Vehemoth Phosbat: Difference between revisions
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[[Purple Pikmin|Purple]] Pikmin are not affected by the vortex due to their bulky build. If enough Pikmin are thrown onto its back, it can be weighed down and grounded, where it will try to crawl around with its small feet. In [[Mission Mode]], it becomes slightly easier to fight, as [[Alph]] can now distract the creature while [[Brittany]] throws Pikmin onto its back, grounding it.<ref>http://youtu.be/f63y1siGdw4?t=3m57s</ref> | [[Purple Pikmin|Purple]] Pikmin are not affected by the vortex due to their bulky build. If enough Pikmin are thrown onto its back, it can be weighed down and grounded, where it will try to crawl around with its small feet. In [[Mission Mode]], it becomes slightly easier to fight, as [[Alph]] can now distract the creature while [[Brittany]] throws Pikmin onto its back, grounding it.<ref>http://youtu.be/f63y1siGdw4?t=3m57s</ref> | ||
==Background== | ==Background== | ||
At the beginning of the game, [[Charlie]] takes shelter in a cave, where he finds larval Phosbats crawling on the cave floor. He uses his [[Yellow Pikmin]] | At the beginning of the game, [[Charlie]] takes shelter in a cave, where he finds larval Phosbats crawling on the cave floor. He uses his [[Yellow Pikmin]] to kill them, which leads to the parent Phosbat abducting him. He is not playable until [[Alph]] and [[Charlie]] rescue him later in the game.<ref>http://youtu.be/FvIeQK7-Ipk?t=2m58s</ref> | ||
==Killing Strategy== | ==Killing Strategy== | ||
[[File:Pikmin 3 - Boss 2 - Jefe 2 - HD - Gameplay|thumb|right|335 px]] | [[File:Pikmin 3 - Boss 2 - Jefe 2 - HD - Gameplay|thumb|right|335 px]] | ||
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Continue this process until the Phosbat is defeated. Upon defeat, the Phosbat will erretically fly around the area until it electrocutes itself on the lightbulb dangling from the ceiling, afterwhich it will fall to the ground and writhe in pain, just before its life finally ends. | Continue this process until the Phosbat is defeated. Upon defeat, the Phosbat will erretically fly around the area until it electrocutes itself on the lightbulb dangling from the ceiling, afterwhich it will fall to the ground and writhe in pain, just before its life finally ends. | ||
After its death, | After its death, the player unlocks [[Charlie]] as a playable character and is also rewarded with the [[Heroine's Tear]]. | ||
==Gallery== | ==Gallery== | ||
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*The Vehemoth Phosbat is the first airborne boss in the ''Pikmin ''series. | *The Vehemoth Phosbat is the first airborne boss in the ''Pikmin ''series. | ||
*Interestingly, "Vehemoth" (derived from ''Behemoth'') is a colloquial term used to describe someone who | *Interestingly, "Vehemoth" (derived from ''Behemoth'') is a colloquial term used to describe someone who appears to be abnormally-large. | ||
*Sections of the creature's name seems to be derived from "moth" and "bat" contributing to its apperance of being part moth and bat, and "phos", referencing its bioluminescent abilities. | |||
==References== | ==References== |
Revision as of 22:14, July 15, 2013
Vehemoth Phosbat | |
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File:Pikmin3 Vehemoth.png | |
Appears in | Pikmin 3 |
Scientific name | Unknown |
Family | Unknown |
Areas | None |
Mission Mode Collect Treasure! stages | None |
Mission Mode Battle Enemies! stages | None |
Side Story days | None |
Bingo Battle stages | None |
Attacks | Sucks up Pikmin Emits poison |
The Vehemoth Phosbat is a boss in Pikmin 3, and the second boss encountered in story mode. It is a large, bioluminescent moth-like creature with massive orange wings, yellow eyes, small stumpy limbs, and a large gaping whale-like mouth.
The hideous creature resides in dark caves, where it renders itself completely invisible by turning off all of its biolights, which also allows it to safely roam the cave undetected. When a captain approaches the Vehemoth Phosbat, it lights up its entire body with bioluminescent hairs which glow pink, and an orange torso. Upon lighting up, it will opens its mouth and inhale ferociously, creating a powerful vortex that will trap pikmin and the captain. After a few seconds, any number of Pikmin up to 5 will be inhaled into its mouth and become the Phosbat's meal.[1] When distressed, it will also frantically flap its wings, releasing a cloud of toxic dust that chokes nearby Pikmin. Since White Pikmin are not in the Story mode of Pikmin 3, no Pikmin types are immune to this attack.[2]
Purple Pikmin are not affected by the vortex due to their bulky build. If enough Pikmin are thrown onto its back, it can be weighed down and grounded, where it will try to crawl around with its small feet. In Mission Mode, it becomes slightly easier to fight, as Alph can now distract the creature while Brittany throws Pikmin onto its back, grounding it.[3]
Background
At the beginning of the game, Charlie takes shelter in a cave, where he finds larval Phosbats crawling on the cave floor. He uses his Yellow Pikmin to kill them, which leads to the parent Phosbat abducting him. He is not playable until Alph and Charlie rescue him later in the game.[4]
Killing Strategy
Unlike the Armored Mawdad, the Vehemoth Phosbat's arena is much more expansive, giving the player more room to move about. As the player enters the area, the only light present will be from the variously-placed Common Glowcaps. In this darkness, the Phosbat is invisible, and it will quietly move throughout the area, only revealing itself when it tries to inhale Pikmin. To stun the Phosbat, the player can lure it near a light and then activate it with Yellow Pikmin, which will cause the creature to reveal itself and fall to the ground, stunned. However, once the player has done this, the Phosbat will retaliate by summoning its larvae to attack the player. It's larvae can eat 1 Pikmin at a time. Plus, they're slow and easy to kill, making them pose little threat, but can be somewhat of a nuisance when trying to do something else.
The Phosbat Larvae are spawned from large eggsack-like objects that are placed throughout the area, which can be destroyed to prevent further spawning. Continue the previously mentioned stun method to buy some time, as the Phosbat will constantly follow you after you've begun to attack its children.
Scattered around the cave are 2 piles of Fragments, used to build a bridge to a large red box. Having 20 Yellow Pikmin stand atop this box will light up a large light bulb attached to the cave ceiling, which illuminates the entire area. This light results in the stunning of the Phosbat and renders it incapable of becoming invisible for the remainder of the battle. After this happens, the player can simply throw Yellow Pikmin onto its back to weigh it down whenever the beast stops to eat Pikmin. After it gets back up, it will begin to release a toxic powder that chokes all nearby Pikmin. During this time, it will retreat onto a wall in the cave to rest and regenerate health. It is recommended to throw several Rock Pikmin at its back while it rests, as normal Pikmin will just be thrown off after the Phosbat begins to continue flying.
Continue this process until the Phosbat is defeated. Upon defeat, the Phosbat will erretically fly around the area until it electrocutes itself on the lightbulb dangling from the ceiling, afterwhich it will fall to the ground and writhe in pain, just before its life finally ends.
After its death, the player unlocks Charlie as a playable character and is also rewarded with the Heroine's Tear.
Gallery
- Uknownenemywithcreepyeyes.png
Charlie killing Larval Phosbats
- 00Charlie.PNG
The captain returns.
Trivia
- The Vehemoth Phosbat is the first airborne boss in the Pikmin series.
- Interestingly, "Vehemoth" (derived from Behemoth) is a colloquial term used to describe someone who appears to be abnormally-large.
- Sections of the creature's name seems to be derived from "moth" and "bat" contributing to its apperance of being part moth and bat, and "phos", referencing its bioluminescent abilities.
References
<references>
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