Orange Bulborb
The Orange Bulborb (テンテンチャッピー?, lit.: "Restless Chappy") is an enemy that first debuted in Pikmin 2, further appearing in Pikmin 3 and Pikmin 4. Compared to normal Bulborbs, they have brown skin, piercing yellow, bloodshot eyes, and an orange backside with brown spots.
While it behaves similarly to most Bulborb species, Orange Bulborbs are unique in their extreme wariness, detecting Pikmin or leaders much sooner than all other species (their detection range is approximately the same as the cursor's reach in the GameCube games), making surprise attacks very difficult, even when attacking from behind. They also have a noticeably higher amount of health; all of these factors make them rather formidable opponents. They are fairly common, appearing in many caverns throughout the game such as the Bulblax Kingdom, with a few also found on the Wistful Wild's surface.
In Pikmin 3, the creature is much rarer, appearing only 4 times throughout the main story. Here, they have physical differences such as their head and face being more brownish. Their pupils have gained a more triangular shape as well. In some Mission Mode stages, they can be found near Clovers, but regardless, they will still be able to see prey hiding under any plant.
In Pikmin 4, they are even rarer than in Pikmin 3, appearing only once in the main story, in the Kingdom of Beasts. They appear more in the Dandori Battle and Dandori Challenges. The Orange Bulborb looks very similar to the previous installment, still having the brownish head and face and orange backside.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
![]() |
10 | 20 | 12 | ![]() |
850 | 2.55 HP/s |
![]() |
10 | 20 (normally) | 15 | ![]() ![]() |
1800 | No |
![]() |
10 | 20 | 12 | ![]() |
1800 | No |
Behavior
Orange Bulborbs are, like the Bulborb, nocturnal creatures and sleep in mainly underground areas, but can still be found above ground. In the main series of games, this exposes them to being swarmed by Pikmin. However, due to their high-strung nature, they will wake up more often as they can sense both Pikmin and Leaders if too close. They will also chase the Pikmin or Leader for a longer distance compared to a regular Bulborb.
Once awoken, the Orange Bulborb behaves identically to any other adult Bulborb species, rushing towards any nearby Pikmin or leader to try and eat them. If it manages to reach any Pikmin, it will stand up to eat them - otherwise it will attempt to attack again after tripping. If there are multiple Pikmin attacking the creature all at once, it will shake itself to throw Pikmin off of itself and try to eat more Pikmin.
If there is nothing to attack or eat, it will look around, return to its territory, and fall back asleep.
Exclusively in Pikmin 3, their eyes are a weak point: Throwing a Pikmin at them will cause the Bulborb to panic, forcing it to stop whatever it was doing (even if it was in the middle of eating Pikmin) to shake off all of its attackers.
Locations
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Strategy
If a large group of Purple Pikmin is available, simply rain them down on the Orange Bulborb. Even with the Bulborb's head start, the purples will have a good chance of stunning it with serious damage, and hopefully defeating it without losses.
Orange Bulborbs are tricky without purples. It's never wise to attack a large grub-dog from the front since they'll almost surely bite back, and since the Orange Bulborb will wake up before it can be attacked clearly, it will be highly troublesome. If it is approached from the back, quickly run and rain Pikmin on it. It can then be defeated like any other Bulborb. If there is no choice but to approach it from the front, dismiss the Pikmin and use a leader to wake it up. Let the Bulborb chase them until it runs out of its range. When it goes back to sleep, attack it in the back. Orange Bulborbs also have a slight delay in between its "yawning" sequence and waking up again, so use this opportunity to pummel it with Pikmin.
In Pikmin 3, the Orange Bulborb retains all of its traits from Pikmin 2, but due to the lack of Purple Pikmin in Story Mode and the fact that the hiding strategy with Clovers does not work, it can be much tougher to defeat. However, there are other strategies players can use now to take it down. Firstly, the front of the Bulborb is much more vulnerable due to the eyeballs of the Orange Bulborb being a weak point. If one is hit, it will cause the Bulborb to recoil (and spit out any Pikmin that it has eaten). Secondly, all Pikmin can hold bomb rocks, allowing them to be used to defeat the Orange Bulborb quicker. Finally, instead of using Purple Pikmin, Rock Pikmin can be used instead to pummel the Bulborb.
The only Orange Bulborb that is required to take down is the one in the Tropical Wilds; the group of 3 near the Portable Sunset in the Twilight River can be left alone by lifting the nearby bamboo gate. The one in the Tropical Wilds is facing away from the gate, so Bomb Rocks are recommended. Alternatively, the Bulborb can be awoken, and if the player runs away fast enough, it will go back to sleep facing the wall, allowing for an easier attack.
Biology
Orange Bulborbs are quite similar in design to the regular Bulborb, which is a creature with one of the most diverse physiology in the Pikmin series. They possess traits similar to those of amphibians, reptiles, and mammals. Orange Bulborbs have large bulbous eyes set in stalks, as opposed to the compound eyes of most insects. The eyes of the creature are described by Olimar as being yellow in color as well as being bloodshot, giving it it’s more high-strung nature
Olimar mentions Bulborbs having a set of mandibles, which can also be seen in the Orange Bulborb. Mandibles are a pair of appendages near an insect's mouth, used for grinding and chewing food. The so-called mandibles Olimar mentions in his notes look nothing like normal mandibles and are instead most likely saber-teeth, used for breaking exoskeletons of prey insects and digging through the soil for roots.
No true Dwarf Orange Bulborbs are known to exist. While Orange Bulborbs very commonly sleep near breadbug mimics that look similar to them, this could simply be the Orange Bulborb mistaking the breadbug mimic as its own young. Given Olimar's notes on the Albino Dwarf Bulborb suggest that it is "impossible to tell which subspecies" a particular Albino Dwarf Bulborb might mature into until the second molt, it is likely that true Dwarf Orange Bulborbs do exist, but simply have not been seen.
Notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: eyeballs, back
Weight: 10
“Structural flaw: eyeballs, back
Weight: 10
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Orange Bulborb
Oculus kageyamii orangium
Grub-dog family
“Orange Bulborb
Oculus kageyamii orangium
Grub-dog family
Pikmin 2 Nintendo Player's Guide
Pikmin 3 Prima Guide
Dalmo's Notes
Olimar's Notes (Pikmin 4)
“This Bulborb species boasts a garnish color pattern with a deep-orange body and black spots. The orange Bulborb’s yellow, bloodshot eyes make it clear that this Bulborb is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the Grub-Dog family.”
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | bluechappy
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 850 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 115 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 35 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 3 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 30 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 足元範囲 | Determines rotation speed while standing (lower values give faster rotations) | 30 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 425 |
fp03 | 目覚め距離 | Wake up distance | 130 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | chappy (tenten)
|
HP | 1800 |
Rock Pikmin throw hits to kill | 40 |
White Pikmin ingestions to kill | 5 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 1 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 20 |
Territory radius | 400 |
Mission Mode value | 50 |
Other information
- Size: Body length: 90mm, as per the e-card
- Pikmin 2 Piklopedia number: #3
Naming
- See more: Grub-dog family#Naming.
- Common name: Orange Bulborbs. They are distinguished from the remaining Bulborbs by being orange, hence their name.
- Japanese nickname: テンテンチャッピー?. テンテン? has the dual meaning of 輾転? (lit.: "tossing and turning (in bed)") and 点々? (lit.: "many dots"). チャッピー? (lit.: "Chappy") is Japanese for "Bulborb".
- Japanese name: ダイダイデメマダラ?, lit.: "Spotted Orange Bug-eye".
- Scientific name: Oculus kageyamii orangium. Oculus kageyammi is the species name for the Bulborbs, and orangium is similar to the English word "orange".
- Internal names: Internally, they are called
bluechappy
in Pikmin 2, due to the fact that during development, yellow and blue Bulborbs were planned to exist, but over time, the blue Bulborb got changed into the Orange Bulborb. In Pikmin 3, this enemy is internally recognized as being the same as the Bulborb, so its internal name ischappy
, but when it needs to be distinguished, it is calledtenten
, over its Japanese name. In Pikmin 4, it is changed toTENTENCHAPPY
, which matches its Japanese common name. - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
テンテンチャッピー? Tenten Chappī |
Restless Chappy | "Chappy" is the Japanese name for Bulborb | |
(traditional) |
點點恰比 Diǎndiǎn Qiàbǐ |
Tiny-Speckled Chappy | "Qiàbǐ" is the Chinese (traditional) name for Bulborb |
(simplified) |
点点恰比 Diǎndiǎn Qiàbǐ |
Tiny-Speckled Chappy | "Qiàbǐ" is the Chinese (simplified) name for Bulborb |
Oranje bulborb | Orange bulborb | ||
Bulborbe Orange Bulborbe orange (Pikmin 4) |
Orange Bulborb Orange bulborb (Pikmin 4) |
"Bulborbe" is the French name for Bulborb | |
Orangefarbener Punktkäfer (Pikmin 2) Oranger Punktkäfer (Pikmin 3, Pikmin 4) |
Orange-Colored Bulborb (Pikmin 2) Orange Bulborb (Pikmin 3, Pikmin 4) |
"Punktkäfer" is the German name for Bulborb | |
Coleto Arancione Coleto arancione (Pikmin 4) |
Orange Bulborb Orange bulborb (Pikmin 4) |
"Coleto" may come from "boletus" (Latin for mushroom), as a bulborb's spots resemble those found on certain mushrooms "Coleto" is the Italian name for both Bulborb and Bulbear | |
무당차피 Mudang-Chapi |
Ladybug Chappy | "「무당」" is short for "「무당벌레」" (ladybug) | |
Bulbolho laranja | Orange bulbeye | "Bulbolho" is a portmanteau of "bulbo" (bulb) and "olho" (eye) "Bulbolho" is the Brazilian Portuguese name for Bulborb | |
Bulbo naranja | Orange bulb | "Bulbo" is the Spanish name for Bulborb |
Gallery
Pikmin 2
The Piklopedia icon of the Orange Bulborb in the Nintendo Switch version of Pikmin 2.
Pikmin 3
An Orange Bulborb exploding after eating a bomb rock. Notice how it turns blue.
Pikmin 4
A sleeping Orange Bulborb seen in Pikmin 4's Piklopedia.
Other
The Orange Bulborb's e-card, #03 (2nd blue card).
Trivia
- Strangely, despite being established as extremely light sleepers, Orange Bulborbs will not wake up if a Spotty Bulbear bumps against them in Pikmin 2. This is particularly odd as all other grub-dogs will wake up under the same circumstance. This discrepancy can primarily be seen in sublevel 9 of the Hole of Heroes, which contains every adult grub-dog in the game.
- An Orange Bulborb and Spotty Bulbear also coexist on sublevel 2 of the Emperor's Realm, allowing this behavior to be witnessed.
- Despite never appearing in any night expeditions in Pikmin 4, Orange Bulborbs can be viewed at night in the Piklopedia. They deal a unique amount of damage to the Tricknoll, destroying it in 7 hits.
- This scenario is especially unique, because the Orange Bulborbs in question are always awake. All Orange Bulborbs in the series are found asleep, so the Piklopedia entry is the only place to see a permanently awake Orange Bulborb.
See also
Pikmin 2 enemies |
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Pikmin 3 enemies |
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Pikmin 4 enemies |
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- Pikmin 2
- Pikmin 3
- Pikmin 4
- Grub-dog family
- Pikmin 2 enemies
- Pikmin 3 enemies
- Pikmin 4 enemies
- Pikmin-eating enemies
- Wistful Wild
- Frontier Cavern
- Bulblax Kingdom
- Snagret Hole
- Shower Room
- Hole of Heroes
- Dream Den
- Tropical Wilds
- Twilight River
- Kingdom of Beasts
- Pikmin 2 Challenge Mode
- Mission Mode
- Side Stories
- Bingo Battle
- Dandori Challenge
- Dandori Battle
- Trial of the Sage Leaf