Pikmin 2

Pileated Snagret

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Pileated Snagret In-game icon.
Artwork of the Pileated Snagret.
Appears in Pikmin 2
Scientific name Shiropedes ambulatria
Family Snavian
Areas None
Caves Snagret Hole, Hole of Heroes
Challenge Mode stages Rumbling Grotto
2-Player Battle stages None
Attacks Eats Pikmin

The Pileated Snagret (アカヘビガラス?, lit.: "Red Grass Snake") is the most powerful species of the Snavian family, and the boss of the Snagret Hole in Pikmin 2. It has a green scaly body, and a head larger than that of the Burrowing Snagret, which is coloured with red-orange feathers. It is called "pileated" because it has a crest of feathers on its head. Its eyes are also covered by some ear-like features. Compared to the Burrowing Snagret, this Snagret is definitely more powerful, as it has a lot more health, and is able to walk on the ground. It is also much taller than its more common cousin.

The Pileated Snagret is found only in Pikmin 2. It can only be found on sublevel 7 of the Snagret Hole, sublevel 4 of the Hole of Heroes, and the last (2) sublevel of the Rumbling Grotto in Challenge Mode.

Notes

Olimar's notes

This variety of snagret has the ability to both burrow underground and walk above it. Its earthy red coloration and distinct yellow ear and eye markings make it immediately recognizable. Despite featuring a chimeralike merging of serpent and avian features, the pileated snagret has poor eyesight for a bird, perhaps due to extended periods spent underground. To compensate for this, its nose features a thermal-sensing organ common to many snakes, making it a dangerously effective hunter.

Louie's notes

You haven't lived until you've tasted a mint-braised snagret shank! Or if you're feeling especially saucy, stuff a bird with a can of your favorite savory nectar, throw it on the barbeque, and let the juices mingle to make a mean beverage-canister snagret!

Nintendo Player's Guide

"You'll encounter the Pileated Snagret on the final floor of the Snagret Hole. It's nastier than the Burrowing Snagret, and it hops, too. Toss Pikmin at the creature's noggin, call them after they're thrown, and keep your troops away from the boss's beak."

Strategy

This snagret's height makes it very hard to hurt it by throwing Pikmin onto it. The Pileated Snagret is also more sensitive to attacks, which means that it will burrow back into the ground before your Pikmin can do much damage. However, Purple Pikmin are the best choice, because it is still possible to throw them on the creature with good aim, but an Ultra-Spicy Spray is strongly advised so that they can run fast enough, and cause enough damage. The reason Purple Pikmin are great here is that when the creature emerges from the ground, the Purples will make the Snavian 'bounce', like in most cases of enemies, and in the small seconds of those bounces, the Pikmin attached to the Snavian will deal damage, and then it will probably return to the ground without eating any Pikmin. Sometimes, it may get stunned, making it extremely vulnerable. When this tactic is repeated, it should be easy to defeat the beast. As a side note, its cousin, the Burrowing Snagret, can't be stunned because it is attached to the ground.

Though less effective than Purples but worthy nevertheless, one could use Yellow Pikmin. As said earlier, the Pileated Snargret's leg makes its head hard to reach. Thus, using Yellow Pikmin can eliminate this problem. Take a manuveurable group of Yellow Pikmin and spray them with Ultra Spicy Spray. When the enemy comes out, toss them at its head from behind. If done right, your yellows will hit its head, and it will be forced to go underground without eating anything. They won't cause as much damage at once as purples will, and this may need to done two to five times. But, because your Pikmin are going to be hitting their mark more easily, this could prove to be a more useful strategy.

Another, safer, yet more time-consuming strategy, is to run around and wait for the Pileated Snagret to emerge. Every now and then, the Snagret will have trouble coming out of the ground (similar to the Burrowing Snagret). Toss the Pikmin on it during this time. When it fully emerges, it'll be too weak to attack, and burrow underground again. Repeat until the creature dies. Of course, the creature can always be petrified when the head is emerging, even when it is not having trouble getting out, making it possible to attack the head easily.

When it leaps quickly out of the ground, it is possible to throw Pikmin onto it safely while it's balancing itself. Note that you have to be precise with your aim. Alternatively, you could throw a Pikmin onto it from a distance, but be wary of the fact that it will follow you, so you will need to throw quickly. Also, if you only throw one or two Pikmin on it, it will still be able to attack you once before burrowing back into the ground.

Glitches

To do: Elaborate and add to the glitches article.
Care to do so?

Sometimes this creature, and the Burrowing Snagret, may still remain alive with what appears to be little or no health. Also, if a Pikmin stands directly where the Pileated Snagret dives into the ground, the Pikmin will be taken under the ground, and will die with the sound as if it were thrown off into an abyss. Sometimes the Pikmin will make the sound, but will not die. This is most likely because they were shoved into the ground, and then knocked back by the Snagret's foot at the same time, saving them.

Technical information

Pikmin 2 technical information (?)
Internal name snakewhole
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 5000
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.025
fp03 ダメージスケールY Vertical damage scale 0.025
fp04 ダメージフレーム Damage scale duration 0.4
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 1000
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 380
fp10 ホーム範囲 "Home" radius 100
fp11 プライベート距離 "Private" radius 100
fp12 視界距離 Sight radius 400
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 0
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 0
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 100
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 225
fp33 マップとのあたりポリゴンの選定 Collision processing radius 130
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.01 (1%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 15
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 4
ip03 振り払い打撃B Shake mode 2 – hit count 25
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 8
ip05 振り払い打撃C Shake mode 3 – hit count 30
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 12
ip07 振り払い打撃D Shake mode 4 – hit count 35
Specific properties
ID Japanese comment Property Value
fp01 通常出現率 Regular unburrow chance (not stuck) 0.6 (60%)
fp11 潜る迄の時間 Unknown (time between burrows?) 0.5
fp12 地中での時間 Unknown (underground time?) 2.5
fp21 白ピクミン White Pikmin poison damage 400

Gallery

Trivia

  • Their scientific name, shiropedes ambulatria, could mean "Walking Whitefeet". "Ambulatria" refers to walking, and "pedes" means feet. "Shiro" is Japanese for white.
  • Unlike the Burrowing Snagret and Burrowing Snarrow, the Pileated Snagret lacks the distinguishing "tail feathers".
  • In Pikmin 2, this enemy and the Burrowing Snagret shake the least when damaged, i.e. their model stretches the least amount of all enemies.

See also