Pikmin 2
Pikmin 3

Orange Bulborb

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Orange Bulborb In-game icon.
Artwork of an Orange Bulborb.
Appears in Pikmin 2Pikmin 3
Scientific name Oculus kageyamii dotilonisus
Family Grub-dog
Areas Wistful Wild, Tropical Wilds, Twilight River
Caves Frontier Cavern, Bulblax Kingdom, Snagret Hole, Shower Room, Hole of Heroes, Dream Den
Challenge Mode stages Lost Toy Box, Collector's Room, Hazard Training, Sniper Room, Emperor's Realm
Mission Mode Collect Treasure! stages Tropical Forest Remix, Twilight Hollow Remix
Mission Mode Battle Enemies! stages Tropical Forest, Thirsty Desert, Tropical Wilds Remix, Garden of Hope Remix, Formidable Oak Remix, Forgotten Cove
Side Story days None
2-Player Battle stages None
Bingo Battle stages Shaded Terrace, Stagnant Sea, Twisted Cavern, Rusted Labyrinth, Jigsaw Fortress, Parched Brook, Buried Pond, Sandbox Kingdom, Corroded Maze, Jigsaw Colosseum
Attacks Eat Pikmin

The Orange Bulborb (テンテンチャッピー?, lit.: "Dotted Chappy") is an enemy in Pikmin 2 and Pikmin 3. It has a general Bulborb appearance, but has black skin, yellow bloodshot eyes, and its backside is orange with black spots, the total effect making it look somewhat like a ladybug. It has the same strategy that all Bulborbs use for attacking, however, this is a unique Bulborb sub-species in that it wakes up if prey are within close range (about the range of the cursor's reach in the GameCube games), and has slightly more health, making it difficult to defeat with the traditional Bulborb-defeating tactics. It is otherwise the same as the other Bulborbs. They may be found in many places, such as the Bulblax Kingdom, or on land in the Wistful Wild, by the Dream Den. Usually when there is one of these around, it is almost sure that there may be many Dwarf Orange Bulborbs around.

In Pikmin 3, the creature is much more rare, appearing only 4 times throughout the main story. Here, they have physical differences such as their head and face being more brownish. Their pupils have gained a more triangular shape as well. In some Mission Mode stages, they can be found near Clovers, but regardless, they will still be able to see prey hiding under any plant.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 2 10 20 12 Poko × 7 850 2.55 HP/s
Pikmin 3 (?) 10 20 (normally) 15 Poko × 50
Spirit × 50
1800 No

Notes

Olimar's notes

GameCube GameCube
This bulborb species boasts a garish color pattern, with[sic] deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this grub-dog is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the bulborb family.
Wii Wii US version US version
This bulborb species boasts a garish color pattern, with[sic] deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this grub-dog is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the bulborb family.
Wii Wii European version European version
This bulborb species boasts a garish color pattern, with a deep orange body and black spots. The orange bulborb's yellow, bloodshot eyes make it clear that this grub-dog is excessively edgy and high-strung, making it much easier to wake from deep sleep than other species in the bulborb family.

Louie's notes

This bulborb's meaty flanks make for salaciously savory steaks that shouldn't be missed.

Nintendo Player's Guide

One of the more intimidating non-boss enemies, and stronger than the Red Bulborbs, the beast can eat several Pikmin at once. If you can't attack it from behind, petrify it with an Ultra-Bitter Spray.

Pikmin 3 Prima Guide

Orange Bulborbs are similar to standard Bulborbs, but they’re considerably tougher. These creatures tend to sleep in tight spaces, making it difficult to flank an Orange Bulborb without it noticing.


Strategy

If a large group of Purple Pikmin is available, simply rain them down on the Orange Bulborb. Even with the Bulborb's head start, the purples will have a good chance of stunning it with serious damage, and hopefully defeating it without losses.

Orange Bulborbs are tricky without purples. It's never wise to attack a large grub-dog from the front since they'll almost surely bite back, and since the Orange Bulborb will wake up before it can be attacked clearly, it will be highly troublesome. If it is approached from the back, quickly run and rain Pikmin on it. It can then be defeated like any other Bulborb. If there is no choice but to approach it from the front, dismiss the Pikmin and use a leader to wake it up. Let the Bulborb chase them until it runs out of its range. When it goes back to sleep, attack it in the back. Orange Bulborbs also have a slight delay in between its "yawning" sequence and waking up again, so use this opportunity to pummel it with Pikmin.

In Pikmin 3, the Orange Bulborb retains all of its trait from Pikmin 2, but due to the lack of Purple Pikmin in Story Mode and the fact that the hiding strategy with Clovers does not work, it can be much tougher to defeat. However, there are other strategies players can use now to take it down. Firstly, the front of the Bulborb is much more vulnerable due to the eyeballs of the Orange Bulborb being a weak point. If one is hit, it will cause the Bulborb to recoil (and spit out any Pikmin that it has eaten). Secondly, all Pikmin can hold bomb-rocks, allowing them to be used to defeat the Orange Bulborb quicker. Finally, instead of using Purple Pikmin, Rock Pikmin can be used instead to pummel the Bulborb.

The only Orange Bulborb that is required to take down is the one in the Tropical Wilds; the group of 3 near the Portable Sunset in the Twilight River can be left alone. The one in the Tropical Wilds is facing away from the gate, so Bomb Rocks are recommended. Alternatively, the Bulborb can be awoken, and if the player runs away fast enough, it will go back to sleep facing the wall, allowing for an easier attack.

Technical information

Pikmin 2 technical information (?)
Internal name bluechappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 850
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.3
fp03 ダメージスケールY Vertical damage scale 0.3
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 115
fp08 回転速度率 Rotation acceleration 0.4
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 15
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 120
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 35
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 3
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 40
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 30
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 足元範囲 Unknown (foot range?) 30
fp02 白ピクミン毒 White Pikmin poison damage 425
fp03 目覚め距離 Wake up distance 130
Pikmin 3 technical information (?)
Internal name chappy (tenten)
HP 1800
Rock Pikmin throw hits to kill 40
White Pikmin ingestions to kill 5
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 1
Number of direct hits on top to kill 0
Damage to leaders 20
Territory radius 400
Mission Mode value 50

Other information

  • Size: Body length: 90mm, as per the e-card
  • Pikmin 2 Piklopedia number: #3

Naming

See more: Grub-dog family#Naming.

Orange Bulborbs are distinguished from the remaining Bulborbs by being orange, hence their name. Their Japanese name is テンテンチャッピー?, in which テンテン? means "dotted" and チャッピー? (lit.: "Chappy") is Japanese for "Bulborb". Their scientific name is Oculus kageyamii orangium; Oculus kageyammi is the species name for the Bulborbs, and orangium is similar to the English word "orange".

Internally, they are called bluechappy in Pikmin 2, due to the fact that during development, yellow and blue Bulborbs were planned to exist, but over time, the blue Bulborb got changed into the Orange Bulborb. In Pikmin 3, this enemy is internally recognized as being the same as the Red Bulborb, so its internal name is chappy, but when it needs to be distinguished, it is called tenten, over its Japanese name.

Names in other languages

Language Name Meaning
Flag of Japan Japanese テンテンチャッピー?
Tenten Chappī
Dotted Chappy
Flag of France French Bulborbe orange Orange Bulborb
Flag of Germany German Orangefarbener Punktkäfer (Pikmin 2)
Oranger Punktkäfer (Pikmin 3)
Flag of Mexico Spanish (NoA) Bulbo naranja Orange bulb
Flag of Spain Spanish (NoE) Bulbo naranja Orange bulb

Gallery

Trivia

  • In Pikmin 2, although an Orange Bulborb will wake up from having a leader or Pikmin pass by close, it will not wake up if a Spotty Bulbear bumps against it, as is the case with other grub-dogs. This can be seen in sublevel 9 of the Hole of Heroes.

See also