching Meerslug will either create a sinkhole to suck in the player's Pikmin or to launch boulders to crush the Pikmin. As it loses health, these attacks steadily become more dangerous: the Meerslug will create a sinkhole the size of the arena, or will create sinkholes with sharp drops; it will shoot boulders progressively faster.


Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the captains and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface which signifies its location. It will try to trap and eat Pikmin by creating a vortex in the sand that sucks in Pikmin.
==Strategy to defeat==
The Sandbelching Meerslug is most vulnerable when it exposes itself. When it rises up to shoot boulders, the player should charge all their Pikmin at the Meerslug. Doing so will cause it to pop out of the sand, allowing the player's Pikmin to attack it. If it creates a sinkhole, the leaders and the Pikmin should get away, or else they risk being sucked in by the Meerslug. A riskier strategy is to charge all of the player's Pikmin at it while it's at the bottom of the sinkhole; if done correctly, the Meerslug will pop out with no casualties. Alternatively, there are Dirt Mounds on the edge of the arena which hold bomb-rocks; throwing a bomb-rock into the Meerslug's mouth will also make it pop out.


When it emerges from the ground, it attacks by spitting large clumps of sand to attack its prey, hence its name. If Pikmin are hit by the clumps of sand, they will be buried back in the ground. Beware, as this enemy is exceptional in that not only can it bury your Pikmin, but it can kill them while they are underground too as sprouts that get sucked in are devoured as if they were free running Pikmin. It behaves very much like a real-life Ant Lion, as it can create a pit of sand that's used to trap nearby prey with its mouth at the very center of the pit.
Once below 50% health, the Meerslug will circle around the center of the arena, which means it is about to make a giant sinkhole. When it's spiraling, the player should use the described strategies above. At this point, it is also capable of creating sinkholes with sharp drops, making it impossible to get out of if caught. The Sandbelching Meerslug also shoots boulders much faster; the [[Dodge Whistle]] can be useful for evading the boulders. Continue to attack the Meerslug, and it will die. Upon death, it releases the Folded Data Glutton, which unlocks the [[Twilight River]], and it releases the Crimson Banquet, a watermelon, which gives the Koppaites 3 days' worth of juice.


[[File:Pikmin 3 Boss Sandbelching Meerslug|thumb|right|335 px]]
{{Enemies}}
 
After removing half of its HP, it will move quick in a circling fashion before creating a sinkhole that affects the whole arena, so it is highly recommended to retreat to the stone area where you enter. After this, it will return to normal speed, but the holes it creates will have walls, meaning the Pikmin can no longer escape. It will also begin shooting sandballs in rapid fire. However, when it does this, it needs a bit more time than normal to lump up the sand, leaving an optimal time swarm it.
 
It is possible to immobilize the enemy by overwhelming it with Pikmin. This causes it to shoot out of the ground and lie on the floor for short while, leaving it vulnerable to further assaults. The best way to perform this is to use the swarm control that has the Pikmin rush towards the enemy once locked on (Throwing Pikmin doesn't work well here; if you can't get enough Pikmin to attack it at once, it will simply shake them off). Be sure to get very close to it before doing this. Otherwise, the shifting sand will make the Pikmin lose their target and stop halfway towards it, leaving them under idle status and highly vulnerable to getting buried under sandballs.
 
[[Bomb Rock]]s can also be thrown into the creatures mouth whilst it is creating a vortex to cause damage. This also causes it to jump out of the sand.
 
Upon defeat, it expels another cellphone, abeing more modern in appearance than the one dropped by the [[Armored Mawdad]], and a relatively small watermelon, which bursts into smaller pieces after being expelled.
 
==Gallery==
<gallery>
Sandbelching Meerslug Scan.png|The Sandbelching Meerslug being scanned while shooting rocks.
Dead SandBelching Meerslug.jpg|A deceased Sandbelching Meerslug.
00SlugSpoils.PNG|The spoils of defeating the Sandbelching Meerslug:The [[Crimson Banquet]] broken into pieces and the [[Folded Data Glutton]].
SandbelchingMeerslug-Pikmin3.jpg|The Sandbelching Meerslug seen from a different angle.
zlCfzREQQDEyNgDBPm.jpg|The Sanbelching Meerslug forced above ground and immobilized
zlCfzREQRbICT8Sb-Z.jpg|A close up of the Sandbelching Meerslug's face.
FerretPhone.jpg|The phone the Meerslug drops being analyzed by the [[SS Drake]]. Notice the ferret wallpaper.
Sandbelching Meerslug.png|The Sandbelching Meerslug upon first appearing.
Sandbelching meerslug.png|Comes out
</gallery>
 
==Trivia==
 
 
*This creature is the only enemy in the series that can kill Pikmin sprouts.
*If uprooted while in the sand trap phase, it glitches the camera.
*In addition to most of the bosses, the Sandbelching Meerslug's corpse is so massive that it has to be dragged back to the Onion by Pikmin instead of being carried above the ground, and thus takes longer than other bodies to carry back.
*The Sandbelching Meerslug attacks very similar to a real life creature called the Antlion. The Antlion creates pits in sand. When an ant falls in the pit, the Antlion eats it, similarly to the Sandbelching Meerslug.'''{{Template:Enemies}}'''
[[Category:Pikmin 3 Enemies]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Tropical Wilds]]

Revision as of 23:24, January 1, 2014

Sandbelching Meerslug
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Tropical Wilds
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Eats Pikmin, launches boulders

The Sandbelching Meerslug is the third boss of Pikmin 3 and the boss of the Tropical Wilds. It is a giant worm capable of shooting boulders and creating sinkholes. After rescuing Charlie, the leaders go to the Tropical Wilds to investigate a signal, which they believe to be Captain Olimar.

Attacks

The Sandbelching Meerslug will either create a sinkhole to suck in the player's Pikmin or to launch boulders to crush the Pikmin. As it loses health, these attacks steadily become more dangerous: the Meerslug will create a sinkhole the size of the arena, or will create sinkholes with sharp drops; it will shoot boulders progressively faster.

Strategy to defeat

The Sandbelching Meerslug is most vulnerable when it exposes itself. When it rises up to shoot boulders, the player should charge all their Pikmin at the Meerslug. Doing so will cause it to pop out of the sand, allowing the player's Pikmin to attack it. If it creates a sinkhole, the leaders and the Pikmin should get away, or else they risk being sucked in by the Meerslug. A riskier strategy is to charge all of the player's Pikmin at it while it's at the bottom of the sinkhole; if done correctly, the Meerslug will pop out with no casualties. Alternatively, there are Dirt Mounds on the edge of the arena which hold bomb-rocks; throwing a bomb-rock into the Meerslug's mouth will also make it pop out.

Once below 50% health, the Meerslug will circle around the center of the arena, which means it is about to make a giant sinkhole. When it's spiraling, the player should use the described strategies above. At this point, it is also capable of creating sinkholes with sharp drops, making it impossible to get out of if caught. The Sandbelching Meerslug also shoots boulders much faster; the Dodge Whistle can be useful for evading the boulders. Continue to attack the Meerslug, and it will die. Upon death, it releases the Folded Data Glutton, which unlocks the Twilight River, and it releases the Crimson Banquet, a watermelon, which gives the Koppaites 3 days' worth of juice.