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Flighty Joustmite: Difference between revisions

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{{merging|new|Flighty Joustmite}}
{{Template:Infobox enemy
{{Template:Infobox enemy
|image = Flighty joustmite.png
|image = Flighty joustmite.png
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|max_pikmin = 14
|max_pikmin = 14
|value = 30
|value = 30
|seeds = 8}}The '''Flighty Joustmite''' is an enemy in ''[[Pikmin 3]]''. This creature has the ability to fly. It acts much like the [[Cloaking Burrow-nit]] and the [[Joustmite]], its relatives, in that it lashes its proboscis out to eat [[Pikmin family|Pikmin]], and has a fleshy area for the Pikmin to attack. The Flighty Joustmite is not very common and is only seen in a few areas, and only in ''[[Pikmin 3]]''.
|seeds = 8}}The '''Flighty Joustmite''' is an enemy in ''[[Pikmin 3]]''. This creature has the ability to fly. It acts much like the [[Cloaking Burrow-nit]] and the [[Joustmite]], in that it lashes its proboscis out to eat [[Pikmin family|Pikmin]], and has a fleshy area for the Pikmin to attack. The Flighty Joustmite is not very common and is only seen in a few areas, and only in ''[[Pikmin 3]]''.
==Notes==
==Notes==
===Pikmin 3 Prima Guide===
===Pikmin 3 Prima Guide===
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''Rock Pikmin cannot be damaged by the Flighty Joustmites's attacks, making them an excellent choice when dealing with this enemy. Flank the creature and attack from the rear, throwing your Pikmin onto the Flighty Joustmite's soft body."''
''Rock Pikmin cannot be damaged by the Flighty Joustmites's attacks, making them an excellent choice when dealing with this enemy. Flank the creature and attack from the rear, throwing your Pikmin onto the Flighty Joustmite's soft body."''
==Battle Strategy==
The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. [[Rock Pikmin]] make fighting this creature a cakewalk, as they are immune to its stabbing probuscis.


Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the [[Shearwig]]s do, so [[Winged Pikmin|Winged Pikmin]] are recommended to use when it is airborne. If more than '''10''' Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself.
==Behavior==
The Flight Joustmite, like its brother, the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a [[Leader|Captain]] is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If half of its health is depleted, it will attempt to take to the skies. Upon doing so, it can regain health, and can attack Pikmin. If it attempts to eat a Pikmin and misses, its tongue will be stuck in the ground for a few seconds.
==Strategy==
[[File:TobikaburiAttack.PNG|thumb|100px|left|The Flighty Joustmite with its tongue stuck in the ground.]]
{{guide}}
The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. [[Rock Pikmin]] make fighting this creature a cakewalk, as they are immune to its stabbing proboscis.


==<span style="font-size:18px;line-height:21px;">Gallery</span>==
Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the [[Shearwig]]s do, so [[Winged Pikmin]] are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder. Note that if it misses when attempting to eat a Pikmin, it will be stuck, leaving for a small window to attack.
{{clear}}
==Gallery==
<gallery>
<gallery>
tobikaburi.PNG|A dead Flighty Joustmite.
tobikaburi.PNG|A dead Flighty Joustmite.
Tobikaburi.png|The Flighty Joustmite being scanned in Japanese.
Tobikaburi.png|The Flighty Joustmite being scanned in Japanese.
Flying Joustmite.jpg|A Flighty Joustmite attacking the player.
Flying Joustmite.jpg|A Flighty Joustmite attacking the player.
TobikaburiAttack.PNG|The Flighty Joustmite attacking Rock Pikmin, who are impervious to its attacks.
ZlCfzREdr3MpeJBhNg.jpg|Side view of the Flighty Joustmite
ZlCfzREdr3MpeJBhNg.jpg|Side view of the Flighty Joustmite
</gallery>
</gallery>
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[[Category:Tropical Wilds]]
[[Category:Tropical Wilds]]
[[Category:Burrowing enemies]]
[[Category:Burrowing enemies]]
[[Category:Burrow-nits]]

Revision as of 16:38, January 10, 2015

Flighty Joustmite
Artwork of a Flighty Joustmite in Pikmin 3.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Twilight River, Tropical Wilds
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages Clockwork Chasm, Twilight River Remix
Side Story days None
Bingo Battle stages None
Attacks Jabs Pikmin

The Flighty Joustmite is an enemy in Pikmin 3. This creature has the ability to fly. It acts much like the Cloaking Burrow-nit and the Joustmite, in that it lashes its proboscis out to eat Pikmin, and has a fleshy area for the Pikmin to attack. The Flighty Joustmite is not very common and is only seen in a few areas, and only in Pikmin 3.

Notes

Pikmin 3 Prima Guide

"Like the standard Joustmite, the Flighty Joustmite spends most of its time partially buried. When it senses nearby prey, this low-flying enemy emerges and attacks its victims from above.

Rock Pikmin cannot be damaged by the Flighty Joustmites's attacks, making them an excellent choice when dealing with this enemy. Flank the creature and attack from the rear, throwing your Pikmin onto the Flighty Joustmite's soft body."

Behavior

The Flight Joustmite, like its brother, the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a Captain is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If half of its health is depleted, it will attempt to take to the skies. Upon doing so, it can regain health, and can attack Pikmin. If it attempts to eat a Pikmin and misses, its tongue will be stuck in the ground for a few seconds.

Strategy

File:TobikaburiAttack.PNG
The Flighty Joustmite with its tongue stuck in the ground.

The following article or section contains guides.
The strategies shown are just suggestions.

The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. Rock Pikmin make fighting this creature a cakewalk, as they are immune to its stabbing proboscis.

Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the Shearwigs do, so Winged Pikmin are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder. Note that if it misses when attempting to eat a Pikmin, it will be stuck, leaving for a small window to attack.

Gallery

Trivia

  • The Joustmites are named after jousting, a medieval sport with 2 opponents riding on horses, with the objective to knock the other one off of the horse using a sharp lance. The Joustmites are named after this for its proboscis resembles a lance.