Yellow Wollyhop: Difference between revisions

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|attacks=Crushes Pikmin}}
|attacks=Crushes Pikmin}}


'''Yellow Wollywogs''' are the most common thing one may think of when they hear the term 'amphituber' or 'wollywog' since it has evolved in a natural state unlike its cave cousin, the ('gray') [[Wollywog]]. They live near most freshwater and non-cavelike bodies of water, though not always true. For an unknown reason, they jump into the air and try to crush your Pikmin. They somtimes do an odd [[The Wollywog glitch|glitch]] when they jump. It is best if you avoid the jumps in any case, and get behind and throw your Pikmin. Call your Pikmin when they fall or they will scatter due to the force of the Wollywog's impact; being throw off will often deflower the Pikmin. Repeat until this creature is finished, it would be best if you always got rid of these since they can be a big problem for passing Pikmin. [[Purple Pikmin|Purples]] actually work well, as long as the enemy is not in the water.
The '''Yellow Wollywog''' is probably the first thing that comes to mind when one hears the term 'amphituber' or 'wollywog.' These frog-like creatures can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs.


{{notes|enemy}}
{{notes|enemy}}


==How to Kill==
==Strategies==
 
===Pikmin 1===
===Pikmin 1===
Like with the standard Wollywog, swarm it and pin it down while retreating if it gets airborne.
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call your Pikmin back when its HP meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.


===Pikmin 2===
===Pikmin 2===
====Pikmin====
Wollywogs are much harder to ground in [[Pikmin 2]], even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with your [[captain]], especially if the [[Rocket Fist]] upgrade is available.
Again, like the standard Wollywog, throw Pikmin onto its back and retreat if it jumps.
Or, if available, get [[Purple Pikmin]] and throw them at it. This will work while it is not in the water.
 
====Captain====
Punch it until it is about to jump up. Be sure to run early enough, as standing next to it will knock you down on the ground, thus making you vulnerable to further attacks.
 
[[Category:Amphitubers]]


{{Enemies}}
{{Enemies}}

Revision as of 13:52, March 4, 2008

Yellow Wollyhop
43yellowwollywog.png
Appears in N/A
Scientific name Amphicaris frodendum
Family Amphituber
Areas The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild
Attacks Crushes Pikmin

The Yellow Wollywog is probably the first thing that comes to mind when one hears the term 'amphituber' or 'wollywog.' These frog-like creatures can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs.

{{notes:enemy/{{{2}}}|block=y}}

Strategies

Pikmin 1

These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call your Pikmin back when its HP meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.

Pikmin 2

Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with your captain, especially if the Rocket Fist upgrade is available.