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Beady Long Legs

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Revision as of 01:22, September 3, 2011 by SkaPunkMan89 (talk | contribs) (Changed "beta" to "prototype" and "pre-release")
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Beady Long Legs
72beadylonglegs.png
Appears in PikminPikmin 2
Scientific name Pseudoarachnia armoralis
Family Arachnorb
Areas The Forest Navel, Perplexing Pool
Caves Citadel of Spiders, Hole of Heroes
Challenge Mode stages The Final Trial, Twilight Garden
2-Player Battle stages None
Attacks Crushes Pikmin

Beady Long Legs is an enemy in the Pikmin games. The only attack it has is stomping around, which it does more quickly when damaged and its multiple feet crush any Pikmin they land on. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and Challenge Mode of both games in the series.

In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. Appearances in the second game are more common, and have much less health, slower movements and different cries. It first appears as a boss in Pikmin, where it is found in The Forest Navel, protecting the Guard Satellite ship part, and again in The Final Trial in Challenge Mode. In Pikmin 2, one appears on sublevel 5 of the Citadel of Spiders, where it drops a key which unlocks Challenge Mode, one on sublevel 14 of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found in front of the landing site in the Perplexing Pool after day 30. Killing it here yields 20 small "1" pellets.

Ship Log

"This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since Yellow Pikmin fly highest, they should be most effective against it."

{{notes:enemy/{{{2}}}|block=y}}

How to kill

Pikmin

The best way to defeat the Beady Long Legs is to wait until it lowers its body and quickly toss Pikmin onto it, then call them back before it shakes them off. Yellow Pikmin are ideal since they can be thrown higher, thus they can reach the head without having to wait for the enemy to lower it. The number can be varied to balance risk and speed: the more used, the quicker the enemy will die, but it becomes harder to avoid any Pikmin losses. A good idea is staying between the two legs it moves last and throw from there so your Pikmin don't get crushed immediately after being shaken off.

The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, though in Pikmin 2 it can be made easier by using Purple Pikmin.

Captains

Even when petrified, its body is suspended too high for captains to reach.

Glitch

In Pikmin, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time).

If one wishes to attempt this glitch, the best place to do it without receiving any consequences is The Final Trial in challenge mode. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.

In Pikmin 2, this is fixed. An enemy that has fallen into the abyss dies, and anything it might have been holding reappears above the ground near the place it fell.

Gallery

Trivia

File:Beta longlegs.jpg
The prototype Beady Long Legs.
  • The Beady Long Legs is shown during the last few seconds of a pre-release trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the Forest of Hope.


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 6th May 2009 to 18th June 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.