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So here I am again telling you another True Story of myself. I was talking to a friend of mine and of course the subject turned to sex. We started to share horror/funny stories and I thought, why not write another story for xhamster! So here is a quick little embarassing story from my past...<br />
{{Infobox enemy
So I met the hot chocolate number form Trinidad. Her body was perfect. I mean porn star perfect. She had a boob job that you only knew about cuz she told you. She had the stereo typical black girl ass where it is full, thick, and round. Her face reminded me of an early Stacey Dash ( black girl from Clueless movie) She was hot!<br />
|pikmin2    = y
So anyways, we met at a bar near her place. I must admit, I do very well with the ladies. I believe that if you can carry yourself with confidence, not concieted, and have good witty humor, it's a winning combination. Granted, if you are not bad to look at it helps, but I truly believe confidence and humor can make anyone more attractive. So I see this chick with her friends and I casually walk up and start talking to her. We eventually nestle ourselves to a corner where I can step up my game and she can flirt without her friends cockblocking either of us.<br />
|image      = 132.jpg
When I am at a bar and I sense that I will seal the deal with a chick I try to flirt physically. I will let her know that I am aroused and let her feel it. I will ask if she's wet and if I could feel how slippery her pussy is. I usually bring my fingers to my mouth and taste it too. So all of this is occuring and she suggests that we leave. SO off we go to her apartment.<br />
|size      = 270px
As we walk into her place, she turns and starts making out with me. We spend a few minutes standing there kissing and feeling eachother up. She leads me into her bedroom where we began kissing again. I turn her around and and while I kiss her neck and ears, I slowly strip away her clothes. She loves this and keeps grinding on my hard on. When she is totally naked, I fight her attemps to turn around and finger fuck her while she stands. She shudders after a couple of mins and says she has never cum like that but she was so turned on from the whole "no control, no matter how she fought it" deal. Now its my turn. She pushes me onto her bed. I fall back and she starts to tear off my clothes. She keeps telling me she wants my dick. She wanted it ever since she felt how hard i was at the bar! When I get fully stripped she kisses her way down my neck to my cock. I had so much precum that it was dripping down my leg. She licked my cock for a few moments when she said that she needed me to fuck her. She laid on her back, spread her beautiful legs, took her fingers and played with her clit and opend her pussy lips telling me she wants my dick.<br />
|name      = Mandarachnia gargantium
At this point, I am rock solid. I know she is slopping wet. I know she wants to get a wild fuck ride from me. I bet I could fuck her ass too, by the way she is playing with it. SO I grab my pants, find my condom and slap that bad boy on me. I lick her pussy for a moment just to make her squirm. I tell her to pull those lips apart and make room for my cock. I slowly enter her pussy. It was so tight. I mean really fucking tight. When I say really fucking tight, I mean it felt tighter that the condom I put on! It was so tight that even though she was wetter than anything, you couldn't tell because it felt like there was barely any room! BUT, if felt fucking gooooooood. So I enter inside her, and slowly back out. I get no more than 3 pumps when..... Yup, it happened. What the fuck! I lasted a mere 7 seconds before I nutted all in the rubber. I'm sure that I could have played it off and kept going but I was such in a state of shock that my face told the whole story. She looked at me with such disgust. I was mortified. Her she was with this guy who talked such a big game and apprantly I lost the match after 7 seconds. Before I could tell her to just give me a minute, I'll be standing tall soon, she rolled me off and told me where I could go.<br />
|family    = Dweevil
Like a dog that just got yelled at by his master, I grabbed my stuff, and left with my head hung low and my tail between my legs. I have to admit, I have never returned to that bar. I made every excuse anytime my buddies want to get a drink there. Hahahaha, such is life right? Oh well, she was smoking hot. Her body was rockin. Her pussy was tight. I just had a bad day. Well, I hope you guys never have to go through that. I also hope you ladies never have to go through that either! I hope you all got a smile from my real life horror story.
|underground= [[Dream Den]]
|attacks    = Blows fire, sprays water, discharges electricity, emits poison
|vitality  = 5000
}}
{{spoiler}}
The '''Titan Dweevil''' is the final boss in ''[[Pikmin 2]]''. It is the largest member of the [[Dweevil]] family, and arguably one of the largest creatures in the game. But unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get [[Pikmin family|Pikmin]] off it; the creature is only really dangerous because of the weapons it carries.
 
At the very bottom of the last dungeon in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[The President]] find [[Captain Louie|Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil. The enormous monster then proceeds to attack you, triggering the boss fight. Louie is found on top of it the first time you battle it; the [[Sales Pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the Dweevil (although if you go back in the dungeon and fight the boss after rescuing Louie, it will still attack you if you didn't take the weapons last time).
 
==Weapons==
It is interesting to note that each of these weapons causes different versions of the music to play when it is used by the Titan Dweevil. Each weapon's effect (except for the Shock Therapist, which uses electricity to attack) can be dispelled by Olimar/President's Whistle. NOTE: You cannot find [[Bulbmin]] in the [[Dream Den]] so therefore you cannot use them against the Titan Dweevil unless you use a hack.
 
===[[Flare Cannon]]===
[[File:Flare_Cannon.jpg|thumb|150px|x100px|The Flare Cannon as seen in the [[Treasure Hoard]].]]
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion, but takes the most amount of hits to come off. When this weapon is damaged, it will spray further then before, and in a 210-degree motion. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin (species)|Pikmin]]. The [[Red Pikmin]] are immune to this weapon.
 
===[[Shock Therapist]]===
[[File:Shock_Therapist.jpg|thumb|left|150px|x100px|The Shock Therapist as seen in the Treasure Hoard.]]
The Shock Therapist is the toughest weapon to avoid; it's the only weapon that kills on contact with the attack, it takes the least amount of hits to come off though. When this weapon is used, it will spit out eight electrical "nodes" that will activate and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the player if they have the [[Dream Material]], although it will still knock you down. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, so it is advised to keep your Pikmin near the exit geyser. The [[Yellow Pikmin]] are immune to this weapon.
 
===[[Monster Pump]]===
[[File:Monster_Pump.jpg|150px|thumb|The Monster Pump as seen in the Treasure Hoard.]]The Monster Pump is the second toughest weapon to avoid. This weapon takes the second least amount of hits to come off. When this weapon is used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them, but if they are whistled, the effect will wear off. When the weapon is damaged, it will spit out water at a faster speed. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, the player should get rid of this one first. The [[Blue Pikmin]] are immune to this weapon. When the Titan Dweevil uses this weapon, it is advised to keep moving.
 
===[[Comedy Bomb]]===
[[File:Comedy_bomb.jpg|150px|thumb|left|The Comedy Bomb as seen in the Treasure Hoard.]] The Comedy Bomb is the second easiest weapon to avoid. This weapon takes the second most amount of hits to come off.
When this weapon is used, it will spray three streams of poisonous gas. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the captains will get knocked down by hitting one of these poisonous streams, so it is advised to dodge the streams. When it is damaged, it will spray four streams that may change direction spontaneously and randomly. The [[White Pikmin]] are immune to this weapon. Once collected, the ship fills it with laughing gas, hence the name.
 
==After the Weapons==
After all weapons have been broken off (it cannot pick them back up), it will lose its armor, but still have Louie on its head. It will turn pale yellow. All you must do now is throw Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of health. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons and Louie can be picked up as treasures. If you decide to fight this beast again, it will be without any armor or weapons (that is, if you did pick up the treasures, otherwise it will still have them). As a bonus, if you defeat this creature when it is [[Ultra-bitter Spray|petrified]], it will drop ten random [[spray]]s.
 
{{notes|enemy}}
 
==Weapon usage==
Petrifying the Titan Dweevil while it is using a weapon results in the resetting of the time the Dweevil uses the weapon. As such, the time the creature attacks could be extended eternally, assuming infinite sprays were available.
 
In contrast, the Dweevil can be prevented from using its weapons altogether, simply by quickly walking off the arena and onto the sidelines while the creature is roaring and bobbing its head. It will not use a weapon and instead continue stomping. However, this is extremely time consuming, and only advisable in [[zero-death run]]s, if at all.
 
 
===Strategy==
'''Note''': May not work for everyone. Also, it can't reattach weapons once it loses them.
# Move all non-blues behind the geyser; this reduces their chances of being harmed by the water weapon.
# Take the blue pikmin and strip it of the most annoying weapon, the long-ranged [[Monster Pump]].
# Replace the blues with yellows (don't worry about picking up the treasure yet), and remove the [[Shock Therapist]], since it can kill pikmin in one shot.
# Next, replace yellows with whites and remove the [[Comedy Bomb]].
# Fourthly, get reds to remove the [[Flare Cannon]].
# Lastly, since reds are stronger than whites, make no haste in killing this beast; don't worry about getting purples. The only thing it can do is shake off pikmin.
{{endspoiler}}
 
==Gallery==
<gallery>
File:Titan Dweevil.jpg||A Titan Dweevil with all of its weapons, turning blue as it readies the [[Monster Pump]].
File:81titandweevil.png|The Titan Dweevil, without any of its weapons, as seen in the [[Piklopedia]].
135.jpg|A mix of Red and Blue Pikmin against the Titan Dweevil.
0.jpg|The Titan dweevil with its armor destroyed.
Titan Dweevil.png|A collage of the Titan Dweevil
File:Titandweevil.jpg|Artwork of Titan Dweevil.
</gallery>
 
{{Enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Bosses]]
[[Category:Bosses]]

Revision as of 15:38, March 22, 2012

Titan Dweevil
132.jpg
Appears in Pikmin 2
Scientific name Mandarachnia gargantium
Family Dweevil
Areas None
Caves Dream Den
Challenge Mode stages None
2-Player Battle stages None
Attacks Blows fire, sprays water, discharges electricity, emits poison

The Titan Dweevil is the final boss in Pikmin 2. It is the largest member of the Dweevil family, and arguably one of the largest creatures in the game. But unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get Pikmin off it; the creature is only really dangerous because of the weapons it carries.

At the very bottom of the last dungeon in the game, the Dream Den, Olimar and The President find Louie sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the head of the Titan Dweevil. The enormous monster then proceeds to attack you, triggering the boss fight. Louie is found on top of it the first time you battle it; the Sales Pitch on him as a treasure suggests that he may somehow be in control of the Dweevil (although if you go back in the dungeon and fight the boss after rescuing Louie, it will still attack you if you didn't take the weapons last time).

Weapons

It is interesting to note that each of these weapons causes different versions of the music to play when it is used by the Titan Dweevil. Each weapon's effect (except for the Shock Therapist, which uses electricity to attack) can be dispelled by Olimar/President's Whistle. NOTE: You cannot find Bulbmin in the Dream Den so therefore you cannot use them against the Titan Dweevil unless you use a hack.

Flare Cannon

File:Flare Cannon.jpg
The Flare Cannon as seen in the Treasure Hoard.

The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion, but takes the most amount of hits to come off. When this weapon is damaged, it will spray further then before, and in a 210-degree motion. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the Scorch Guard, stopping the player from saving Pikmin. The Red Pikmin are immune to this weapon.

Shock Therapist

File:Shock Therapist.jpg
The Shock Therapist as seen in the Treasure Hoard.

The Shock Therapist is the toughest weapon to avoid; it's the only weapon that kills on contact with the attack, it takes the least amount of hits to come off though. When this weapon is used, it will spit out eight electrical "nodes" that will activate and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the player if they have the Dream Material, although it will still knock you down. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, so it is advised to keep your Pikmin near the exit geyser. The Yellow Pikmin are immune to this weapon.

Monster Pump

The Monster Pump as shown from the Treasure Hoard.
The Monster Pump as seen in the Treasure Hoard.

The Monster Pump is the second toughest weapon to avoid. This weapon takes the second least amount of hits to come off. When this weapon is used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them, but if they are whistled, the effect will wear off. When the weapon is damaged, it will spit out water at a faster speed. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, the player should get rid of this one first. The Blue Pikmin are immune to this weapon. When the Titan Dweevil uses this weapon, it is advised to keep moving.

Comedy Bomb

File:Comedy bomb.jpg
The Comedy Bomb as seen in the Treasure Hoard.

The Comedy Bomb is the second easiest weapon to avoid. This weapon takes the second most amount of hits to come off.

When this weapon is used, it will spray three streams of poisonous gas. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the captains will get knocked down by hitting one of these poisonous streams, so it is advised to dodge the streams. When it is damaged, it will spray four streams that may change direction spontaneously and randomly. The White Pikmin are immune to this weapon. Once collected, the ship fills it with laughing gas, hence the name.

After the Weapons

After all weapons have been broken off (it cannot pick them back up), it will lose its armor, but still have Louie on its head. It will turn pale yellow. All you must do now is throw Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of health. Purple Pikmin are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only Louie. The weapons and Louie can be picked up as treasures. If you decide to fight this beast again, it will be without any armor or weapons (that is, if you did pick up the treasures, otherwise it will still have them). As a bonus, if you defeat this creature when it is petrified, it will drop ten random sprays.

{{notes:enemy/{{{2}}}|block=y}}

Weapon usage

Petrifying the Titan Dweevil while it is using a weapon results in the resetting of the time the Dweevil uses the weapon. As such, the time the creature attacks could be extended eternally, assuming infinite sprays were available.

In contrast, the Dweevil can be prevented from using its weapons altogether, simply by quickly walking off the arena and onto the sidelines while the creature is roaring and bobbing its head. It will not use a weapon and instead continue stomping. However, this is extremely time consuming, and only advisable in zero-death runs, if at all.


=Strategy

Note: May not work for everyone. Also, it can't reattach weapons once it loses them.

  1. Move all non-blues behind the geyser; this reduces their chances of being harmed by the water weapon.
  2. Take the blue pikmin and strip it of the most annoying weapon, the long-ranged Monster Pump.
  3. Replace the blues with yellows (don't worry about picking up the treasure yet), and remove the Shock Therapist, since it can kill pikmin in one shot.
  4. Next, replace yellows with whites and remove the Comedy Bomb.
  5. Fourthly, get reds to remove the Flare Cannon.
  6. Lastly, since reds are stronger than whites, make no haste in killing this beast; don't worry about getting purples. The only thing it can do is shake off pikmin.

Template:Endspoiler

Gallery