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Spotty Bulbear: Difference between revisions

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'''Spotty Bulbears''' are creatures in all three [[Pikmin (series)|''Pikmin'' games]] that resemble [[Red Bulborb]]s with a different color and stature, and larger mouths with wider lips. They are black with red spots, and their face is yellow. Its large mouth allows it to eat [[Pikmin (species)|Pikmin]] more rapidly and easily, making it a rather more formidable foe. These enemies are often found with a number of following [[Dwarf Bulbear]]s, which are supposed to follow this guardian as a source of protection and general aid.
'''Spotty Bulbears''' are creatures in all three [[Pikmin (series)|''Pikmin'' games]] that resemble [[Red Bulborb]]s with a different color and stature, and larger mouths with wider lips. They are black with red spots, and their face is yellow. Its large mouth allows it to eat [[Pikmin (species)|Pikmin]] more rapidly and easily, making it a rather more formidable foe. These enemies are often found with a number of following [[Dwarf Bulbear]]s, which are supposed to follow this guardian as a source of protection and general aid.


In ''[[Pikmin (game)|Pikmin]]'', these creatures sleep, and have bloodshot eyes upon waking up. They have about one and a half times the [[HP|health]] of a Red Bulborb, and their red spots constantly change in size, even after death. Returning a dead member of the species to an Onion produces 15 Pikmin sprouts, but the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] may make carrying its body difficult in this game. They do not revive after they have been killed, but they regenerate if the player takes too much time to kill them.
In ''[[Pikmin (game)|Pikmin]]'', these creatures sleep, and have bloodshot eyes upon waking up. They have more [[HP|health]] than a Red Bulborb, and their red spots constantly change in size, even after death. Returning a dead member of the species to an Onion produces 15 Pikmin sprouts, but the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] may make carrying its body difficult in this game. They do not revive after they have been killed, but they regenerate if the player takes too much time to kill them.


In ''[[Pikmin 2]]'', Spotty Bulbears have far greater maneuverability than other members of the same family, as well as a less focused patrol area; they have the ability to move literally anywhere in most areas, below as well as above ground. They can be found in the [[Perplexing Pool]] after the thirtieth day, and may even enter the landing site. If the creature is defeated and its corpse remains, its HP steadily grows back, the creature [[revive|reviving]] itself; after what may be minutes, it may return to consciousness, requiring a repeated "kill", similar to the [[Gatling Groink]]. For this reason, it is recommended that the body be quickly returned to an [[Onion]] or the [[Research Pod]].
In ''[[Pikmin 2]]'', Spotty Bulbears have far greater maneuverability than other members of the same family, as well as a less focused patrol area; they have the ability to move almost anywhere in most areas, below as well as above ground. They can be found in the [[Perplexing Pool]] after the thirtieth day, and may even enter the landing site. If the creature is defeated and its corpse remains, its HP steadily grows back, the creature [[revive|reviving]] itself; after what may be minutes, it may return to consciousness, requiring a repeated "kill", similar to the [[Gatling Groink]]. For this reason, it is recommended that the body be quickly returned to an [[Onion]] or the [[Research Pod]].


In "[[Pikmin 3]]", Spotty Bulbears are more rare. There is only one in the story mode. In the [[Distant Tundra]], once you move the 2nd iron ball and explore the cave that opened up, there
In "[[Pikmin 3]]", Spotty Bulbears are more rare. There is only one in the story mode. In the [[Distant Tundra]], once you move the 2nd iron ball and explore the cave that opened up, there
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Since Bulbears follow the active captain, they can be lured into falling into bottomless pits that are between the pilot and the bulbear. Any treasures the creature would drop will be, [[Libra Glitch|unlike in ''Pikmin'']], safely returned to the sublevel for collection. One such level is Sublevel 3 in the [[Dream Den]].
Since Bulbears follow the active captain, they can be lured into falling into bottomless pits that are between the pilot and the bulbear. Any treasures the creature would drop will be, [[Libra Glitch|unlike in ''Pikmin'']], safely returned to the sublevel for collection. One such level is Sublevel 3 in the [[Dream Den]].
==Technical information==
{{p1 enemy technical
|name = swallob
|hp = 1300
}}
{{p2 enemy technical
|name = kumachappy
|fp00 = 1200
|fp01 = 45
|fp02 = 0.3
|fp03 = 0.3
|fp04 = 0.35
|fp05 = 0.0001
|fp06 = 100
|fp08 = 0.2
|fp09 = 400
|fp10 = 50
|fp11 = 70
|fp12 = 500
|fp13 = 90
|fp14 = 500
|fp15 = 90
|fp16 = 1
|fp17 = 200
|fp18 = 1
|fp19 = 30
|fp20 = 75
|fp21 = 25
|fp22 = 80
|fp23 = 35
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 90
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0.0001
|fp32 = 70
|fp33 = 60
|fp34 = 30
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
|spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 400 }}
{{!}}-
{{p2 enemy property | fp11 | 死亡 ~ ゲージ出現 | Unknown (HP wheel appearance?) | 2 }}
{{!}}-
{{p2 enemy property | fp12 | ゲージ出現 ~ 復活 | Unknown (revival wheel appearance?) | 118 }}
}}


==Gallery==
==Gallery==
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File:Spotty Bulbear spots.gif|Animation showing the spots on its back changing in size, in ''Pikmin''.
File:Spotty Bulbear spots.gif|Animation showing the spots on its back changing in size, in ''Pikmin''.
</gallery>
</gallery>
== Trivia ==
{{ToDo|What cave, exactly?}}
*In the [[Enemy Reel]], Bulborbs are present in places that Bulbears inhabit in [[Pikmin (game)|the finished game]], suggesting that this is how it was in the development version.
*The Spotty Bulbear was one of four enemies that were planned, but ultimately removed, for the roulette wheel in ''[[Pikmin 2]]'''s [[2-Player Battle]], along with the [[Antenna Beetle]], and the [[Fiery Dweevil|Fiery]] and [[Caustic Dweevil]].
*An unused cave with a maze-like single floor was used to test the Spotty Bulbear's AI in ''Pikmin 2''. This cave can be found in the game's files, and its caveinfo name is known as 敵チェック (meaning "Enemy Check").


==Names in other languages==
==Names in other languages==
Line 73: Line 127:
|Fra=Bulbours
|Fra=Bulbours
}}
}}
== Trivia ==
{{ToDo|What cave, exactly?}}
*In the [[Enemy Reel]], Bulborbs are present in places that Bulbears inhabit in [[Pikmin (game)|the finished game]], suggesting that this is how it was in the development version.
*The Spotty Bulbear was one of four enemies that were planned, but ultimately removed, for the roulette wheel in ''[[Pikmin 2]]'''s [[2-Player Battle]], along with the [[Antenna Beetle]], and the [[Fiery Dweevil|Fiery]] and [[Caustic Dweevil]].
*An unused cave with a maze-like single floor was used to test the Spotty Bulbear's AI in ''Pikmin 2''. This cave can be found in the game's files, and its caveinfo name is known as 敵チェック (meaning "Enemy Check").


==References==
==References==

Revision as of 13:16, July 11, 2014

Spotty Bulbear In-game icon.
A Spotty Bulbear.
Appears in PikminPikmin 2Pikmin 3
Scientific name Oculus terribilis dotticum
Family Grub-dog
Areas The Distant Spring, Perplexing Pool, Distant Tundra
Caves Frontier Cavern, Glutton's Kitchen, Hole of Heroes, Dream Den
Challenge Mode stages The Forest of Hope, Subterranean Lair, Emperor's Realm
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks Eats Pikmin

Spotty Bulbears are creatures in all three Pikmin games that resemble Red Bulborbs with a different color and stature, and larger mouths with wider lips. They are black with red spots, and their face is yellow. Its large mouth allows it to eat Pikmin more rapidly and easily, making it a rather more formidable foe. These enemies are often found with a number of following Dwarf Bulbears, which are supposed to follow this guardian as a source of protection and general aid.

In Pikmin, these creatures sleep, and have bloodshot eyes upon waking up. They have more health than a Red Bulborb, and their red spots constantly change in size, even after death. Returning a dead member of the species to an Onion produces 15 Pikmin sprouts, but the crushing glitch may make carrying its body difficult in this game. They do not revive after they have been killed, but they regenerate if the player takes too much time to kill them.

In Pikmin 2, Spotty Bulbears have far greater maneuverability than other members of the same family, as well as a less focused patrol area; they have the ability to move almost anywhere in most areas, below as well as above ground. They can be found in the Perplexing Pool after the thirtieth day, and may even enter the landing site. If the creature is defeated and its corpse remains, its HP steadily grows back, the creature reviving itself; after what may be minutes, it may return to consciousness, requiring a repeated "kill", similar to the Gatling Groink. For this reason, it is recommended that the body be quickly returned to an Onion or the Research Pod.

In "Pikmin 3", Spotty Bulbears are more rare. There is only one in the story mode. In the Distant Tundra, once you move the 2nd iron ball and explore the cave that opened up, there is a gate, with it on the other side. You can't battle it the first time because you need winged pikmin to lift the gate. It, along with 2 fiery blowhogs and several dwarf bulbears guard 1 of the 2 Astringent Clumps. In Mission Mode there is 1 in Thirsty Desert and Twilight Hollow. Killing one gets you 70 points.


Notes

Reel notes

This rare species of bulborb has a certain indefatigability.

Olimar's notes

A midsize subspecies within the grub-dog family, the spotty bulbear's unique feeding habits set it apart from other grub-dogs. The spotty bulbear patrols a set path searching for prey, instead of passively feeding on creatures that wander into a limited territorial range. When entering bulbear habitat, it is wise to proceed with extreme caution until the bulbear's patrol path can be clearly identified.

Louie's notes

For an unrivaled green curry, peel away the spotty bulbear's skin, pulverize the juicy innards, and stew until curiously fragrant.

Strategy

Pikmin

The exact same strategy for the Red Bulborb is effective here, but take care of the Bulbear's increased health. A large group of Red Pikmin or three bomb-rocks will do it in.

Pikmin 2

Spotty Bulbears do not sleep in this game and are constantly roaming the map, making a surprise attack nearly impossible. It is possible to trick the Bulbear into attacking and missing, allowing the captain access to its backside, but they frequently have Dwarf Bulbears following them, making this tactic risky. Another means of accessing its rear is to split the Captains, using the one without Pikmin as a distraction. If Purple Pikmin are available, they make the battle easier as they can injure and stun the adult and children, but with other types it may be wise to use an Ultra-Bitter Spray. It is often effective to switch roles with and hunt the Bulbear itself before it can pick up any Dwarfs, and then stun and attack it.

If time is not a concern, captains can be used to kill the Dwarf Bulbears and even the adult without the risk of losing Pikmin. The Rocket Fist upgrade makes this especially easy.

In the Perplexing Pool, one can trap the Bulbear in between the wall and the small 3-D maze next to the bridge. It will be unable to get out, so it won't be an issue anymore unless you want to kill it. Just begin to rain Pikmin down on its head, it should shake once or twice before dying. You then can carry its corpse and the 10-pellet it dropped out of the area and they will be able to get to the Onion.

To defeat the Spotty Bulbears in the Subterranean Lair in Challenge Mode, lure all three close to one another, then hit them all with a single shot of Ultra-Bitter Spray to petrify all three at once, hopefully along with the dwarf compainions.

Since Bulbears follow the active captain, they can be lured into falling into bottomless pits that are between the pilot and the bulbear. Any treasures the creature would drop will be, unlike in Pikmin, safely returned to the sublevel for collection. One such level is Sublevel 3 in the Dream Den.

Technical information

Pikmin technical information (?)
Internal name swallob
HP 1300
Pikmin 2 technical information (?)
Internal name kumachappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction {{{s000}}}
s001 wallReflection Unknown (wall bounce speed multiplier?) {{{s001}}}
s002 faceDirAdjust Unknown {{{s002}}}
s003 accel Acceleration {{{s003}}}
s004 bounceFactor Unknown (bounce when it hits the ground?) {{{s004}}}
fp00 ライフ HP 1200
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.3
fp03 ダメージスケールY Vertical damage scale 0.3
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 35
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 70
fp33 マップとのあたりポリゴンの選定 Collision processing radius 60
fp34 ピクミンとのあたり Pikmin damage radius 30
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 白ピクミン White Pikmin poison damage 400
fp11 死亡 ~ ゲージ出現 Unknown (HP wheel appearance?) 2
fp12 ゲージ出現 ~ 復活 Unknown (revival wheel appearance?) 118

Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese クマチャッピー?
Kuma Chappī
Bear Chappy
Flag of France French Bulbours
Flag of Germany German Getupfter Punktbär Spotted Dot Bear

Trivia

To do: What cave, exactly?
Care to do so?

  • In the Enemy Reel, Bulborbs are present in places that Bulbears inhabit in the finished game, suggesting that this is how it was in the development version.
  • The Spotty Bulbear was one of four enemies that were planned, but ultimately removed, for the roulette wheel in Pikmin 2's 2-Player Battle, along with the Antenna Beetle, and the Fiery and Caustic Dweevil.
  • An unused cave with a maze-like single floor was used to test the Spotty Bulbear's AI in Pikmin 2. This cave can be found in the game's files, and its caveinfo name is known as 敵チェック (meaning "Enemy Check").

References