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Shearwig: Difference between revisions

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'''Shearwigs''' are enemies in both ''[[Pikmin (series)|Pikmin]]'' games. The females of this species are never seen, as, according to [[Olimar's notes]], they spend nearly their entire life underground, somewhat similar to gnomes. They also do not possess the male's wings. The males have a dark green shell, sporting simple wings and large, sickle-shaped mandibles. They are slightly more aggressive than [[Male Sheargrub]]s, and take leave of the ground to hover up high after having lost at least half of their health to allow it to steadily return. While up in the air, these creatures are still within the reach of a [[Pikmin family|Pikmin]] throw, of which just one accurate button-press is enough to kill one.
'''Shearwigs''' are enemies in both ''[[Pikmin (series)|Pikmin]]'' games. The females of this species are never seen, as, according to [[Olimar's notes]], they spend nearly their entire life underground, somewhat similar to gnomes. They also do not possess the male's wings. The males have a dark green shell, sporting simple wings and large, sickle-shaped mandibles. They are slightly more aggressive than [[Male Sheargrub]]s, and take leave of the ground to hover up high after having lost at least half of their health to allow it to steadily return. While up in the air, these creatures are still within the reach of a [[Pikmin family|Pikmin]] throw, of which just one accurate button-press is enough to kill one.


Like other Mandiblards, Shearwigs have an affinity for chewing apart [[Bridge|stick bridges]], and they lose health while in water. As when they are being attacked, the beasts fly up out of the water after losing a certain amount of health, so this cannot kill them. If they are hit in the back, they will die instantly, just like a [[Dwarf Bulborb]]. Another method is to throw [[Purple Pikmin]] onto a Shearwig, this tactic is super effective and will stun other Shearwigs in the area.
Like other Mandiblards, Shearwigs have an affinity for chewing apart [[Bridge|stick bridges]], and they lose health while in water. As when they are being attacked, the beasts fly up out of the water after losing a certain amount of health, so this cannot kill them. If they are hit in the back, they will die instantly, just like a [[Dwarf Bulborb]]. Another method is to throw [[Purple Pikmin]] onto a Shearwig; this tactic is rather effective, and will stun other Shearwigs in the area.


In [[Pikmin 2]], these enemies deal the most amount of damage to a captain, with the damage about 1/3 of the health without the [[Justice Alloy]], and about 1/4 with the Justice Alloy. They're name possibly comes from "Earwig" Which is a type of bug.
In [[Pikmin 2]], these enemies deal the most amount of damage to a captain, with the damage about 1/3 of the health without the [[Justice Alloy]], and about 1/4 with the Justice Alloy.


In ''Pikmin 2's'' [[2-Player Mode]], Shearwigs may sometimes pop out when the player digs up a [[Crystallized Telekinesis|yellow marble]].
In ''Pikmin 2's'' [[2-Player Mode]], Shearwigs may sometimes pop out when the player digs up a [[Crystallized Telekinesis|yellow marble]].
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{{notes|enemy}}
{{notes|enemy}}


== Minor glitches ==
==Minor glitches==
In ''[[Pikmin (game)|Pikmin]]'', there is a visual glitch that can happen when the Shearwigs in [[The Distant Spring]] by the [[Massage Machine]] are hiding underground. If they are hiding right on the ledge that goes into the water, they can be seen above ground, completely motionless.
In ''[[Pikmin (game)|Pikmin]]'', there is a visual glitch that can happen when the Shearwigs in [[The Distant Spring]] by the [[Massage Machine]] are hiding underground. If they are hiding right on the ledge that goes into the water, they can be seen above ground, completely motionless.


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[[Category:The Forest Navel]]
[[Category:The Forest Navel]]
[[Category:The Distant Spring]]
[[Category:The Distant Spring]]
[[Category:Perplexing Pool]]

Revision as of 13:48, July 9, 2012

Shearwig
25shearwig.png
Appears in PikminPikmin 2
Scientific name Himeagea volaris
Family Mandiblard
Areas The Forest Navel, The Distant Spring, Perplexing Pool, Wistful Wild
Caves Snagret Hole, Citadel of Spiders, Hole of Heroes
Challenge Mode stages None
2-Player Battle stages None
Attacks Eats Pikmin

Shearwigs are enemies in both Pikmin games. The females of this species are never seen, as, according to Olimar's notes, they spend nearly their entire life underground, somewhat similar to gnomes. They also do not possess the male's wings. The males have a dark green shell, sporting simple wings and large, sickle-shaped mandibles. They are slightly more aggressive than Male Sheargrubs, and take leave of the ground to hover up high after having lost at least half of their health to allow it to steadily return. While up in the air, these creatures are still within the reach of a Pikmin throw, of which just one accurate button-press is enough to kill one.

Like other Mandiblards, Shearwigs have an affinity for chewing apart stick bridges, and they lose health while in water. As when they are being attacked, the beasts fly up out of the water after losing a certain amount of health, so this cannot kill them. If they are hit in the back, they will die instantly, just like a Dwarf Bulborb. Another method is to throw Purple Pikmin onto a Shearwig; this tactic is rather effective, and will stun other Shearwigs in the area.

In Pikmin 2, these enemies deal the most amount of damage to a captain, with the damage about 1/3 of the health without the Justice Alloy, and about 1/4 with the Justice Alloy.

In Pikmin 2's 2-Player Mode, Shearwigs may sometimes pop out when the player digs up a yellow marble.

{{notes:enemy/{{{2}}}|block=y}}

Minor glitches

In Pikmin, there is a visual glitch that can happen when the Shearwigs in The Distant Spring by the Massage Machine are hiding underground. If they are hiding right on the ledge that goes into the water, they can be seen above ground, completely motionless.

In the same game, Pikmin that are thrown or ordered into an area where Shearwigs are under the ground attack the ground as if something were there (similarly to the way White Pikmin unearth buried treasure). However, the Shearwigs will not come to the surface unless Captain Olimar moves near enough. This is useful for when Pikmin need to carry objects through an area with Shearwigs or Sheargrubs (such as the Guard Satellite or the Extraordinary Bolt), as the enemies don't attack, and it can be used to indicate whether any Mandiblards lie ahead.

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